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-rw-r--r--src/avp/bh_ais.c9
-rw-r--r--src/avp/bh_alien.h7
-rw-r--r--src/avp/bh_binsw.c2
-rw-r--r--src/avp/bh_debri.h11
-rw-r--r--src/avp/bh_far.c4
-rw-r--r--src/avp/bh_far.h11
-rw-r--r--src/avp/bh_lift.c31
-rw-r--r--src/avp/bh_ltfx.c14
-rw-r--r--src/avp/bh_marin.c12
-rw-r--r--src/avp/bh_paq.c2
-rw-r--r--src/avp/bh_pred.c2
-rw-r--r--src/avp/bh_spcl.c9
-rw-r--r--src/avp/bh_spcl.h5
-rw-r--r--src/avp/comp_map.c5
-rw-r--r--src/avp/equipmnt.h179
-rw-r--r--src/avp/gamedef.h44
-rw-r--r--src/avp/hud.c131
-rw-r--r--src/avp/huddefs.h3
-rw-r--r--src/avp/maps.c78
-rw-r--r--src/avp/pfarlocs.c38
-rw-r--r--src/avp/pvisible.c25
-rw-r--r--src/avp/triggers.c22
-rw-r--r--src/avp/win95/ddplat.cpp77
-rw-r--r--src/avp/win95/kzsort.c8
-rw-r--r--src/avp/win95/system.h2
-rw-r--r--src/include/mem3dc.h6
-rw-r--r--src/include/prototyp.h231
-rw-r--r--src/include/shape.h13
-rw-r--r--src/kshape.c6
-rw-r--r--src/maths.c147
-rw-r--r--src/mem3dc.c268
-rw-r--r--src/win95/ltchunk.hpp1
-rw-r--r--src/win95/plat_shp.c2
-rw-r--r--src/win95/platform.h2
34 files changed, 46 insertions, 1361 deletions
diff --git a/src/avp/bh_ais.c b/src/avp/bh_ais.c
index 76361f6..1db2e9f 100644
--- a/src/avp/bh_ais.c
+++ b/src/avp/bh_ais.c
@@ -968,8 +968,7 @@ int NPCOrientateToVector(STRATEGYBLOCK *sbPtr, VECTORCH *zAxisVector,int turnspe
mat.mat33 = cos;
// NOTE : It seems like OrientMat is not being set per frame which
- // leads to inaccuracy build-up from the matrix multiplies. When this
- // is fixed, the following PSXAccurateMatrixMultiply can be removed
+ // leads to inaccuracy build-up from the matrix multiplies.
if (offset) {
VECTORCH new_offset,delta_offset;
@@ -1000,11 +999,7 @@ int NPCOrientateToVector(STRATEGYBLOCK *sbPtr, VECTORCH *zAxisVector,int turnspe
}
- #if PSX
- PSXAccurateMatrixMultiply(&sbPtr->DynPtr->OrientMat,&mat,&sbPtr->DynPtr->OrientMat);
- #else
MatrixMultiply(&sbPtr->DynPtr->OrientMat,&mat,&sbPtr->DynPtr->OrientMat);
- #endif
MatrixToEuler(&sbPtr->DynPtr->OrientMat, &sbPtr->DynPtr->OrientEuler);
}
@@ -1415,9 +1410,7 @@ void NPCGetMovementDirection(STRATEGYBLOCK *sbPtr, VECTORCH *velocityDirection,
(GMD_myPolyPoints[point1].vy == GMD_myPolyPoints[point2].vy) &&
(GMD_myPolyPoints[point1].vz == GMD_myPolyPoints[point2].vz))
{
- #if (!Saturn)
LOCALASSERT(1==0);
- #endif
myPolyEdgeMoveDistances[i] = 0;
}
}
diff --git a/src/avp/bh_alien.h b/src/avp/bh_alien.h
index 5a7d814..2778a81 100644
--- a/src/avp/bh_alien.h
+++ b/src/avp/bh_alien.h
@@ -180,11 +180,8 @@
#define WOUNDING_SPEED_EFFECTS 1
#define ALIEN_STARTING_HEALTH (30)
- #if PSX||Saturn
