diff options
Diffstat (limited to 'src/render.c')
| -rw-r--r-- | src/render.c | 66 |
1 files changed, 0 insertions, 66 deletions
diff --git a/src/render.c b/src/render.c deleted file mode 100644 index 25e77ab..0000000 --- a/src/render.c +++ /dev/null @@ -1,66 +0,0 @@ -#include <stdio.h> -#include <stdlib.h> -#include <string.h> - -#include <SDL.h> -#include <GL/gl.h> -#include <GL/glext.h> - -#include "fixer.h" - -#include "3dc.h" -#include "platform.h" -#include "inline.h" -#include "gamedef.h" -#include "module.h" -#include "stratdef.h" -#include "projfont.h" -#include "kshape.h" -#include "prototyp.h" -#include "d3d_hud.h" -#include "bh_types.h" -#include "equipmnt.h" -#include "pldghost.h" - -#define UseLocalAssert Yes -#include "ourasert.h" - -extern DISPLAYBLOCK *ActiveBlockList[]; -extern int NumActiveBlocks; -extern int GlobalAmbience; - -int LightIntensityAtPoint(VECTORCH *pointPtr) -{ - int intensity = 0; - int i, j; - - DISPLAYBLOCK **activeBlockListPtr = ActiveBlockList; - for(i = NumActiveBlocks; i != 0; i--) { - DISPLAYBLOCK *dispPtr = *activeBlockListPtr++; - - if (dispPtr->ObNumLights) { - for(j = 0; j < dispPtr->ObNumLights; j++) { - LIGHTBLOCK *lptr = dispPtr->ObLights[j]; - VECTORCH disp = lptr->LightWorld; - int dist; - - disp.vx -= pointPtr->vx; - disp.vy -= pointPtr->vy; - disp.vz -= pointPtr->vz; - - dist = Approximate3dMagnitude(&disp); - - if (dist<lptr->LightRange) { - intensity += WideMulNarrowDiv(lptr->LightBright,lptr->LightRange-dist,lptr->LightRange); - } - } - } - } - if (intensity>ONE_FIXED) intensity=ONE_FIXED; - else if (intensity<GlobalAmbience) intensity=GlobalAmbience; - - /* KJL 20:31:39 12/1/97 - limit how dark things can be so blood doesn't go green */ - if (intensity<10*256) intensity = 10*256; - - return intensity; -} |
