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diff --git a/src/win95/shpchunk.hpp b/src/win95/shpchunk.hpp
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+#ifndef _shpchunk_hpp
+#define _shpchunk_hpp 1
+
+#include "chunk.hpp"
+
+#include "chnktype.hpp"
+#include "mishchnk.hpp"
+
+// shape flags
+
+#define SHAPE_FLAG_PALETTISED 0x0000100
+#define SHAPE_FLAG_USEZSP 0x0000200
+#define SHAPE_FLAG_USEAUGZS 0x0000400
+#define SHAPE_FLAG_USEAUGZSL 0x0000800
+#define SHAPE_FLAG_EXTERNALFILE 0x0001000
+#define SHAPE_FLAG_RECENTRED 0x0002000
+
+
+#define SHAPE_FLAG_UNSTABLEBOUND_ZPOS 0x00004000
+#define SHAPE_FLAG_UNSTABLEBOUND_ZNEG 0x00008000
+#define SHAPE_FLAG_UNSTABLEBOUND_YPOS 0x00010000
+#define SHAPE_FLAG_UNSTABLEBOUND_YNEG 0x00020000
+#define SHAPE_FLAG_UNSTABLEBOUND_XPOS 0x00040000
+#define SHAPE_FLAG_UNSTABLEBOUND_XNEG 0x00080000
+
+#define SHAPE_FLAG_PSX_SUBDIVIDE 0x80000000
+
+//flags that need to be removed before being copied into the shapeheaders
+#define ChunkInternalItemFlags 0x00000000
+
+class Object_Chunk;
+class Shape_Header_Chunk;
+class Anim_Shape_Frame_Chunk;
+class Console_Shape_Chunk;
+// flags structure
+
+struct shape_flags
+{
+ unsigned int locked : 1;
+// add more flags here as they are needed
+};
+
+enum Console_Type
+{
+ CT_PSX=0,
+ CT_Saturn=1,
+
+ // IMPORTANT
+ // since enums are not guaranteed to assume any particular
+ // storage class, code compiled on different compilers or
+ // with different settings may result in enums to be written
+ // to the data block as a char and read back in as an int,
+ // with the three most significant bytes containing junk.
+ // THIS MASK MUST BE KEPT UP TO DATE AS THE ENUM IS EXTENDED;
+ // ALSO ENSURE THAT NEW FILES LOADED INTO OLD SOFTWARE WILL
+ // NOT HAVE THEIR ENUM VALUE OVER-MASKED; THE MASK IS ONLY
+ // HERE TO ATTEMPT TO REMOVE PROBLEMS FROM FILES MADE
+ // PRIOR TO ITS INTRODUCTION
+ CT_MASK=0xff
+};
+
+// The shape chunk contains and handles all the interface data for the
+// child chunks that it recognises in ChunkShape
+
+/*--------------------------------------------------------------------**
+** N.B. all changes to shape formats should be made to the sub shapes **
+**--------------------------------------------------------------------*/
+
+class Shape_Chunk : public Lockable_Chunk_With_Children
+{
+public:
+
+ // constructor from buffer
+ Shape_Chunk (Chunk_With_Children * parent, const char *, size_t);
+
+ // constructor from data (public so that other shape tools can call)
+ Shape_Chunk (Chunk_With_Children * parent, ChunkShape &shp_dat);
+
+ // I want the external file load to be as transparent as possible
+ // i.e. we have a shape which is loaded as usaul - it should then
+ // load the shape which is its main copy and copy itself over !!!