- #define NO_OF_FRAGMENTS_FROM_DEAD_ALIEN (5)
- #else
- #define NO_OF_FRAGMENTS_FROM_DEAD_ALIEN (10)
- #endif
+ #define NO_OF_FRAGMENTS_FROM_DEAD_ALIEN (10)
+
/* random time between 1.5 and 2 seconds,in fixed point, with granularity 1/32th second */
#if ULTRAVIOLENCE
#define ALIEN_FAR_MOVE_TIME ((48+(FastRandom()&0xF))*(ONE_FIXED>>7))
diff --git a/src/avp/bh_binsw.c b/src/avp/bh_binsw.c
index 9c5028f..6a53c4a 100644
--- a/src/avp/bh_binsw.c
+++ b/src/avp/bh_binsw.c
@@ -192,9 +192,7 @@ void* BinarySwitchBehaveInit(void* bhdata, STRATEGYBLOCK* sbptr)
}
}
-#if !Saturn
// GLOBALASSERT(bs_bhv->bs_dtype != binswitch_no_display);
-#endif
// fill in the rest ourselves
diff --git a/src/avp/bh_debri.h b/src/avp/bh_debri.h
index 320242b..3888922 100644
--- a/src/avp/bh_debri.h
+++ b/src/avp/bh_debri.h
@@ -1,3 +1,6 @@
+#ifndef BH_DEBRI_H
+#define BH_DEBRI_H
+
typedef struct OneShotAnimBehaviourType
{
int counter;
@@ -37,12 +40,4 @@ extern void OneShotBehaveFun(STRATEGYBLOCK* sptr);
extern void OneShot_Anim_BehaveFun(STRATEGYBLOCK* sptr);
extern void MakeFragments (STRATEGYBLOCK *sbptr);
-
-#define EXPLOSION_LIFETIME (ONE_FIXED/4)
-#define EXPLOSION_ANIM_SPEED (ONE_FIXED*16)
-#define EXPLOSION_LIGHTING_SCALE (ONE_FIXED*16/3)
-#if PSX || Saturn
-#define NO_OF_SPRITES_IN_BIG_EXPLOSION 5
-#else
-#define NO_OF_SPRITES_IN_BIG_EXPLOSION 10
#endif
diff --git a/src/avp/bh_far.c b/src/avp/bh_far.c
index a1cb0e4..165a179 100644
--- a/src/avp/bh_far.c
+++ b/src/avp/bh_far.c
@@ -191,7 +191,6 @@ void FarAlienBehaviour(STRATEGYBLOCK *sbPtr)
if(PointIsInModule(thisModule, &localCoords)==0)
{
- #if (!PSX)
textprint("FAR ALIEN MODULE CONTAINMENT FAILURE \n");
LOGDXFMT(("Alien containment failure: %s alien is in %s, position is %d,%d,%d:\nModule extents are: %d:%d, %d:%d, %d:%d",
@@ -201,7 +200,6 @@ void FarAlienBehaviour(STRATEGYBLOCK *sbPtr)
thisModule->m_maxz,thisModule->m_minz));
LOCALASSERT(1==0);
- #endif
}
}
#endif
@@ -922,7 +920,6 @@ void LocateFarNPCInAIModule(STRATEGYBLOCK *sbPtr, AIMODULE *targetModule)
if(PointIsInModule(thisModule, &localCoords)==0)
{
- #if (!PSX)
textprint("FAR ALIEN MODULE CONTAINMENT FAILURE \n");
LOGDXFMT(("Alien containment failure: alien is in %s, position is %d,%d,%d:\nModule extents are: %d:%d, %d:%d, %d:%d",
@@ -931,7 +928,6 @@ void LocateFarNPCInAIModule(STRATEGYBLOCK *sbPtr, AIMODULE *targetModule)
thisModule->m_maxz,thisModule->m_minz));
LOCALASSERT(1==0);
- #endif
}
}
#endif
diff --git a/src/avp/bh_far.h b/src/avp/bh_far.h
index b6bf21d..7c8f81d 100644
--- a/src/avp/bh_far.h
+++ b/src/avp/bh_far.h
@@ -45,15 +45,8 @@ extern AIMODULE *FarNPC_GetTargetAIModuleForMarineRespond(STRATEGYBLOCK *sbPtr);
