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Diffstat (limited to 'src/avp/pmove.h')
| -rw-r--r-- | src/avp/pmove.h | 85 |
1 files changed, 85 insertions, 0 deletions
diff --git a/src/avp/pmove.h b/src/avp/pmove.h new file mode 100644 index 0000000..a33ceda --- /dev/null +++ b/src/avp/pmove.h @@ -0,0 +1,85 @@ +/*--------------Patrick 15/10/96 --------------------- + Header File for Player Movement Stuff + ---------------------------------------------------*/ + + +#ifndef _pmove_h_ +#define _pmove_h_ 1 + + + +#ifdef __cplusplus + + extern "C" { + +#endif + + + + +/*--------------Patrick 15/10/96 --------------------- + Enumeration of player movement states + Free movement indicates normal movement. + Special Movement indicates that the player is + executing a special move. + Aborting indicates that a special move is + prematurely terminating. + ---------------------------------------------------*/ + +typedef enum player_mov_state +{ + PMov_FreeMovement, + PMov_SpecialMovement, + PMov_AbortingSpecialMovement, +}PLAYER_MOVEMENT_STATE; + +/*--------------Patrick 15/10/96 --------------------- + Enumeration of special move types + Special moves are flagged as belonging to a + character type + ---------------------------------------------------*/ + + +/*--------------Patrick 31/10/96 --------------------- + Enumeration of player's morphing states for crouching + and lying down. + ---------------------------------------------------*/ +typedef enum player_morph_state +{ + PMph_Standing, + PMph_Crouching, + PMph_Lying, + PMph_StoC, + PMph_CtoS, + PMph_StoL, + PMph_LtoS, + +}PLAYER_MORPH_STATE; + + + + +/*--------------Patrick 1/11/96 --------------------- + this define determines how crouching and lying down + are implemented for the player. It can either be + done by changing the shape, or by morphing.... + Morphing is better, but doesn't work with the current + collision system. + ---------------------------------------------------*/ +#define CrouchByMorphingPlayer 0 + + +/* Prototypes */ +extern void InitPlayerMovementData(STRATEGYBLOCK* sbPtr); +extern void PlayerBehaviour(STRATEGYBLOCK* sbptr); +extern void ExecuteFreeMovement(STRATEGYBLOCK* sbPtr); + + +#ifdef __cplusplus + + } + +#endif + + +#endif
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