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-rw-r--r--src/main.c15
1 files changed, 11 insertions, 4 deletions
diff --git a/src/main.c b/src/main.c
index fc44070..a8c1aa7 100644
--- a/src/main.c
+++ b/src/main.c
@@ -70,6 +70,7 @@ int InitialiseWindowsSystem()
glEnable(GL_BLEND);
glEnable(GL_DEPTH_TEST);
+ glEnable(GL_TEXTURE_2D);
#endif
return 0;
}
@@ -356,7 +357,7 @@ void ThisFramesRenderingHasBegun()
/* TODO: this should be in D3D_DrawBackdrop */
#if 1
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ glClear(GL_COLOR_BUFFER_BIT);
#endif
}
@@ -435,10 +436,16 @@ int main(int argc, char *argv[])
AvP.CurrentEnv = AvP.StartingEnv = 0; /* are these even used? */
// AvP.PlayerType = I_Alien;
- AvP.PlayerType = I_Marine;
+
+// AvP.PlayerType = I_Marine;
+// SetLevelToLoad(AVP_ENVIRONMENT_DERELICT); /* starting marine level */
// SetLevelToLoad(AVP_ENVIRONMENT_INVASION); /* because the menus aren't implemented */
- SetLevelToLoad(AVP_ENVIRONMENT_DERELICT); /* starting marine level */
-// SetLevelToLoad(AVP_ENVIRONMENT_LEADWORKS_MP);
+
+
+ AvP.PlayerType = I_Predator;
+ SetLevelToLoad(AVP_ENVIRONMENT_WATERFALL);
+
+// SetLevelToLoad(AVP_ENVIRONMENT_LEADWORKS_MP); /* multiplayer
// while(AvP_MainMenus()) {