extern void FarNpc_FlipAround(STRATEGYBLOCK *sbPtr);
/* this define to help stop aliens coagulating in the environment */
-#if SupportWindows95
- #define MAX_GENERATORNPCSPERMODULE 5
- #define MAX_VISIBLEGENERATORNPCS 8 //12
-#else
- /* PSX & Saturn*/
- #define MAX_GENERATORNPCSPERMODULE 5
- #define MAX_VISIBLEGENERATORNPCS 6
-#endif
-
+#define MAX_GENERATORNPCSPERMODULE 5
+#define MAX_VISIBLEGENERATORNPCS 8 //12
#ifdef __cplusplus
diff --git a/src/avp/bh_lift.c b/src/avp/bh_lift.c
index ca34e4d..b674788 100644
--- a/src/avp/bh_lift.c
+++ b/src/avp/bh_lift.c
@@ -304,32 +304,15 @@ void LiftBehaveFun(STRATEGYBLOCK* sbptr)
{
// if there is a dest, set the lift to go
// close current stations
- #if PC_E3DEMO
- LIFT_STATION* dest_stn = lift_ctrl->lift_stations[lift_ctrl->dest_station];
- #endif
-
lift_stn = lift_ctrl->lift_stations[lift_ctrl->curr_station];
- #if PC_E3DEMO
- if(dest_stn->env != AvP.CurrentEnv)
- {
- // turn off inter env lifts
- NewOnScreenMessage(GetTextString(TEXTSTRING_DB_ACCESSDENIED));
- RequestState(dest_stn->lift_floor_switch, 0, 0);
- lift_ctrl->dest_station = -1;
- dest_stn->called = 0;
- }
- else
- #endif
- {
- lift_ctrl->prev_station = lift_ctrl->curr_station;
- if(lift_stn->lift_door)
- {
- // no door - must be on another env
- RequestState(lift_stn->lift_door, 0, 0);
- }
- lift_ctrl->state = I_ls_closing_door;
- }
+ lift_ctrl->prev_station = lift_ctrl->curr_station;
+ if(lift_stn->lift_door)
+ {
+ // no door - must be on another env
+ RequestState(lift_stn->lift_door, 0, 0);
+ }
+ lift_ctrl->state = I_ls_closing_door;
}
break;
diff --git a/src/avp/bh_ltfx.c b/src/avp/bh_ltfx.c
index 5ae5b82..847dbc8 100644
--- a/src/avp/bh_ltfx.c
+++ b/src/avp/bh_ltfx.c
@@ -18,19 +18,6 @@
extern int NormalFrameTime;
-#if PSX
-
-void * LightFXBehaveInit (void * bhdata, STRATEGYBLOCK* sbptr)
-{
-
-}
-void LightFXBehaveFun (STRATEGYBLOCK* sbptr)
-{
-
-}
-
-#else
-
void * LightFXBehaveInit (void * bhdata, STRATEGYBLOCK* sbptr)
{
LIGHT_FX_BEHAV_BLOCK * lfxbb;
@@ -641,4 +628,3 @@ void SaveStrategy_LightFx(STRATEGYBLOCK* sbPtr)
COPYELEMENT_SAVE(timer2)
COPYELEMENT_SAVE(time_to_next_flicker_state)
}
-#endif
diff --git a/src/avp/bh_marin.c b/src/avp/bh_marin.c
index 71c85e8..f67c266 100644
--- a/src/avp/bh_marin.c
+++ b/src/avp/bh_marin.c
@@ -3219,10 +3219,8 @@ void WanderMission_Control(STRATEGYBLOCK *sbPtr) {
if(PointIsInModule(thisModule, &localCoords)==0)
{
- #if (!PSX)
textprint("FAR MARINE MODULE CONTAINMENT FAILURE \n");
LOCALASSERT(1==0);
- #endif
}
}
#endif
@@ -3573,10 +3571,8 @@ void PathfinderMission_Control(STRATEGYBLOCK *sbPtr) {
