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diff --git a/FindOpenGLES2.cmake b/FindOpenGLES2.cmake
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+#-------------------------------------------------------------------
+# This file is part of the CMake build system for OGRE
+# (Object-oriented Graphics Rendering Engine)
+# For the latest info, see http://www.ogre3d.org/
+#
+# The contents of this file are placed in the public domain. Feel
+# free to make use of it in any way you like.
+#-------------------------------------------------------------------
+
+# - Try to find OpenGLES and EGL
+# If using ARM Mali emulation you can specify the parent directory that contains the bin and include directories by
+# setting the MALI_SDK_ROOT variable in the environment.
+#
+# For AMD emulation use the AMD_SDK_ROOT variable
+#
+# Once done this will define
+#
+# OPENGLES2_FOUND - system has OpenGLES
+# OPENGLES2_INCLUDE_DIR - the GL include directory
+# OPENGLES2_LIBRARIES - Link these to use OpenGLES
+#
+# EGL_FOUND - system has EGL
+# EGL_INCLUDE_DIR - the EGL include directory
+# EGL_LIBRARIES - Link these to use EGL
+
+#include(FindPkgMacros)
+
+IF (WIN32)
+ IF (CYGWIN)
+
+ FIND_PATH(OPENGLES2_INCLUDE_DIR GLES2/gl2.h )
+
+ FIND_LIBRARY(OPENGLES2_gl_LIBRARY libGLESv2 )
+
+ ELSE (CYGWIN)
+
+ IF(BORLAND)
+ SET (OPENGLES2_gl_LIBRARY import32 CACHE STRING "OpenGL ES 2.x library for win32")
+ ELSE(BORLAND)
+ #getenv_path(AMD_SDK_ROOT)
+ #getenv_path(MALI_SDK_ROOT)
+
+ SET(POWERVR_SDK_PATH "C:/Imagination/PowerVR/GraphicsSDK/SDK_3.1/Builds")
+ FIND_PATH(OPENGLES2_INCLUDE_DIR GLES2/gl2.h
+ ${ENV_AMD_SDK_ROOT}/include
+ ${ENV_MALI_SDK_ROOT}/include
+ ${POWERVR_SDK_PATH}/Include
+ "C:/Imagination Technologies/PowerVR Insider SDK/OGLES2_WINDOWS_X86EMULATION_2.10/Builds/OGLES2/Include"
+ )
+
+ FIND_PATH(EGL_INCLUDE_DIR EGL/egl.h
+ ${ENV_AMD_SDK_ROOT}/include
+ ${ENV_MALI_SDK_ROOT}/include
+ ${POWERVR_SDK_PATH}/Include
+ "C:/Imagination Technologies/PowerVR Insider SDK/OGLES2_WINDOWS_X86EMULATION_2.10/Builds/OGLES2/Include"
+ )
+
+ FIND_LIBRARY(OPENGLES2_gl_LIBRARY
+ NAMES libGLESv2
+ PATHS ${ENV_AMD_SDK_ROOT}/x86
+ ${ENV_MALI_SDK_ROOT}/bin
+ ${POWERVR_SDK_PATH}/Windows/x86_32/Lib
+ "C:/Imagination Technologies/PowerVR Insider SDK/OGLES2_WINDOWS_X86EMULATION_2.10/Builds/OGLES2/WindowsX86/Lib"
+ )
+
+ FIND_LIBRARY(EGL_egl_LIBRARY
+ NAMES libEGL
+ PATHS ${ENV_AMD_SDK_ROOT}/x86
+ ${ENV_MALI_SDK_ROOT}/bin
+ ${POWERVR_SDK_PATH}/Windows/x86_32/Lib
