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-rw-r--r--src/win95/ltchunk.hpp1
-rw-r--r--src/win95/plat_shp.c2
-rw-r--r--src/win95/platform.h2
3 files changed, 0 insertions, 5 deletions
diff --git a/src/win95/ltchunk.hpp b/src/win95/ltchunk.hpp
index 3b7de43..444f0f4 100644
--- a/src/win95/ltchunk.hpp
+++ b/src/win95/ltchunk.hpp
@@ -239,7 +239,6 @@ private:
};
-#define PSXLightMode 0
//details of how light data should be altered for different platforms.
//currently just playstation
class Light_Scale_Chunk : public Chunk
diff --git a/src/win95/plat_shp.c b/src/win95/plat_shp.c
index 8a67984..d8cf69e 100644
--- a/src/win95/plat_shp.c
+++ b/src/win95/plat_shp.c
@@ -248,7 +248,6 @@ int SetupPolygonAccessFromShapeIndex(int shapeIndex)
/*--------------------Patrick 17/12/96----------------------------
I have added some more shape data access functions......
- PSX versions are required.
----------------------------------------------------------------*/
static VECTORCH patPointData;
@@ -353,7 +352,6 @@ int *GetPolygonVertexIndices(void)
/*--------------------Roxby 3/7/97----------------------------
I have added some more shape data access functions......
- taken from PSX versions
----------------------------------------------------------------*/
diff --git a/src/win95/platform.h b/src/win95/platform.h
index 5e6bf93..d49d4f6 100644
--- a/src/win95/platform.h
+++ b/src/win95/platform.h
@@ -16,8 +16,6 @@ extern "C" {
#endif
#define platform_pc Yes
-#define Saturn No
-
/* Types */