if(PointIsInModule(thisModule, &localCoords)==0)
{
- #if (!PSX)
textprint("FAR MARINE MODULE CONTAINMENT FAILURE \n");
LOCALASSERT(1==0);
- #endif
}
}
#endif
@@ -3897,10 +3893,8 @@ void GuardMission_Control(STRATEGYBLOCK *sbPtr) {
if(PointIsInModule(thisModule, &localCoords)==0)
{
- #if (!PSX)
textprint("FAR MARINE MODULE CONTAINMENT FAILURE \n");
LOCALASSERT(1==0);
- #endif
}
}
#endif
@@ -4247,10 +4241,8 @@ void LocalGuardMission_Control(STRATEGYBLOCK *sbPtr) {
if(PointIsInModule(thisModule, &localCoords)==0)
{
- #if (!PSX)
textprint("FAR MARINE MODULE CONTAINMENT FAILURE \n");
LOCALASSERT(1==0);
- #endif
}
}
#endif
@@ -4544,10 +4536,8 @@ void LoiterMission_Control(STRATEGYBLOCK *sbPtr) {
if(PointIsInModule(thisModule, &localCoords)==0)
{
- #if (!PSX)
textprint("FAR MARINE MODULE CONTAINMENT FAILURE \n");
LOCALASSERT(1==0);
- #endif
}
}
#endif
@@ -13627,10 +13617,8 @@ void RunAroundOnFireMission_Control(STRATEGYBLOCK *sbPtr) {
if(PointIsInModule(thisModule, &localCoords)==0)
{
- #if (!PSX)
textprint("FAR MARINE MODULE CONTAINMENT FAILURE \n");
LOCALASSERT(1==0);
- #endif
}
}
#endif
diff --git a/src/avp/bh_paq.c b/src/avp/bh_paq.c
index 382a85f..f0bd604 100644
--- a/src/avp/bh_paq.c
+++ b/src/avp/bh_paq.c
@@ -246,10 +246,8 @@ void PAQBehaviour(STRATEGYBLOCK *sbPtr)
if(PointIsInModule(thisModule, &localCoords)==0)
{
- #if (!PSX)
textprint("PAQ MODULE CONTAINMENT FAILURE \n");
LOCALASSERT(1==0);
- #endif
}
}
#endif
diff --git a/src/avp/bh_pred.c b/src/avp/bh_pred.c
index f8edf96..ca1caed 100644
--- a/src/avp/bh_pred.c
+++ b/src/avp/bh_pred.c
@@ -1350,10 +1350,8 @@ void PredatorBehaviour(STRATEGYBLOCK *sbPtr)
if(PointIsInModule(thisModule, &localCoords)==0)
{
- #if (!PSX)
textprint("FAR PREDATOR MODULE CONTAINMENT FAILURE \n");
LOCALASSERT(1==0);
- #endif
}
}
#endif
diff --git a/src/avp/bh_spcl.c b/src/avp/bh_spcl.c
index d365404..ccc9efc 100644
--- a/src/avp/bh_spcl.c
+++ b/src/avp/bh_spcl.c
@@ -395,14 +395,9 @@ void XenoMorphRoomBehaviour (STRATEGYBLOCK * sbptr)
pis->items = ms->items;
pis->sh_textures = ms->sh_textures;
-#if PSX
-#else
pis->sh_instruction[4].sh_instr_data = ms->sh_instruction[4].sh_instr_data;
-#endif
-#if SupportWindows95
sbptr->SBdptr->ObTxAnimCtrlBlks = xmrd->tacb;
-#endif
sbptr->SBdptr->ObShape = xmrd->ProbesInShape;
sbptr->SBdptr->ObShapeData = GetShapeData(xmrd->ProbesInShape);
@@ -499,10 +494,8 @@ void XenoMorphRoomBehaviour (STRATEGYBLOCK * sbptr)
pis->items = xmrd->pis_items_str;
pis->sh_textures = xmrd->pis_sht_str;
-#if PSX
-#else
pis->sh_instruction[4].sh_instr_data = xmrd->pis_items_str;
-#endif
+
xmrd->XMR_State = XMRS_Idle;
}
break;
