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-rw-r--r--src/include/prototyp.h25
1 files changed, 2 insertions, 23 deletions
diff --git a/src/include/prototyp.h b/src/include/prototyp.h
index 6405685..d00ac1c 100644
--- a/src/include/prototyp.h
+++ b/src/include/prototyp.h
@@ -1,4 +1,5 @@
#ifndef PROTOTYP_INCLUDED
+#define PROTOTYP_INCLUDED
/*
@@ -2470,22 +2471,13 @@ void BackFaceCullPointOutcodeFlagging(void);
*/
-#if SupportWindows95
-void InitialiseSystem(HINSTANCE hInstance, int nCmdShow);
-#else
void InitialiseSystem(void);
-#endif
-
void InitialiseRenderer(void);
-
void ExitSystem(void);
-
void InitialVideoMode(void);
-
void ResetFrameCounter(void);
void FrameCounterHandler(void);
-#if SupportWindows95
void DirectWriteD3DLine(VECTOR2D* LineStart, VECTOR2D* LineEnd, int LineColour);
void* LoadImageIntoDirectDrawSurface(char *fname, IMAGEHEADER *iheader,
int ImageLoadMode, BOOL Sysmem);
@@ -2499,19 +2491,6 @@ int GetTextureHandle(IMAGEHEADER *imageHeaderPtr);
void* LoadFontIntoDirectDrawSurface(char *fname, IMAGEHEADER *iheader);
void ClearScreen(SCREENDESCRIPTORBLOCK* sdb, int Colour);
-#ifdef __cplusplus
-LPDIRECTDRAWSURFACE LoadPPMInD3DMode(char* fname,
- LPDDSURFACEDESC lpFormat, IMAGEHEADER* iheader,
- int MemoryType);
-LPDIRECTDRAWSURFACE LoadPPMIntoDDSurface(LPDIRECTDRAWSURFACE lpDDS,
- DDSURFACEDESC format, int Height, int Width,
- IMAGEHEADER* iheader, BOOL Quantise, FILE* fp,
- int psize, int pcaps, char* fname, int MipNum);
-LPDIRECTDRAWSURFACE LoadPGMInD3DMode(char* fname,
- LPDDSURFACEDESC lpFormat, IMAGEHEADER* iheader,
- int MemoryType);
-#endif // for __cplusplus
-#endif // for SupportWindows95
void InitGame(void);
void StartGame(void);
@@ -2986,6 +2965,6 @@ int Approximate3dMagnitude(VECTORCH *v);
#endif
-#define PROTOTYP_INCLUDED
+
#endif