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-rw-r--r--src/opengl.c11
1 files changed, 10 insertions, 1 deletions
diff --git a/src/opengl.c b/src/opengl.c
index c24ff8d..97dc36f 100644
--- a/src/opengl.c
+++ b/src/opengl.c
@@ -437,6 +437,15 @@ GLuint CreateOGLTexture(D3DTexture *tex, unsigned char *buf)
return h;
}
+void ReleaseD3DTexture(void *tex)
+{
+ D3DTexture *TextureHandle = (D3DTexture *)tex;
+
+ glDeleteTextures(1, &(TextureHandle->id));
+
+ free(TextureHandle);
+}
+
/* ** */
void ThisFramesRenderingHasBegun()
@@ -473,7 +482,7 @@ void D3D_DecalSystem_Setup()
/* this does stop zfighting with bulletmarks on walls... */
glEnable(GL_POLYGON_OFFSET_FILL);
- glPolygonOffset(-10.0, -10.0);
+ glPolygonOffset(-8.0, -8.0);
}
void D3D_DecalSystem_End()