diff --git a/src/avp/bh_spcl.h b/src/avp/bh_spcl.h
index 83d0657..25ec9ba 100644
--- a/src/avp/bh_spcl.h
+++ b/src/avp/bh_spcl.h
@@ -61,13 +61,8 @@ typedef struct xeno_morph_room_data
int timer;
-#if PSX
- struct polyheader ** pis_items_str;
- struct psx_texture ** pis_sht_str;
-#else
int ** pis_items_str;
int ** pis_sht_str;
-#endif
char doorID[SB_NAME_LENGTH];
STRATEGYBLOCK* DoorToRoom;
diff --git a/src/avp/comp_map.c b/src/avp/comp_map.c
index 3f937e0..254408b 100644
--- a/src/avp/comp_map.c
+++ b/src/avp/comp_map.c
@@ -507,11 +507,8 @@ MODULEMAPBLOCK TempModuleMap = \
0, /* VDB Definition */
0, /* Interior Type */
-#if Saturn
- LightType_PerObject, /* MapLightType */
-#else
LightType_PerVertex, /* MapLightType */
-#endif
+
{0,0,0}, /* MapOrigin */
0, /* MapSimShapes */
0, /* MapViewType */
diff --git a/src/avp/equipmnt.h b/src/avp/equipmnt.h
index 24720c8..09a95f4 100644
--- a/src/avp/equipmnt.h
+++ b/src/avp/equipmnt.h
@@ -398,182 +398,3 @@ extern BOOL AreDamageProfilesEqual(DAMAGE_PROFILE* profile1,DAMAGE_PROFILE* prof
#endif
#endif
-
-
-/*KJL*****************************************************************************************
-* Roxby's old stuff follows. I'm keeping it here 'cos it's very useful as reference material *
-*****************************************************************************************KJL*/
-
-#if 0
-/*
- Hmmm. Weapons need to be treated differnetly to Other Objects
- Such as AMMO and Tools. They have things like Info Screen data
- (Text and schematics) range, damage, weight, incumberance, DM
- status, Jam status, reliabilty, Vulnerablity.
-
- This contains the data sturcture and the weapons information
- for the marine weapons - It may be extended to cover all
- the predator weapons as well
-*/
-
-/*
- The player can carry up to 100 kg.. Strong huh.
-
- encumberance - a measure of how `encumbering' the weapon may
- actually be. It is an abstrcted measure of how much it slows
- the player down - It shouldnt effect the players fatigue - and
- how difficult it is to change to another weapon.
-
- To use a weapon it the players total `USING' encumberance has to
- less than 50 in a normal corridor and less the 30 in an airduct
-
-*/
-
-
-/* Ammo
-
- Ammo - this is where the weight is....
- All this rounding... lets play
- with integers only
-
- These are only the initial specs, I imagine dramatic alterations.
- Partic if we want to swap to weights to use shifts rather than divs
-
-
- 10 mm culw rounds (Ceramic - Ultra Light Weight) 0.05 Kg each. (1.5 oz!!)
- 20 mm culw rounds (Ceramic - Ultra Light Weight) 0.08 Kg each. (1.5 oz!!)
- standard grenades 0.2 Kg each .
