diff options
Diffstat (limited to 'src/avp/win95/progress_bar.cpp')
| -rw-r--r-- | src/avp/win95/progress_bar.cpp | 12 |
1 files changed, 4 insertions, 8 deletions
diff --git a/src/avp/win95/progress_bar.cpp b/src/avp/win95/progress_bar.cpp index 9ec23ad..b775d14 100644 --- a/src/avp/win95/progress_bar.cpp +++ b/src/avp/win95/progress_bar.cpp @@ -234,9 +234,8 @@ void Set_Progress_Bar_Position(int pos) { //time to check our messages LastSendTime=time; -#if 0 /* TODO: disabled for port */ + MinimalNetCollectMessages(); -#endif //send messages , mainly needed so that the host will send the game description //allowing people to join while the host is loading NetSendMessages(); @@ -267,7 +266,6 @@ void Game_Has_Loaded(void) // FlipBuffers(); -#if 0 /* TODO: disabled for port */ ColourFillBackBufferQuad ( 0, @@ -276,7 +274,7 @@ void Game_Has_Loaded(void) ScreenDescriptorBlock.SDB_Width-1, ScreenDescriptorBlock.SDB_Height-1 ); -#endif + if (f) { LoadingBarFull_SrcRect.left=0; @@ -314,9 +312,8 @@ void Game_Has_Loaded(void) /* If in a network game then we may as well check the network messages while waiting*/ if(AvP.Network != I_No_Network) { -#if 0 /* TODO: disabled for port */ MinimalNetCollectMessages(); -#endif + //send messages , mainly needed so that the host will send the game description //allowing people to join while the host is loading NetSendMessages(); @@ -324,9 +321,8 @@ void Game_Has_Loaded(void) } } -#if 0 /* TODO: disabled for port */ while(!DebouncedGotAnyKey); -#endif + while (0); FadingGameInAfterLoading=ONE_FIXED; |
