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-rw-r--r--src/main.c17
1 files changed, 11 insertions, 6 deletions
diff --git a/src/main.c b/src/main.c
index 9d3c012..f1acf0d 100644
--- a/src/main.c
+++ b/src/main.c
@@ -23,8 +23,8 @@
#include "cdtrackselection.h"
#include "gammacontrol.h"
-#define MyWidth 512
-#define MyHeight 384
+#define MyWidth 1024
+#define MyHeight 768
char LevelName[] = {"predbit6\0QuiteALongNameActually"}; /* the real way to load levels */
@@ -555,7 +555,6 @@ int main(int argc, char *argv[])
LoadKeyConfiguration();
-
SoundSys_Start();
CDDA_Start();
@@ -567,18 +566,24 @@ int main(int argc, char *argv[])
AvP.LevelCompleted = 0;
LoadSounds("PLAYER");
+{
+ extern int DebuggingCommandsActive;
+// AvP.Network = I_Host; /* for exploring */
+ DebuggingCommandsActive = 1;
+}
+
AvP.CurrentEnv = AvP.StartingEnv = 0; /* are these even used? */
// AvP.PlayerType = I_Alien;
// SetLevelToLoad(AVP_ENVIRONMENT_TEMPLE); /* starting alien level */
-
+
AvP.PlayerType = I_Marine;
-// SetLevelToLoad(AVP_ENVIRONMENT_DERELICT); /* starting marine level */
+ SetLevelToLoad(AVP_ENVIRONMENT_DERELICT); /* starting marine level */
// AvP.PlayerType = I_Predator;
// SetLevelToLoad(AVP_ENVIRONMENT_WATERFALL); /* starting predator level */
- SetLevelToLoad(AVP_ENVIRONMENT_LEADWORKS_MP); /* multiplayer */
+// SetLevelToLoad(AVP_ENVIRONMENT_LEADWORKS_MP); /* multiplayer */
// SetLevelToLoad(AVP_ENVIRONMENT_E3DEMOSP); /* demo level */