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-rw-r--r--src/main.c16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/main.c b/src/main.c
index d3b60dd..9d3c012 100644
--- a/src/main.c
+++ b/src/main.c
@@ -23,8 +23,8 @@
#include "cdtrackselection.h"
#include "gammacontrol.h"
-#define MyWidth 1024
-#define MyHeight 768
+#define MyWidth 512
+#define MyHeight 384
char LevelName[] = {"predbit6\0QuiteALongNameActually"}; /* the real way to load levels */
@@ -91,8 +91,8 @@ int InitialiseWindowsSystem()
/* -w will disable to first fullscreen, -f will turn it on */
// SDL_WM_ToggleFullScreen(surface);
- SDL_WM_GrabInput(SDL_GRAB_ON);
- SDL_ShowCursor(0);
+// SDL_WM_GrabInput(SDL_GRAB_ON);
+// SDL_ShowCursor(0);
glViewport(0, 0, MyWidth, MyHeight);
@@ -569,16 +569,16 @@ int main(int argc, char *argv[])
AvP.CurrentEnv = AvP.StartingEnv = 0; /* are these even used? */
- AvP.PlayerType = I_Alien;
- SetLevelToLoad(AVP_ENVIRONMENT_TEMPLE); /* starting alien level */
+// AvP.PlayerType = I_Alien;
+// SetLevelToLoad(AVP_ENVIRONMENT_TEMPLE); /* starting alien level */
-// AvP.PlayerType = I_Marine;
+ AvP.PlayerType = I_Marine;
// SetLevelToLoad(AVP_ENVIRONMENT_DERELICT); /* starting marine level */
// AvP.PlayerType = I_Predator;
// SetLevelToLoad(AVP_ENVIRONMENT_WATERFALL); /* starting predator level */
-// SetLevelToLoad(AVP_ENVIRONMENT_LEADWORKS_MP); /* multiplayer */
+ SetLevelToLoad(AVP_ENVIRONMENT_LEADWORKS_MP); /* multiplayer */
// SetLevelToLoad(AVP_ENVIRONMENT_E3DEMOSP); /* demo level */