+
+ // Problems will be encountered with the texturing data though -
+ // but this stuff should onyl be worked with with a hardware
+ // accelerator - so that should solve many of the problems
+
+ // destructor
+ virtual ~Shape_Chunk();
+
+ const ChunkShape shape_data;
+
+ Shape_Header_Chunk * get_header();
+
+ Shape_Chunk* make_copy_of_chunk();
+
+ List<Object_Chunk *> const & list_assoc_objs();
+
+ BOOL assoc_with_object(Object_Chunk *);
+
+ BOOL deassoc_with_object(Object_Chunk *);
+
+ // destroy all auxiliary chunks
+ // that is all except the header and the chunkshape
+ void destroy_auxiliary_chunks();
+
+ // functions for the locking functionality
+
+ BOOL file_equals (HANDLE &);
+ const char * get_head_id();
+ void set_lock_user(char *);
+
+ virtual void post_input_processing();
+
+ Console_Shape_Chunk* get_console_shape_data(Console_Type);
+
+ BOOL inc_v_no();
+
+ BOOL same_and_updated(Shape_Chunk &);
+
+ BOOL assoc_with_object_list(File_Chunk *);
+
+ BOOL update_my_chunkshape (ChunkShape & cshp);
+
+ // THIS IS A HACK, DO NOT USE AFTER AVP AUGUST DEMO
+
+ BOOL has_door;
+
+private:
+
+ friend class Object_Chunk;
+ friend class Shape_Vertex_Chunk;
+ friend class Shape_Vertex_Normal_Chunk;
+ friend class Shape_Polygon_Normal_Chunk;
+ friend class Shape_Polygon_Chunk;
+ friend class Shape_Texture_Filenames_Chunk;
+ friend class Shape_UV_Coord_Chunk;
+ friend class Shape_Header_Chunk;
+ friend class Shape_External_File_Chunk;
+ friend class RIF_File_Chunk;
+ friend class File_Chunk;
+ friend class Shape_Centre_Chunk;
+
+ ChunkShape * shape_data_store;
+
+ static int max_id; // for id checking
+
+};
+
+///////////////////////////////////////////////
+
+class Shape_Sub_Shape_Header_Chunk;
+
+class Shape_Sub_Shape_Chunk : public Chunk_With_Children
+{
+public:
+
+ // constructor from buffer
+ Shape_Sub_Shape_Chunk (Chunk_With_Children * parent, const char *, size_t);
+
+ // constructor from data (public so that other shape tools can call)
+ Shape_Sub_Shape_Chunk (Chunk_With_Children * parent, ChunkShape &shp_dat);
+
+ // destructor
+ virtual ~Shape_Sub_Shape_Chunk();
+
+ const ChunkShape shape_data;
+
+ Shape_Sub_Shape_Header_Chunk * get_header();
+
+ Shape_Sub_Shape_Chunk* make_copy_of_chunk();
+
+ BOOL update_my_chunkshape (ChunkShape & cshp);
+
+ const char * get_shape_name();
+
+ Console_Shape_Chunk* get_console_shape_data(Console_Type);
+
+ // Number stored for list_pos when loading
+
+ int list_pos_number;
+
+private:
+
+ friend class Shape_Vertex_Chunk;
+ friend class Shape_Vertex_Normal_Chunk;
+ friend class Shape_Polygon_Normal_Chunk;
+ friend class Shape_Polygon_Chunk;
+ friend class Shape_Texture_Filenames_Chunk;
+ friend class Shape_UV_Coord_Chunk;
+ friend class Shape_Sub_Shape_Header_Chunk;
+ friend class Shape_Centre_Chunk;
+
+ ChunkShape * shape_data_store;
+
+};
+
+///////////////////////////////////////////////
+
+class Shape_Sub_Shape_Header_Chunk : public Chunk
+{
+public:
+ // constructor from buffer
+ Shape_Sub_Shape_Header_Chunk (Shape_Sub_Shape_Chunk * parent, const char * pdata, size_t psize);
+
+ ~Shape_Sub_Shape_Header_Chunk();
+
+ virtual size_t size_chunk ();
+
+ virtual void fill_data_block (char * data_start);
+
+ const ChunkShape * const shape_data;
+
+ int file_id_num;
+
+ int flags;
+
+private:
+
+ friend class Shape_Sub_Shape_Chunk;
+ friend class Shape_Morphing_Frame_Data_Chunk;
+
+
+
+ // constructor from data
+ Shape_Sub_Shape_Header_Chunk (Shape_Sub_Shape_Chunk * parent)
+ : Chunk (parent, "SUBSHPHD"),
+ shape_data (parent->shape_data_store),
+ flags (0), file_id_num (-1)
+ {}
+
+};
+
+
+///////////////////////////////////////////////
+#define AnimCentreFlag_CentreSetByUser 0x00000001 //centre should not be recalculated from the extents of the sequences
+
+class Anim_Shape_Centre_Chunk : public Chunk
+{
+ public:
+ Anim_Shape_Centre_Chunk(Chunk_With_Children* const parent,const char*,size_t const);