+ "C:/Imagination Technologies/PowerVR Insider SDK/OGLES2_WINDOWS_X86EMULATION_2.10/Builds/OGLES2/WindowsX86/Lib"
+ )
+ ENDIF(BORLAND)
+
+ ENDIF (CYGWIN)
+
+ELSE (WIN32)
+
+ IF (APPLE)
+
+ #create_search_paths(/Developer/Platforms)
+ #findpkg_framework(OpenGLES2)
+ #set(OPENGLES2_gl_LIBRARY "-framework OpenGLES")
+
+ ELSE(APPLE)
+ #getenv_path(AMD_SDK_ROOT)
+ #getenv_path(MALI_SDK_ROOT)
+
+ FIND_PATH(OPENGLES2_INCLUDE_DIR GLES2/gl2.h
+ ${ENV_AMD_SDK_ROOT}/include
+ ${ENV_MALI_SDK_ROOT}/include
+ /opt/Imagination/PowerVR/GraphicsSDK/SDK_3.1/Builds/Include
+ /opt/vc/include
+ /usr/openwin/share/include
+ /opt/graphics/OpenGL/include /usr/X11R6/include
+ /usr/include
+ )
+
+ FIND_LIBRARY(OPENGLES2_gl_LIBRARY
+ NAMES GLESv2
+ PATHS ${ENV_AMD_SDK_ROOT}/x86
+ ${ENV_MALI_SDK_ROOT}/bin
+ /opt/Imagination/PowerVR/GraphicsSDK/SDK_3.1/Builds/Linux/x86_32/Lib
+ /opt/vc/lib
+ /opt/graphics/OpenGL/lib
+ /usr/openwin/lib
+ /usr/shlib /usr/X11R6/lib
+ /usr/lib
+ )
+
+ FIND_PATH(EGL_INCLUDE_DIR EGL/egl.h
+ ${ENV_AMD_SDK_ROOT}/include
+ ${ENV_MALI_SDK_ROOT}/include
+ /opt/Imagination/PowerVR/GraphicsSDK/SDK_3.1/Builds/Include
+ /opt/vc/include
+ /usr/openwin/share/include
+ /opt/graphics/OpenGL/include /usr/X11R6/include
+ /usr/include
+ )
+
+ FIND_LIBRARY(EGL_egl_LIBRARY
+ NAMES EGL
+ PATHS ${ENV_AMD_SDK_ROOT}/x86
+ ${ENV_MALI_SDK_ROOT}/bin
+ /opt/Imagination/PowerVR/GraphicsSDK/SDK_3.1/Builds/Linux/x86_32/Lib
+ /opt/vc/lib
+ /opt/graphics/OpenGL/lib
+ /usr/openwin/lib
+ /usr/shlib /usr/X11R6/lib
+ /usr/lib
+ )
+
+ # On Unix OpenGL most certainly always requires X11.
+ # Feel free to tighten up these conditions if you don't
+ # think this is always true.
+ # It's not true on OSX.
+
+ #IF (OPENGLES2_gl_LIBRARY)
+ # IF(NOT X11_FOUND)
+ # INCLUDE(FindX11)
+ # ENDIF(NOT X11_FOUND)
+ # IF (X11_FOUND)
+ # IF (NOT APPLE)
+ # SET (OPENGLES2_LIBRARIES ${X11_LIBRARIES})
+ # ENDIF (NOT APPLE)
+ # ENDIF (X11_FOUND)
+ #ENDIF (OPENGLES2_gl_LIBRARY)
+
+ ENDIF(APPLE)
+ENDIF (WIN32)
+
+SET( OPENGLES2_FOUND "YES" )
+IF(OPENGLES2_gl_LIBRARY AND EGL_egl_LIBRARY)
+
+ SET( OPENGLES2_LIBRARIES ${OPENGLES2_gl_LIBRARY} ${OPENGLES2_LIBRARIES})
+ SET( EGL_LIBRARIES ${EGL_egl_LIBRARY} ${EGL_LIBRARIES})
+ SET( OPENGLES2_FOUND "YES" )
+
+ENDIF(OPENGLES2_gl_LIBRARY AND EGL_egl_LIBRARY)
+
+MARK_AS_ADVANCED(
+ OPENGLES2_INCLUDE_DIR
+ OPENGLES2_gl_LIBRARY
+ EGL_INCLUDE_DIR
+ EGL_egl_LIBRARY
+)
+
+INCLUDE(FindPackageHandleStandardArgs)
+
+FIND_PACKAGE_HANDLE_STANDARD_ARGS(OPENGLES2 REQUIRED_VARS OPENGLES2_LIBRARIES OPENGLES2_INCLUDE_DIR)