diff options
Diffstat (limited to 'src/main.c')
| -rw-r--r-- | src/main.c | 16 |
1 files changed, 8 insertions, 8 deletions
@@ -23,8 +23,8 @@ #include "cdtrackselection.h" #include "gammacontrol.h" -#define MyWidth 1024 -#define MyHeight 768 +#define MyWidth 512 +#define MyHeight 384 char LevelName[] = {"predbit6\0QuiteALongNameActually"}; /* the real way to load levels */ @@ -91,8 +91,8 @@ int InitialiseWindowsSystem() /* -w will disable to first fullscreen, -f will turn it on */ // SDL_WM_ToggleFullScreen(surface); - SDL_WM_GrabInput(SDL_GRAB_ON); - SDL_ShowCursor(0); +// SDL_WM_GrabInput(SDL_GRAB_ON); +// SDL_ShowCursor(0); glViewport(0, 0, MyWidth, MyHeight); @@ -569,16 +569,16 @@ int main(int argc, char *argv[]) AvP.CurrentEnv = AvP.StartingEnv = 0; /* are these even used? */ - AvP.PlayerType = I_Alien; - SetLevelToLoad(AVP_ENVIRONMENT_TEMPLE); /* starting alien level */ +// AvP.PlayerType = I_Alien; +// SetLevelToLoad(AVP_ENVIRONMENT_TEMPLE); /* starting alien level */ -// AvP.PlayerType = I_Marine; + AvP.PlayerType = I_Marine; // SetLevelToLoad(AVP_ENVIRONMENT_DERELICT); /* starting marine level */ // AvP.PlayerType = I_Predator; // SetLevelToLoad(AVP_ENVIRONMENT_WATERFALL); /* starting predator level */ -// SetLevelToLoad(AVP_ENVIRONMENT_LEADWORKS_MP); /* multiplayer */ + SetLevelToLoad(AVP_ENVIRONMENT_LEADWORKS_MP); /* multiplayer */ // SetLevelToLoad(AVP_ENVIRONMENT_E3DEMOSP); /* demo level */ |
