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-rw-r--r--src/main.c12
1 files changed, 10 insertions, 2 deletions
diff --git a/src/main.c b/src/main.c
index f2c856f..c3d9c9b 100644
--- a/src/main.c
+++ b/src/main.c
@@ -89,6 +89,10 @@ int InitialiseWindowsSystem()
SDL_WM_SetCaption("Aliens vs Predator", "Aliens vs Predator");
+ /* this is for supporting keyboard input processing with little hassle */
+ SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
+ SDL_EnableUNICODE(1); /* toggle it to ON */
+
/* -w will disable to first fullscreen, -f will turn it on */
// SDL_WM_ToggleFullScreen(surface);
// SDL_WM_GrabInput(SDL_GRAB_ON);
@@ -105,6 +109,7 @@ int InitialiseWindowsSystem()
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LEQUAL);
+ glDepthRange(0.0, 1.0);
glEnable(GL_TEXTURE_2D);
@@ -588,12 +593,15 @@ int main(int argc, char *argv[])
// SetLevelToLoad(AVP_ENVIRONMENT_TEMPLE); /* starting alien level */
AvP.PlayerType = I_Marine;
- SetLevelToLoad(AVP_ENVIRONMENT_DERELICT); /* starting marine level */
+// SetLevelToLoad(AVP_ENVIRONMENT_DERELICT); /* starting marine level */
// AvP.PlayerType = I_Predator;
// SetLevelToLoad(AVP_ENVIRONMENT_WATERFALL); /* starting predator level */
-// SetLevelToLoad(AVP_ENVIRONMENT_LEADWORKS_MP); /* multiplayer */
+ SetLevelToLoad(AVP_ENVIRONMENT_LEADWORKS_MP); /* multiplayer */
+// SetLevelToLoad(AVP_ENVIRONMENT_SUBWAY_MP);
+
+// SetLevelToLoad(AVP_ENVIRONMENT_LEADWORKS_COOP); /* coop/skirmish */
// SetLevelToLoad(AVP_ENVIRONMENT_E3DEMOSP); /* demo level */
#endif