+ Anim_Shape_Centre_Chunk(Chunk_With_Children* const parent);
+
+ ChunkVectorInt Centre;
+ int flags;
+ int pad2;
+
+ virtual void fill_data_block(char* data_start);
+ virtual size_t size_chunk();
+};
+///////////////////////////////////////////////
+class Anim_Shape_Sequence_Chunk :public Chunk_With_Children
+{
+ public:
+//if the first constructor is used then the vertex normals and extents won't be calculated
+//unless the post_input_processing function is called
+ Anim_Shape_Sequence_Chunk(Chunk_With_Children* const parent,const char*,size_t const);
+ Anim_Shape_Sequence_Chunk(Chunk_With_Children* const parent,int sequencenum,const char* name);
+ Anim_Shape_Sequence_Chunk(Chunk_With_Children* const parent,ChunkAnimSequence const* cas);
+
+ virtual void post_input_processing();
+
+ const ChunkAnimSequence sequence_data;
+
+ void update_my_sequencedata (ChunkAnimSequence &);
+
+ void set_sequence_flags(int flags);
+ void set_frame_flags(int frameno,int flags);
+
+ void GenerateInterpolatedFrames();
+
+ private :
+ ChunkAnimSequence *sequence_data_store;
+
+ int ConstructSequenceDataFromChildren();//copies everyting into the sequence_data
+ void RegenerateChildChunks();
+};
+
+///////////////////////////////////////////////
+class Anim_Shape_Sequence_Data_Chunk:public Chunk
+{
+ public:
+ Anim_Shape_Sequence_Data_Chunk(Anim_Shape_Sequence_Chunk* const parent,const char*,size_t const);
+ Anim_Shape_Sequence_Data_Chunk(Anim_Shape_Sequence_Chunk* const parent,ChunkAnimSequence* cas);
+
+ private:
+ friend class Anim_Shape_Sequence_Chunk;
+
+ int SequenceNum;
+ int flags,pad2,pad3,pad4;
+ char* name;
+
+ virtual size_t size_chunk();
+
+ virtual void fill_data_block(char* data_start);
+};
+
+///////////////////////////////////////////////
+class Anim_Shape_Frame_Chunk : public Chunk_With_Children
+{
+ public:
+ Anim_Shape_Frame_Chunk(Anim_Shape_Sequence_Chunk* const parent,const char*,size_t const);
+ Anim_Shape_Frame_Chunk(Anim_Shape_Sequence_Chunk * const parent,ChunkAnimFrame* caf,int frameno);
+};
+
+///////////////////////////////////////////////
+class Anim_Shape_Frame_Data_Chunk : public Chunk
+{
+ public:
+ Anim_Shape_Frame_Data_Chunk(Anim_Shape_Frame_Chunk* const parent,const char*,size_t const);
+ Anim_Shape_Frame_Data_Chunk(Anim_Shape_Frame_Chunk* const parent,ChunkAnimFrame* caf,int frameno);
+
+ private:
+ friend class Anim_Shape_Frame_Chunk;
+ friend class Anim_Shape_Sequence_Chunk;
+
+ int FrameNum;
+ int flags,num_interp_frames,pad3,pad4;
+ char* name;//name of asc file for frame
+
+ virtual size_t size_chunk();
+
+ virtual void fill_data_block(char* data_start);
+};
+///////////////////////////////////////////////
+class Anim_Shape_Alternate_Texturing_Chunk : public Chunk_With_Children
+{
+ public :
+ Anim_Shape_Alternate_Texturing_Chunk(Chunk_With_Children* const parent,const char*,size_t const);
+ Anim_Shape_Alternate_Texturing_Chunk(Chunk_With_Children* const parent)
+ :Chunk_With_Children(parent,"ASALTTEX")
+ {}
+
+ Shape_Sub_Shape_Chunk* CreateNewSubShape(const char* name);
+};
+///////////////////////////////////////////////
+class Poly_Not_In_Bounding_Box_Chunk : public Chunk
+{
+ public :
+ Poly_Not_In_Bounding_Box_Chunk(Chunk_With_Children* const parent,const char*,size_t const);
+ Poly_Not_In_Bounding_Box_Chunk(Chunk_With_Children* const parent);
+
+ virtual size_t size_chunk();
+
+ virtual void fill_data_block(char* data_start);
+
+
+ List<int> poly_no;
+ int pad1,pad2;
+};
+///////////////////////////////////////////////
+
+class Console_Type_Chunk: public Chunk
+{
+ public :
+ Console_Type_Chunk(Chunk_With_Children* const parent,const char* data,size_t)
+ :Chunk(parent,"CONSTYPE"),console((Console_Type)(*(int*)data & CT_MASK))
+ {}
+ Console_Type_Chunk(Chunk_With_Children* const parent,Console_Type ct)
+ :Chunk(parent,"CONSTYPE"),console(ct)
+ {}
+
+ Console_Type console;
