diff options
Diffstat (limited to 'src/main.c')
| -rw-r--r-- | src/main.c | 135 |
1 files changed, 84 insertions, 51 deletions
@@ -7,6 +7,9 @@ #include <GL/gl.h> #include <GL/glext.h> +#define _GNU_SOURCE +#include <getopt.h> + #include "fixer.h" #include "3dc.h" @@ -44,6 +47,10 @@ extern int NormalFrameTime; SDL_Surface *surface; +static int WantFullscreen = 1; +static int WantSound = 1; +static int WantCDRom = 1; + #if GL_EXT_secondary_color PFNGLSECONDARYCOLORPOINTEREXTPROC pglSecondaryColorPointerEXT; #endif @@ -291,7 +298,7 @@ char *GetVideoModeDescription3() int InitSDL() { SDL_Rect **SDL_AvailableVideoModes; - + if (SDL_Init(SDL_INIT_VIDEO) < 0) { fprintf(stderr, "SDL Init failed: %s\n", SDL_GetError()); exit(EXIT_FAILURE); @@ -363,7 +370,10 @@ int SetSoftVideoMode(int Width, int Height, int Depth) SDL_FreeSurface(surface); } else { - isfull = 0; + if (WantFullscreen) + isfull = 1; + else + isfull = 0; isgrab = SDL_GRAB_OFF; } @@ -379,11 +389,6 @@ int SetSoftVideoMode(int Width, int Height, int Depth) SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); SDL_EnableUNICODE(1); /* toggle it to ON */ - /* -w will disable first fullscreen, -f will turn it on */ -// SDL_WM_ToggleFullScreen(surface); -// SDL_WM_GrabInput(SDL_GRAB_ON); -// SDL_ShowCursor(0); - if (isfull && !(surface->flags & SDL_FULLSCREEN)) { SDL_WM_ToggleFullScreen(surface); if (surface->flags & SDL_FULLSCREEN) @@ -423,7 +428,10 @@ int SetOGLVideoMode(int Width, int Height) SDL_FreeSurface(surface); } else { - isfull = 0; + if (WantFullscreen) + isfull = 1; + else + isfull = 0; isgrab = SDL_GRAB_OFF; } @@ -445,11 +453,6 @@ int SetOGLVideoMode(int Width, int Height) SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); SDL_EnableUNICODE(1); /* toggle it to ON */ - /* -w will disable first fullscreen, -f will turn it on */ -// SDL_WM_ToggleFullScreen(surface); -// SDL_WM_GrabInput(SDL_GRAB_ON); -// SDL_ShowCursor(0); - if (isfull && !(surface->flags & SDL_FULLSCREEN)) { SDL_WM_ToggleFullScreen(surface); if (surface->flags & SDL_FULLSCREEN) @@ -468,7 +471,6 @@ int SetOGLVideoMode(int Width, int Height) glLoadIdentity(); glEnable(GL_BLEND); -// glBlendFunc(GL_ONE, GL_ONE); glBlendFunc(GL_SRC_ALPHA, GL_ONE); glEnable(GL_DEPTH_TEST); @@ -962,11 +964,69 @@ int ExitWindowsSystem() return 0; } -int main(int argc, char *argv[]) -{ +static struct option getopt_long_options[] = { +{ "help", 0, NULL, 'h' }, +{ "version", 0, NULL, 'v' }, +{ "fullscreen", 0, NULL, 'f' }, +{ "windowed", 0, NULL, 'w' }, +{ "nosound", 0, NULL, 's' }, +{ "nocdrom", 0, NULL, 'c' }, +{ "debug", 0, NULL, 'd' }, /* - printf("%s", AvPVersionString); -*/ +{ "loadrifs", 0, NULL, 'l' }, +{ "server", 0, someval, 1 }, +{ "client", 1, someval, 2 }, +*/ +{ NULL, 0, NULL, 0 }, +}; + +static const char *usage_string = +"Aliens vs Predator Linux - http://www.icculus.org/avp/\n" +"Based on Rebellion Developments AvP Gold source\n" +" [-h | --help] Display this help message\n" +" [-v | --version] Display the game