diff options
Diffstat (limited to 'src/kshape.c')
| -rw-r--r-- | src/kshape.c | 228 |
1 files changed, 2 insertions, 226 deletions
diff --git a/src/kshape.c b/src/kshape.c index 33ebda4..2287b49 100644 --- a/src/kshape.c +++ b/src/kshape.c @@ -5705,133 +5705,7 @@ void OutputTranslucentPolyList(void) } - - -#if 0 -int CuboidPolyVertexList[][4] = -{ - {0,1,2,3}, //+ve x - {0,3,7,4}, //+ve y - {6,7,3,2}, //+ve z - - {6,7,4,5}, //-ve x - {6,5,1,2}, //-ve y - {0,1,5,4}, //-ve z -}; -EULER CubeOrient = {0,0,0}; -void CubeOMatic(void) -{ - #define CUBESCALE 128 - VECTORCH vertices[8]= - { - {+CUBESCALE,+CUBESCALE,-CUBESCALE}, - {+CUBESCALE,-CUBESCALE,-CUBESCALE}, - {+CUBESCALE,-CUBESCALE,+CUBESCALE}, - {+CUBESCALE,+CUBESCALE,+CUBESCALE}, - {-CUBESCALE,+CUBESCALE,-CUBESCALE}, - {-CUBESCALE,-CUBESCALE,-CUBESCALE}, - {-CUBESCALE,-CUBESCALE,+CUBESCALE}, - {-CUBESCALE,+CUBESCALE,+CUBESCALE}, - }; - VECTORCH translatedPts[8]; - - POLYHEADER fakeHeader; - int polyNumber; - MATRIXCH matrix; - CreateEulerMatrix(&CubeOrient,&matrix); - TransposeMatrixCH(&matrix); - - CubeOrient.EulerX += MUL_FIXED(NormalFrameTime,128*4); - CubeOrient.EulerX &=4095; - CubeOrient.EulerY += MUL_FIXED(NormalFrameTime,256*4); - CubeOrient.EulerY &=4095; - CubeOrient.EulerZ += MUL_FIXED(NormalFrameTime,128*4); - CubeOrient.EulerZ &=4095; - - fakeHeader.PolyFlags = iflag_transparent; - - { - - int i = 7; - do - { - translatedPts[i] = vertices[i]; - RotateVector(&translatedPts[i],&matrix); - translatedPts[i].vy = MUL_FIXED(translatedPts[i].vy,87381); - } - while(i--); - } - - - for(polyNumber=0; polyNumber<6; polyNumber++) - { - { - int i; - for (i=0; i<4; i++) - { - int v = CuboidPolyVertexList[polyNumber][i]; - VerticesBuffer[i].A = 128; - VerticesBuffer[i].X = translatedPts[v].vx-400; - VerticesBuffer[i].Y = translatedPts[v].vy+300; - VerticesBuffer[i].Z = translatedPts[v].vz+900; - VerticesBuffer[i].Y = MUL_FIXED(VerticesBuffer[i].Y,87381); - - { - int brightness = -(translatedPts[v].vz*2); - - if (brightness<0) brightness=0; - if (brightness>255) brightness=255; - VerticesBuffer[i].R = brightness; - } - VerticesBuffer[i].G = 0; - VerticesBuffer[i].B = 0; - } - RenderPolygon.NumberOfVertices=4; - } - { - int outcode = QuadWithinFrustrum(); - - if (outcode) - { - if (outcode!=2) - { - GouraudPolygon_ClipWithZ(); - if(RenderPolygon.NumberOfVertices<3) continue; - GouraudPolygon_ClipWithNegativeX(); - if(RenderPolygon.NumberOfVertices<3) continue; - GouraudPolygon_ClipWithPositiveY(); - if(RenderPolygon.NumberOfVertices<3) continue; - GouraudPolygon_ClipWithNegativeY(); - if(RenderPolygon.NumberOfVertices<3) continue; - GouraudPolygon_ClipWithPositiveX(); - if(RenderPolygon.NumberOfVertices<3) continue; - D3D_ZBufferedGouraudPolygon_Output(&fakeHeader,RenderPolygon.Vertices); - } - else D3D_ZBufferedGouraudPolygon_Output(&fakeHeader,VerticesBuffer); - } - } - } -} -#endif -int CuboidPolyVertexList[][4] = -{ - {0,3,7,4}, //+ve y -#if 0 - {0,1,2,3}, //+ve x - {0,1,5,4}, //-ve z - - {6,7,4,5}, //-ve x - {6,7,3,2}, //+ve z -#else - {6,7,3,2}, //+ve z - {6,7,4,5}, //-ve x - - {0,1,5,4}, //-ve z - {0,1,2,3}, //+ve x -#endif -}; -EULER CubeOrient = {0,0,0}; -int CuboidPolyVertexU[][4] = +static const int CuboidPolyVertexU[][4] = { {1,1,1,1}, @@ -5841,7 +5715,7 @@ int CuboidPolyVertexU[][4] = {127,127,0,0}, {128,128,255,255}, }; -int CuboidPolyVertexV[][4] = +static const int CuboidPolyVertexV[][4] = { {1,1,1,1}, @@ -5851,104 +5725,6 @@ int CuboidPolyVertexV[][4] = {128,255,255,128}, }; -#include "chnktexi.h" - -void CubeSky(void) -{ - #define CUBESCALE 1024 - VECTORCH vertices[8]= - { - #if 0 - {+CUBESCALE,-CUBESCALE,-CUBESCALE}, - {+CUBESCALE,CUBESCALE,-CUBESCALE}, - {+CUBESCALE,CUBESCALE,+CUBESCALE}, - {+CUBESCALE,-CUBESCALE,+CUBESCALE}, - {-CUBESCALE,-CUBESCALE,-CUBESCALE}, - {-CUBESCALE,CUBESCALE,-CUBESCALE}, - {-CUBESCALE,CUBESCALE,+CUBESCALE}, - {-CUBESCALE,-CUBESCALE,+CUBESCALE}, - #else - {+CUBESCALE,-CUBESCALE*2,-CUBESCALE}, - {+CUBESCALE,0,-CUBESCALE}, - {+CUBESCALE,0,+CUBESCALE}, - {+CUBESCALE,-CUBESCALE*2,+CUBESCALE}, - {-CUBESCALE,-CUBESCALE*2,-CUBESCALE}, - {-CUBESCALE,0,-CUBESCALE}, - {-CUBESCALE,0,+CUBESCALE}, - {-CUBESCALE,-CUBESCALE*2,+CUBESCALE}, - #endif - }; - VECTORCH translatedPts[8]; - - POLYHEADER fakeHeader; - int polyNumber; - - #if 1 - { - extern int BackdropImage; - fakeHeader.PolyFlags = 0; - fakeHeader.PolyColour =BackdropImage; - } - - { - - int i = 7; - do - { - translatedPts[i] = vertices[i]; - RotateVector(&translatedPts[i],&(Global_VDB_Ptr->VDB_Mat)); - translatedPts[i].vy = MUL_FIXED(translatedPts[i].vy,87381); - } - while(i--); - } - #endif - - for(polyNumber=0; polyNumber<5; polyNumber++) - { - { - int i; - for (i=0; i<4; i++) - { - int v = CuboidPolyVertexList[polyNumber][i]; - VerticesBuffer[i].A = 0; - VerticesBuffer[i].X = translatedPts[v].vx; - VerticesBuffer[i].Y = translatedPts[v].vy; - VerticesBuffer[i].Z = translatedPts[v].vz; - VerticesBuffer[i].U = CuboidPolyVertexU[polyNumber][i]<<16; - VerticesBuffer[i].V = CuboidPolyVertexV[polyNumber][i]<<16; - - - VerticesBuffer[i].R = 127; - VerticesBuffer[i].G = 127; - VerticesBuffer[i].B = 127; - } - RenderPolygon.NumberOfVertices=4; - } - { - int outcode = QuadWithinFrustrum(); - - if (outcode) - { - if (outcode!=2) - { - GouraudTexturedPolygon_ClipWithZ(); - if(RenderPolygon.NumberOfVertices<3) continue; - GouraudTexturedPolygon_ClipWithNegativeX(); - if(RenderPolygon.NumberOfVertices<3) continue; - GouraudTexturedPolygon_ClipWithPositiveY(); - if(RenderPolygon.NumberOfVertices<3) continue; - GouraudTexturedPolygon_ClipWithNegativeY(); - if(RenderPolygon.NumberOfVertices<3) continue; - GouraudTexturedPolygon_ClipWithPositiveX(); - if(RenderPolygon.NumberOfVertices<3) continue; - D3D_BackdropPolygon_Output(&fakeHeader,RenderPolygon.Vertices); - } - else D3D_BackdropPolygon_Output(&fakeHeader,VerticesBuffer); - } - } - } -} - void RenderMirrorSurface(void) { |