+
+ virtual size_t size_chunk()
+ {return chunk_size=16;}
+
+ virtual void fill_data_block(char * data_start);
+};
+///////////////////////////////////////////////
+class Console_Shape_Chunk : public Chunk_With_Children
+{
+ public :
+ Console_Shape_Chunk(Chunk_With_Children* const parent,const char*,size_t);
+ Console_Shape_Chunk(Chunk_With_Children* const parent,Console_Type ct);
+
+ const ChunkShape shape_data;
+
+ void generate_console_chunkshape();//needs parent's chunkshape to be set up first
+
+ void update_my_chunkshape(ChunkShape&);
+ private:
+ friend class Shape_Polygon_Chunk;
+ friend class Shape_UV_Coord_Chunk;
+ ChunkShape * shape_data_store;
+};
+///////////////////////////////////////////////
+
+class Shape_Vertex_Chunk : public Chunk
+{
+public:
+
+
+ virtual size_t size_chunk ()
+ {
+ return (chunk_size = (12 + (num_verts*sizeof(ChunkVectorInt))));
+ }
+
+ virtual BOOL output_chunk (HANDLE &);
+
+ virtual void fill_data_block (char * data_start);
+
+ const ChunkVectorInt * const vert_data;
+
+ const int num_verts;
+
+ // constructor from buffer
+ Shape_Vertex_Chunk (Shape_Sub_Shape_Chunk * parent, const char * vtdata, size_t vtsize);
+ Shape_Vertex_Chunk (Shape_Chunk * parent, const char * vtdata, size_t vtsize);
+ Shape_Vertex_Chunk (Anim_Shape_Frame_Chunk * parent, const char * vtdata, size_t vtsize);
+private:
+
+ friend class Shape_Chunk;
+ friend class Shape_Sub_Shape_Chunk;
+ friend class Anim_Shape_Frame_Chunk;
+
+
+ // constructor from data
+ Shape_Vertex_Chunk (Shape_Sub_Shape_Chunk * parent, int n_verts)
+ : Chunk (parent, "SHPRAWVT"),
+ vert_data (parent->shape_data_store->v_list), num_verts (n_verts)
+ {}
+
+ Shape_Vertex_Chunk (Shape_Chunk * parent, int n_verts)
+ : Chunk (parent, "SHPRAWVT"),
+ vert_data (parent->shape_data_store->v_list), num_verts (n_verts)
+ {}
+
+ Shape_Vertex_Chunk (Anim_Shape_Frame_Chunk * parent,ChunkVectorInt* v_list ,int n_verts)
+ : Chunk (parent, "SHPRAWVT"),
+ vert_data (v_list), num_verts (n_verts)
+ {}
+
+};
+
+
+///////////////////////////////////////////////
+
+class Shape_Vertex_Normal_Chunk: public Chunk
+{
+public:
+ // constructor from buffer
+ Shape_Vertex_Normal_Chunk (Shape_Sub_Shape_Chunk * parent, const char * vtdata, size_t vtsize);
+ Shape_Vertex_Normal_Chunk (Shape_Chunk * parent, const char * vtdata, size_t vtsize);
+
+ virtual size_t size_chunk ()
+ {
+ return (chunk_size = (12 + (num_verts*sizeof(ChunkVectorFloat))));
+ }
+
+ virtual BOOL output_chunk (HANDLE &);
+
+ virtual void fill_data_block (char * data_start);
+
+ const ChunkVectorFloat * const vert_norm_data;
+
+ const int num_verts;
+
+private:
+
+ friend class Shape_Chunk;
+ friend class Shape_Sub_Shape_Chunk;
+
+
+ // constructor from data
+ Shape_Vertex_Normal_Chunk (Shape_Sub_Shape_Chunk * parent, int n_verts)
+ : Chunk (parent, "SHPVNORM"),
+ vert_norm_data (parent->shape_data_store->v_normal_list), num_verts (n_verts)
+ {}
+
+ Shape_Vertex_Normal_Chunk (Shape_Chunk * parent, int n_verts)
+ : Chunk (parent, "SHPVNORM"),
+ vert_norm_data (parent->shape_data_store->v_normal_list), num_verts (n_verts)
+ {}
+
+};
+
+
+///////////////////////////////////////////////
+
+class Shape_Polygon_Normal_Chunk: public Chunk
+{
+public:
+ // constructor from buffer
+ Shape_Polygon_Normal_Chunk (Shape_Sub_Shape_Chunk * parent, const char * pndata, size_t pnsize);
+ Shape_Polygon_Normal_Chunk (Shape_Chunk * parent, const char * pndata, size_t pnsize);
+ Shape_Polygon_Normal_Chunk (Anim_Shape_Frame_Chunk * parent, const char * pndata, size_t pnsize);
+
+ virtual size_t size_chunk ()
+ {
+ return (chunk_size = (12 + (num_polys*sizeof(ChunkVectorFloat))));
+ }
+
+ virtual BOOL output_chunk (HANDLE &);
+
+ virtual void fill_data_block (char * data_start);
+
+ const ChunkVectorFloat * const poly_norm_data;
+
+ const int num_polys;
+
+private:
+
+ friend class Shape_Chunk;