version\n" +" [-f | --fullscreen] Run the game fullscreen\n" +" [-w | --windowed] Run the game in a window\n" +" [-s | --nosound] Do not access the soundcard\n" +" [-c | --nocdrom] Do not access the CD-ROM\n" +; + +int main(int argc, char *argv[]) +{ + int c; + + opterr = 0; + while ((c = getopt_long(argc, argv, "hvfwscd", getopt_long_options, NULL)) != -1) { + switch(c) { + case 'h': + printf("%s", usage_string); + exit(EXIT_SUCCESS); + case 'v': + printf("%s", AvPVersionString); + exit(EXIT_SUCCESS); + case 'f': + WantFullscreen = 1; + break; + case 'w': + WantFullscreen = 0; + break; + case 's': + WantSound = 0; + break; + case 'c': + WantCDRom = 0; + break; + case 'd': { + extern int DebuggingCommandsActive; + DebuggingCommandsActive = 1; + } + break; + default: + printf("%s", usage_string); + exit(EXIT_FAILURE); + } + } + if (InitSDL() == -1) { fprintf(stderr, "Could not find a sutable resolution!\n"); fprintf(stderr, "At least 512x384 is needed. Does OpenGL work?\n"); @@ -977,14 +1037,8 @@ int main(int argc, char *argv[]) SetFastRandom(); -/* WeWantAnIntro(); */ + WeWantAnIntro(); GetPathFromRegistry(); -#if 0 -{ - extern int DebuggingCommandsActive; - DebuggingCommandsActive = 1; -} -#endif #if MARINE_DEMO ffInit("fastfile/mffinfo.txt","fastfile/"); @@ -1007,8 +1061,8 @@ int main(int argc, char *argv[]) LoadKeyConfiguration(); - SoundSys_Start(); - CDDA_Start(); + if (WantSound) SoundSys_Start(); + if (WantCDRom) CDDA_Start(); InitTextStrings(); @@ -1018,8 +1072,9 @@ int main(int argc, char *argv[]) AvP.LevelCompleted = 0; LoadSounds("PLAYER"); - AvP.CurrentEnv = AvP.StartingEnv = 0; /* are these even used? */ - + /* is this still neccessary? */ + AvP.CurrentEnv = AvP.StartingEnv = 0; + #if ALIEN_DEMO AvP.PlayerType = I_Alien; SetLevelToLoad(AVP_ENVIRONMENT_INVASION_A); @@ -1029,26 +1084,6 @@ int main(int argc, char *argv[]) #elif MARINE_DEMO AvP.PlayerType = I_Marine; SetLevelToLoad(AVP_ENVIRONMENT_INVASION); -#else -// AvP.PlayerType = I_Alien; -// SetLevelToLoad(AVP_ENVIRONMENT_TEMPLE); /* starting alien level */ -// SetLevelToLoad(AVP_ENVIRONMENT_INVASION_A); - - AvP.PlayerType = I_Marine; -// SetLevelToLoad(AVP_ENVIRONMENT_DERELICT); /* starting marine level */ -// SetLevelToLoad(AVP_ENVIRONMENT_COLONY); - -// AvP.PlayerType = I_Predator; -// SetLevelToLoad(AVP_ENVIRONMENT_WATERFALL); /* starting predator level */ -// SetLevelToLoad(AVP_ENVIRONMENT_TEMPLE_P); - -// SetLevelToLoad(AVP_ENVIRONMENT_LEADWORKS_MP); /* multiplayer */ -// SetLevelToLoad(AVP_ENVIRONMENT_SUBWAY_MP); - -// SetLevelToLoad(AVP_ENVIRONMENT_LEADWORKS_COOP); /* coop/skirmish */ - SetLevelToLoad(AVP_ENVIRONMENT_JOCKEY_COOP); - -// SetLevelToLoad(AVP_ENVIRONMENT_E3DEMOSP); /* demo level */ #endif #if !(ALIEN_DEMO|PREDATOR_DEMO|MARINE_DEMO) @@ -1160,8 +1195,6 @@ if (AvP_MainMenus()) case I_GM_Menus: AvP.GameMode = I_GM_Playing; break; - case I_GM_Paused: -// break; default: fprintf(stderr, "AvP.MainLoopRunning: gamemode = %d\n", AvP.GameMode); exit(EXIT_FAILURE); |
