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-rw-r--r--Makefile24
1 files changed, 19 insertions, 5 deletions
diff --git a/Makefile b/Makefile
index faf0902..220f7f0 100644
--- a/Makefile
+++ b/Makefile
@@ -10,11 +10,19 @@ LDLIBS += `sdl-config --libs`
AFLAGS = -g -Iinclude/ -w+macro-params -w+orphan-labels -w+number-overflow
-ROOT = afont.c frustum.c kshape.c map.c maths.c mem3dc.c mem3dcpp.cpp module.c morph.c mslhand.c object.c shpanim.c sphere.c tables.c vdb.c version.c
-AVP = ai_sight.c avpview.c bh_agun.c bh_ais.c bh_alien.c bh_binsw.c bh_cable.c bh_corpse.c bh_deathvol.c bh_debri.c bh_dummy.c bh_fan.c bh_far.c bh_fhug.c bh_gener.c bh_ldoor.c bh_lift.c bh_light.c bh_lnksw.c bh_ltfx.c bh_marin.c bh_mission.c bh_near.c bh_pargen.c bh_plachier.c bh_plift.c bh_pred.c bh_queen.c bh_rubberduck.c bh_selfdest.c bh_snds.c bh_spcl.c bh_swdor.c bh_track.c bh_types.c bh_videoscreen.c bh_waypt.c bh_weap.c bh_xeno.c bonusabilities.c cheatmodes.c comp_map.c comp_shp.c consolelog.cpp deaths.c decal.c detaillevels.c dynamics.c dynblock.c equipmnt.c equiputl.cpp extents.c game.c gameflow.c hmodel.c hud.c inventry.c language.c lighting.c load_shp.c los.c maps.c mempool.c messagehistory.c movement.c paintball.c particle.c pfarlocs.c pheromon.c pmove.c psndproj.c pvisible.c
+ROOT = afont.c frustum.c kshape.c map.c maths.c md5.c mem3dc.c mem3dcpp.cpp module.c morph.c mslhand.c object.c shpanim.c sphere.c tables.c vdb.c version.c
+AVP = ai_sight.c avpview.c bh_agun.c bh_ais.c bh_alien.c bh_binsw.c bh_cable.c bh_corpse.c bh_deathvol.c bh_debri.c bh_dummy.c bh_fan.c bh_far.c bh_fhug.c bh_gener.c bh_ldoor.c bh_lift.c bh_light.c bh_lnksw.c bh_ltfx.c bh_marin.c bh_mission.c bh_near.c bh_pargen.c bh_plachier.c bh_plift.c bh_pred.c bh_queen.c bh_rubberduck.c bh_selfdest.c bh_snds.c bh_spcl.c bh_swdor.c bh_track.c bh_types.c bh_videoscreen.c bh_waypt.c bh_weap.c bh_xeno.c bonusabilities.c cheatmodes.c comp_map.c comp_shp.c consolelog.cpp deaths.c decal.c detaillevels.c dynamics.c dynblock.c equipmnt.c equiputl.cpp extents.c game.c gameflow.c hmodel.c hud.c inventry.c language.c lighting.c load_shp.c los.c maps.c mempool.c messagehistory.c movement.c paintball.c particle.c pfarlocs.c pheromon.c pmove.c psndproj.c pvisible.c secstats.c sfx.c stratdef.c targeting.c track.c triggers.c weapons.c
+SHAPES = cube.c
+SUPPORT =
+AVPWIN95 = avpchunk.cpp
+FRONTEND =
+GADGETS =
+WIN95 = huffman.cpp string.cpp
+
+# AVP:
# unused?: avpitems.cpp avppages.cpp
# not needed: mp_launch.c
-# need fix: cconvars.cpp cdtrackselection.cpp davehook.cpp game_statistics.c gamecmds.cpp gamevars.cpp missions.cpp player.c psnd.c
+# need fix: cconvars.cpp cdtrackselection.cpp davehook.cpp game_statistics.c gamecmds.cpp gamevars.cpp missions.cpp player.c psnd.c savegame.c scream.cpp
# the following should really be autogenerated...
@@ -26,9 +34,15 @@ ROOTSRC = $(ROOT)
ROOTOBJ = $(call OBJNAMES1,$(ROOT))
AVPSRC = $(call SRCNAMES,$(AVP),avp)
AVPOBJ = $(call OBJNAMES,$(AVP),avp)
+SHAPESSRC = $(call SRCNAMES,$(SHAPES),avp/shapes)
+SHAPESOBJ = $(call OBJNAMES,$(SHAPES),avp/shapes)
+AVPWIN95SRC = $(call SRCNAMES,$(AVPWIN95),avp/win95)
+AVPWIN95OBJ = $(call OBJNAMES,$(AVPWIN95),avp/win95)
+WIN95SRC = $(call SRCNAMES,$(WIN95),win95)
+WIN95OBJ = $(call OBJNAMES,$(WIN95),win95)
-SRC = $(ROOTSRC) $(AVPSRC)
-OBJ = $(ROOTOBJ) $(AVPOBJ)
+SRC = $(ROOTSRC) $(AVPSRC) $(SHAPESSRC) $(AVPWIN95SRC) $(WIN95SRC)
+OBJ = $(ROOTOBJ) $(AVPOBJ) $(SHAPESOBJ) $(AVPWIN95OBJ) $(WIN95OBJ)
.SUFFIXES: .asm