+ friend class Shape_Sub_Shape_Chunk;
+ friend class Anim_Shape_Frame_Chunk;
+
+
+
+ // constructor from data
+ Shape_Polygon_Normal_Chunk (Shape_Sub_Shape_Chunk * parent, int n_polys)
+ : Chunk (parent, "SHPPNORM"),
+ poly_norm_data (parent->shape_data_store->p_normal_list), num_polys (n_polys)
+ {}
+
+ Shape_Polygon_Normal_Chunk (Shape_Chunk * parent, int n_polys)
+ : Chunk (parent, "SHPPNORM"),
+ poly_norm_data (parent->shape_data_store->p_normal_list), num_polys (n_polys)
+ {}
+
+ Shape_Polygon_Normal_Chunk (Anim_Shape_Frame_Chunk * parent,ChunkVectorFloat* p_normal_list ,int n_polys)
+ : Chunk (parent, "SHPPNORM"),
+ poly_norm_data (p_normal_list), num_polys (n_polys)
+ {}
+
+};
+
+
+///////////////////////////////////////////////
+
+class Shape_Polygon_Chunk : public Chunk
+{
+public:
+ // constructor from buffer
+ Shape_Polygon_Chunk (Shape_Sub_Shape_Chunk * parent, const char * pdata, size_t psize);
+ Shape_Polygon_Chunk (Shape_Chunk * parent, const char * pdata, size_t psize);
+ Shape_Polygon_Chunk (Console_Shape_Chunk * parent, const char * pdata, size_t psize);
+
+ virtual size_t size_chunk ()
+ {
+ return (chunk_size = (12 + (num_polys*36)));// 36 bytes per vertex
+ }
+
+ virtual BOOL output_chunk (HANDLE &);
+
+ virtual void fill_data_block (char * data_start);
+
+ const ChunkPoly * const poly_data;
+
+ const int num_polys;
+
+private:
+
+ friend class Shape_Chunk;
+ friend class Shape_Sub_Shape_Chunk;
+ friend class Console_Shape_Chunk;
+
+
+
+ // constructor from data
+ Shape_Polygon_Chunk (Shape_Sub_Shape_Chunk * parent, int n_polys)
+ : Chunk (parent, "SHPPOLYS"),
+ poly_data (parent->shape_data_store->poly_list), num_polys (n_polys)
+ {}
+
+ Shape_Polygon_Chunk (Shape_Chunk * parent, int n_polys)
+ : Chunk (parent, "SHPPOLYS"),
+ poly_data (parent->shape_data_store->poly_list), num_polys (n_polys)
+ {}
+
+ Shape_Polygon_Chunk (Console_Shape_Chunk * parent, int n_polys)
+ : Chunk (parent, "SHPPOLYS"),
+ poly_data (parent->shape_data_store->poly_list), num_polys (n_polys)
+ {}
+
+};
+
+///////////////////////////////////////////////
+
+class Shape_Header_Chunk : public Chunk
+{
+public:
+ // constructor from buffer
+ Shape_Header_Chunk (Shape_Chunk * parent, const char * pdata, size_t psize);
+
+ ~Shape_Header_Chunk();
+
+ virtual size_t size_chunk ();
+
+ virtual BOOL output_chunk (HANDLE &);
+
+ virtual void fill_data_block (char * data_start);
+
+ const ChunkShape * const shape_data;
+
+ virtual void prepare_for_output();
+
+ char lock_user[17];
+
+ List<char *> object_names_store;
+
+ int flags;
+
+private:
+
+ friend class Shape_Chunk;
+ friend class Object_Chunk;
+ friend class RIF_File_Chunk;
+ friend class File_Chunk;
+ friend class Environment;
+ friend class Shape_Morphing_Frame_Data_Chunk;
+ friend class Shape_External_File_Chunk;
+
+ int version_no;
+
+ int file_id_num;
+
+ List<Object_Chunk *> associated_objects_store;
+
+
+
+ // constructor from data
+ Shape_Header_Chunk (Shape_Chunk * parent)
+ : Chunk (parent, "SHPHEAD1"),
+ shape_data (parent->shape_data_store),
+ flags (0), file_id_num (-1), version_no (0)
+ {}
+
+};
+///////////////////////////////////////////////
+class Shape_Centre_Chunk : public Chunk
+{
+public :
+ // constructor from buffer
+ Shape_Centre_Chunk (Chunk_With_Children * parent, const char * data, size_t datasize);
+
+ virtual size_t size_chunk ()
+ {return chunk_size=4*4+12;}
+
+ virtual void fill_data_block (char * data_start);
+
+private:
+
+ friend class Shape_Chunk;
+ friend class Shape_Sub_Shape_Chunk;
+
+
+ // constructor from data
+ Shape_Centre_Chunk (Chunk_With_Children * parent)
+ : Chunk (parent, "SHPCENTR")
+ {}
+
+ //the data for this chunk is stored in its parent's ChunkShape
+};
+///////////////////////////////////////////////
+
+class Shape_UV_Coord_Chunk : public Chunk
+{
+public:
+ // constructor from buffer
+ Shape_UV_Coord_Chunk (Shape_Sub_Shape_Chunk * parent, const char * uvdata, size_t uvsize);
