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Diffstat (limited to 'src/genparam.txt')
| -rw-r--r-- | src/genparam.txt | 140 |
1 files changed, 140 insertions, 0 deletions
diff --git a/src/genparam.txt b/src/genparam.txt new file mode 100644 index 0000000..988f67e --- /dev/null +++ b/src/genparam.txt @@ -0,0 +1,140 @@ +# AVP ALIEN GENERATOR DATA FILE +# +# This file contains level parameters for alien/marine generation. +# There are three parameters defined for each level: +# 1. Maximum number of aliens/marines in the level +# 2. Number of aliens/marines generated per minute +# 3. The increase in number generated per minute, per minute +# +# For an example of how these parameters work: if the initial +# number of aliens generated per minute is 3, and the increase +# in number per minute is 2, then during the first minute of +# play time 3 aliens will be generated, during the second minute +# 5 more will be generated, and during the third minute another +# 7 will be generated. +# +# The format of this file is: comment lines start with a hash, +# and each data item sits a new line. Each data item is preceeded +# with a comment, stating what it is +# +# CHANGING THIS FILE +# ------------------ +# You may change any parameter for any level in this file. Save the +# file, and the next time you run the game the new parameter value +# will be used... however, you must follow these rules: +# +# 1. Stick to the format conventions described above +# 2. Do not insert comment lines longer than 80 characters +# 3. Do not change the order of the data items in this file +# 4. Do not save the file as anything other than a ASCII text file +# If you just edit the particular data item you are interested in, +# and then save the file, you shouldn't get any problems. +# +# Value Ranges +# ------------ +# Maximum number of aliens should be between 0 and 255: +# 25 is a typical value. +# Aliens per minute should be between 0 and 255: +# 3 is a typical value +# Increase in aliens per minute should be between 0 and 255 +# 2 is a typical value +# +# Patrick. +# ----------------------------------------------------------------- +# +# GEN 1 (GENERAL ACCESS) : MAX ALIENS +25 +# GEN 1 (GENERAL ACCESS) : ALIENS PER MINUTE +3 +# GEN 1 (GENERAL ACCESS) : INCREASE IN ALIENS PER MINUTE +2 +# GEN 2 (LIVING QUARTERS) : MAX ALIENS +25 +# GEN 2 (LIVING QUARTERS) : ALIENS PER MINUTE +4 +# GEN 2 (LIVING QUARTERS) : INCREASE IN ALIENS PER MINUTE +2 +# GEN 3 (HANGER1) : MAX ALIENS +25 +# GEN 3 (HANGER1) : ALIENS PER MINUTE +4 +# GEN 3 (HANGER1) : INCREASE IN ALIENS PER MINUTE +2 +# MEDLAB : MAX ALIENS +25 +# MEDLAB : ALIENS PER MINUTE +3 +# MEDLAB : INCREASE IN ALIENS PER MINUTE +2 +# CMC 2 (HANGER 2) : MAX ALIENS +25 +# CMC 2 (HANGER 2) : ALIENS PER MINUTE +3 +# CMC 2 (HANGER 2) : INCREASE IN ALIENS PER MINUTE +2 +# CMC 4 (MAIN ARMOURY) : MAX ALIENS +25 +# CMC 4 (MAIN ARMOURY) : ALIENS PER MINUTE +3 +# CMC 4 (MAIN ARMOURY) : INCREASE IN ALIENS PER MINUTE +2 +# CMC 6 (MAIN CONTROL) : MAX ALIENS +25 +# CMC 6 (MAIN CONTROL) : ALIENS PER MINUTE +3 +# CMC 6 (MAIN CONTROL) : INCREASE IN ALIENS PER MINUTE +2 +# SP2 (SECURITY POINT 2) : MAX ALIENS +10 +# SP2 (SECURITY POINT 2) : ALIENS PER MINUTE +1 +# SP2 (SECURITY POINT 2) : INCREASE IN ALIENS PER MINUTE +1 +# SP3 (SECURITY POINT 3) : MAX ALIENS +10 +# SP3 (SECURITY POINT 3) : ALIENS PER MINUTE +1 +# SP3 (SECURITY POINT 3) : INCREASE IN ALIENS PER MINUTE +1 +# R&D 2 (BIOWEAPONS RESEARCH) : MAX ALIENS +25 +# R&D 2 (BIOWEAPONS RESEARCH) : ALIENS PER MINUTE +3 +# R&D 2 (BIOWEAPONS RESEARCH) : INCREASE IN ALIENS PER MINUTE +2 +# R&D 3 (CYBERNETIC AUGMENTATION) : MAX ALIENS +25 +# R&D 3 (CYBERNETIC AUGMENTATION) : ALIENS PER MINUTE +3 +# R&D 3 (CYBERNETIC AUGMENTATION) : INCREASE IN ALIENS PER MINUTE +2 +# R&D 4 (NON-TERRESTRIAL TECH) : MAX ALIENS +25 +# R&D 4 (NON-TERRESTRIAL TECH) : ALIENS PER MINUTE +3 +# R&D 4 (NON-TERRESTRIAL TECH) : INCREASE IN ALIENS PER MINUTE +2 +# MPS 2 (POWER SITE MAINTAINANCE) : MAX ALIENS +25 +# MPS 2 (POWER SITE MAINTAINANCE) : ALIENS PER MINUTE +3 +# MPS 2 (POWER SITE MAINTAINANCE) : INCREASE IN ALIENS PER MINUTE +2 +# MPS 4 (MAIN REACTOR / NEST) : MAX ALIENS +10 +# MPS 4 (MAIN REACTOR / NEST) : ALIENS PER MINUTE +1 +# MPS 4 (MAIN REACTOR / NEST) : INCREASE IN ALIENS PER MINUTE +1 +# SURFACE : MAX ALIENS +25 +# SURFACE : ALIENS PER MINUTE +5 +# SURFACE : INCREASE IN ALIENS PER MINUTE +4 +# ENTRANCE : MAX ALIENS +10 +# ENTRANCE : ALIENS PER MINUTE +2 +# ENTRANCE : INCREASE IN ALIENS PER MINUTE +1
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