+ Shape_UV_Coord_Chunk (Shape_Chunk * parent, const char * uvdata, size_t uvsize);
+ Shape_UV_Coord_Chunk (Console_Shape_Chunk * parent, const char * uvdata, size_t uvsize);
+
+ virtual size_t size_chunk ();
+
+ virtual BOOL output_chunk (HANDLE &);
+
+ virtual void fill_data_block (char * data_start);
+
+ const ChunkUV_List * const uv_data;
+
+ const int num_uvs;
+
+private:
+
+ friend class Shape_Chunk;
+ friend class Shape_Sub_Shape_Chunk;
+ friend class Console_Shape_Chunk;
+
+
+ // constructor from data
+ Shape_UV_Coord_Chunk (Shape_Sub_Shape_Chunk * parent, int n_uvs)
+ : Chunk (parent, "SHPUVCRD"),
+ uv_data (parent->shape_data_store->uv_list), num_uvs (n_uvs)
+ {}
+
+ Shape_UV_Coord_Chunk (Shape_Chunk * parent, int n_uvs)
+ : Chunk (parent, "SHPUVCRD"),
+ uv_data (parent->shape_data_store->uv_list), num_uvs (n_uvs)
+ {}
+
+ Shape_UV_Coord_Chunk (Console_Shape_Chunk * parent, int n_uvs)
+ : Chunk (parent, "SHPUVCRD"),
+ uv_data (parent->shape_data_store->uv_list), num_uvs (n_uvs)
+ {}
+
+};
+
+///////////////////////////////////////////////
+
+class Shape_Texture_Filenames_Chunk : public Chunk
+{
+public:
+ // constructor from buffer
+ Shape_Texture_Filenames_Chunk (Shape_Sub_Shape_Chunk * parent, const char * tfndata, size_t tfnsize);
+ Shape_Texture_Filenames_Chunk (Shape_Chunk * parent, const char * tfndata, size_t tfnsize);
+
+ virtual size_t size_chunk ();
+
+ virtual BOOL output_chunk (HANDLE &);
+
+ virtual void fill_data_block (char * data_start);
+
+ char ** tex_fns;
+
+ const int num_tex_fns;
+
+private:
+
+ friend class Shape_Chunk;
+ friend class Shape_Sub_Shape_Chunk;
+
+
+ // constructor from data
+ Shape_Texture_Filenames_Chunk (Shape_Sub_Shape_Chunk * parent, int n_tfns)
+ : Chunk (parent, "SHPTEXFN"),
+ tex_fns (parent->shape_data_store->texture_fns), num_tex_fns (n_tfns)
+ {}
+
+ Shape_Texture_Filenames_Chunk (Shape_Chunk * parent, int n_tfns)
+ : Chunk (parent, "SHPTEXFN"),
+ tex_fns (parent->shape_data_store->texture_fns), num_tex_fns (n_tfns)
+ {}
+
+
+};
+
+
+
+///////////////////////////////////////////////
+
+class Shape_Merge_Data_Chunk : public Chunk
+{
+public:
+
+ Shape_Merge_Data_Chunk (Shape_Sub_Shape_Chunk * parent, int *, int);
+ Shape_Merge_Data_Chunk (Shape_Chunk * parent, int *, int);
+
+ ~Shape_Merge_Data_Chunk ();
+
+ int * merge_data;
+ int num_polys;
+
+ size_t size_chunk()
+ {
+ return chunk_size = 12 + num_polys*4;
+ }
+
+ void fill_data_block (char *);
+
+ Shape_Merge_Data_Chunk (Shape_Sub_Shape_Chunk * parent, const char *, size_t);
+ Shape_Merge_Data_Chunk (Shape_Chunk * parent, const char *, size_t);
+
+};
+
+
+///////////////////////////////////////////////
+
+class Shape_External_File_Chunk : public Chunk_With_Children
+{
+public:
+
+ Shape_External_File_Chunk (Chunk_With_Children * parent, const char * fname);
+ Shape_External_File_Chunk (Chunk_With_Children * const parent, const char *, size_t const);
+
+ void post_input_processing();
+
+ #if cencon || InterfaceEngine
+ void update_from_external_rif(BOOL force_scale_update);
+ #endif
+
+ //gets name from shape_external_object_name_chunk if it has one
+ //otherwise takes name from rif_name_chunk
+ const char * get_shape_name();
+private:
+
+ friend class Shape_Chunk;
+ friend class Shape_Sub_Shape_Chunk;
+
+ //Used to avoid updating external shapes in files that have been loaded
+ //by Shape_External_File_Chunk::post_input_processing
+ static BOOL UpdatingExternalShape;
+
+};
+
+
+///////////////////////////////////////////////
+
+
+class Shape_External_Filename_Chunk : public Chunk
+{
+public:
+
+ Shape_External_Filename_Chunk (Chunk_With_Children * parent, const char * fname);
+ Shape_External_Filename_Chunk (Chunk_With_Children * parent, const char *, size_t);
+ ~Shape_External_Filename_Chunk ();
+
+ // Here is stored the shape name, rescale value and version number.
+
+ char * file_name;
+
+ double rescale;
+
+ int version_no;
+
+ size_t size_chunk()
+ {
+ return chunk_size = 12 + 8 + 4 + strlen(file_name) + (4-strlen(file_name)%4);
+ }
+
+ void fill_data_block (char *);
+
+
+private:
+
+ friend class Shape_External_File_Chunk;
+ friend class Sprite_Header_Chunk;
+
+
+};
+
+
+
+///////////////////////////////////////////////
+
+//This is needed if more than one shape is being imported from a rif file
+class Shape_External_Object_Name_Chunk : public Chunk
+{
+public :
+ Shape_External_Object_Name_Chunk(Chunk_With_Children * parent, const char * fname);
+ Shape_External_Object_Name_Chunk (Chunk_With_Children * parent, const char *, size_t);
+ ~Shape_External_Object_Name_Chunk();
+
+ int pad;
+ char* object_name;
+ char* shape_name; //a combination of object and file name
+ size_t size_chunk()
+ {
+ return chunk_size = 12 +4+ strlen(object_name) + (4-strlen(object_name)%4);
+ }
+
+ void post_input_processing();
+
+ void fill_data_block (char *);
+
+private:
+
+ friend class Shape_External_File_Chunk;
+
+};
+
+///////////////////////////////////////////////
+
+class Shape_Morphing_Data_Chunk : public Chunk_With_Children
+{
+public:
+
+ Shape_Morphing_Data_Chunk (Shape_Chunk * parent)
+ : Chunk_With_Children (parent, "SHPMORPH"), parent_shape (parent) {}
+
+ Shape_Chunk * parent_shape;
+ Shape_Sub_Shape_Chunk * parent_sub_shape;
+
+ virtual void prepare_for_output();
+
+ Shape_Morphing_Data_Chunk (Shape_Chunk * parent, const char *, size_t);
+ Shape_Morphing_Data_Chunk (Shape_Sub_Shape_Chunk * parent, const char *, size_t);
+
+};
+
+
+///////////////////////////////////////////////
+
+class Shape_Morphing_Frame_Data_Chunk : public Chunk
+{
+public:
+
+ // constructor from wherever
+ Shape_Morphing_Frame_Data_Chunk (Shape_Morphing_Data_Chunk * parent)
+ : Chunk (parent, "FRMMORPH"), frame_store (0), num_frames(0)
+ {}
+ // constructor from buffer
+ Shape_Morphing_Frame_Data_Chunk (Shape_Morphing_Data_Chunk * parent,const char *, size_t);
+
+ ~Shape_Morphing_Frame_Data_Chunk();
+
+ int a_flags;
+ int a_speed;
+
+ List<a_frame *> anim_frames;
+
+ virtual void fill_data_block (char *);
+ virtual size_t size_chunk ()
+ {
+ return (chunk_size = 12 + 12 + num_frames * 12);
+ }
+
+ virtual void prepare_for_output();
+ virtual void post_input_processing();
+
+private:
+
+ int num_frames;
+ int * frame_store;
+
+ friend class Shape_Morphing_Data_Chunk;
+
+
+};
+
+///////////////////////////////////////////////
+
+class Shape_Poly_Change_Info_Chunk : public Chunk
+{
+public:
+
+ Shape_Poly_Change_Info_Chunk (Shape_Chunk * parent, List<poly_change_info> & pci, int orig_num_v)
+ : Chunk (parent, "SHPPCINF"), change_list (pci), original_num_verts (orig_num_v)
+ {}
+
+ int original_num_verts;
+ List<poly_change_info> change_list;
+
+ virtual void fill_data_block (char *);
+ virtual size_t size_chunk ()
+ {
+ return (chunk_size = 12 + 4 + 4 + change_list.size() * 12);
+ }
+
+ Shape_Poly_Change_Info_Chunk (Chunk_With_Children * parent,const char *, size_t);
+};
+
+///////////////////////////////////////////////
+
+class Shape_Name_Chunk : public Chunk
+{
+public:
+ Shape_Name_Chunk (Chunk_With_Children * parent, const char * rname);
+ // constructor from buffer
+ Shape_Name_Chunk (Chunk_With_Children * parent, const char * sdata, size_t ssize);
+ ~Shape_Name_Chunk();
+
+ char * shape_name;
+
+ virtual size_t size_chunk ()
+ {
+ return (chunk_size = 12 + strlen (shape_name) + 4 - strlen (shape_name)%4);
+ }
+
+ virtual void fill_data_block (char * data_start);
+
+private:
+
+ friend class Shape_Sub_Shape_Chunk;
+
+};
+
+///////////////////////////////////////////////
+
+class Shape_Fragments_Chunk : public Chunk_With_Children
+{
+public:
+
+ Shape_Fragments_Chunk (Chunk_With_Children * parent)
+ : Chunk_With_Children (parent, "SHPFRAGS")
+ {}
+
+ Shape_Fragments_Chunk (Chunk_With_Children * const parent, char const *, const size_t);
+
+};
+
+///////////////////////////////////////////////
+class Shape_Fragment_Type_Chunk : public Chunk
+{
+public :
+ Shape_Fragment_Type_Chunk(Chunk_With_Children* parent,const char* name);
+ Shape_Fragment_Type_Chunk (Chunk_With_Children * const parent,const char *, size_t const);
+ ~Shape_Fragment_Type_Chunk();
+
+ size_t size_chunk ();
+ void fill_data_block (char * data_start);
+
+ char* frag_type_name;
+ int pad1,pad2;
+
+
+
+};
+///////////////////////////////////////////////
+
+class Shape_Fragments_Data_Chunk : public Chunk
+{
+public:
+
+ Shape_Fragments_Data_Chunk (Chunk_With_Children * parent, int num_frags)
+ : Chunk (parent, "FRAGDATA"), num_fragments (num_frags),
+ pad1(0), pad2(0), pad3(0)
+ {}
+ Shape_Fragments_Data_Chunk (Chunk_With_Children * parent, const char * sdata, size_t ssize);
+
+ int num_fragments;
+
+ int pad1, pad2, pad3;
+
+ virtual size_t size_chunk ()
+ {
+ return (chunk_size = 12 + 16);
+ }
+
+ virtual void fill_data_block (char *);
+
+private:
+
+ friend class Shape_Sub_Shape_Chunk;
+
+
+};
+
+///////////////////////////////////////////////
+
+class Shape_Fragment_Location_Chunk : public Chunk
+{
+public:
+
+ Shape_Fragment_Location_Chunk (Chunk_With_Children * parent, ChunkVectorInt & location)
+ : Chunk (parent, "FRAGLOCN"), frag_loc (location),
+ pad1(0), pad2(0), pad3(0), pad4(0)
+ {}
+ Shape_Fragment_Location_Chunk (Chunk_With_Children * parent, const char * sdata, size_t ssize);
+
+ ChunkVectorInt frag_loc;
+
+ int pad1, pad2, pad3, pad4;
+
+ virtual size_t size_chunk ()
+ {
+ return (chunk_size = 12 + 28);
+ }
+
+ virtual void fill_data_block (char *);
+
+private:
+
+ friend class Shape_Sub_Shape_Chunk;
+
+
+};
+
+///////////////////////////////////////////////
+class Shape_Preprocessed_Data_Chunk : public Chunk
+{
+public:
+
+ Shape_Preprocessed_Data_Chunk (Chunk_With_Children * parent,int _blocksize,int _first_pointer,unsigned int* _memory_block);
+ Shape_Preprocessed_Data_Chunk (Chunk_With_Children * parent, const char * data, size_t ssize);
+ ~Shape_Preprocessed_Data_Chunk ()
+ {
+ if(extra_data) delete extra_data;
+ if(memory_block) delete memory_block;
+ }
+
+ virtual size_t size_chunk ()
+ {
+ return (chunk_size = 12 + 12+block_size*4+num_extra_data*4);
+ }
+
+ virtual void fill_data_block (char *);
+
+
+ int num_extra_data;
+ int* extra_data;
+
+ void* GetMemoryBlock();
+
+private:
+
+ int block_size;
+ int first_pointer;
+ unsigned int* memory_block;
+
+ friend class Shape_Chunk;
+ friend class Shape_Sub_Shape_Chunk;
+
+};
+#endif \ No newline at end of file