- Heavy grenades 0.4 Kg each.
- shotgun rounds 0.1 each
-
- 0 standard grenade 1 Kg
- 1 99x10 mm magizines of culw rounds. 5 Kg
- 2 500x10 mm magazines of culw rounds. 25 Kg
- 3 5xstandard grenades 1 Kg
- 4 5 Heavy grenades HE 2 Kg
- 5 5 Heavy grenades Napalm 2 Kg
- 6 5 HEavy grenades Canister 2 Kg
- 7 5 Heavy Grenades Cluster 2 Kg
- 8 5 Heavy Grenades WP 2 Kg
- 9 20x shotgun rounds 2 Kg
- 10 20 litres of fuel 18 Kg
- 11 500x20 mm magizines of culw rounds 40 Kg
- 12 Sonic Gun Power Packs 5 Kg
-
-
-*/
-
-/*
- Weapons Information
-
- Weight Kilos
- Incumberance - Abstract use difficulty.
-
-*/
-
-#define MAX_PLAYER_WEAPONS 10
-#define MAX_AMMO_TYPES 20
-
-typedef struct ammo_data{
- unsigned char weight; /*in 10ths of KG*/
- unsigned char num_magazines;
- unsigned short magazine_size;
- unsigned short spread_radius;
- unsigned short damage;
- unsigned char damage_flags;
- unsigned char flight_flags;
-} AMMO_DATA;
-
-
-
-/*damage flags*/
-
-#define DAMAGE_POINT 0x01 /*point pixel damage*/
-#define DAMAGE_SPREAD 0x02 /*Equal damage along radius*/
-#define DAMAGE_TAPER 0x04 /*Decreasing damge on radius*/
-#define DAMAGE_EXPLOSIVE1 0x08 /*explodes*/
-#define DAMAGE_EXPLOSIVE2 0x10 /*big explodes*/
-#define DAMAGE_DELAY 0x20 /*limpet*/
-#define DAMAGE_FLAME 0x40 /*sets things on fire*/
-
-
-/*Flight Flags*/
-
-#define FLIGHT_HAND_GRENADE 0x01
-#define FLIGHT_BULLET 0x02
-#define FLIGHT_GRENADE_LNCH 0x04
-
-
-typedef struct weapon_ammo_attributes{
- unsigned char ammotype;
- unsigned char remaining_ammo;
- unsigned char targeting_flags;
- unsigned char rate_of_fire; /*frames Between rounds */
- unsigned char magazine_reload_time; /*frames to reload magazine*/
- unsigned short failure_risk; /*0 - 2**16*/
- unsigned char failure_flags;
-
-} WEAP_AMMO_ATTR;
-
-/* WEapon data contains the data to maintain, draw weapons
- generation of these objects comes via the entity*/
-
-/*
- *schematic --- for the data retrival
- *hudata - for drawing the HUD graphic . Note that this is PLATFORM dependent
- *descriptive text --- to print up in the data retrival
-*/
-
-typedef struct weapon_data{
-
- char weapon_flags;
- char name[8]; /* can be made into something else if ness*/
- /* YES the address of the platform spec data
- structure*/
- void *schematic; /* these contain the file name before the */
- HUDGRAPHIC *huddata; /* graphic is loaded into here -- LPDDS*/
-
- char *descriptivetext;
-
- unsigned char weight; /*in 10ths of KG*/
- unsigned char encumbrance; /*time it takes to swap the
- weapon in pixels per sec*/
-
-
- WEAP_AMMO_ATTR primary;
- WEAP_AMMO_ATTR secondary;
-
- #if Saturn
- char* WDroxptr;
- #endif
-
-} WEAPON_DATA;
-
-
-/*weapon_flags */
-
-/*targeting flags*/
-
-#define TARGETING_MANUAL 0x01
-#define TARGETING_XHAIR 0x02
-#define TARGETING_SMART 0x04
-#define TARGETING_XTOS 0x08 /*targeting depends on equip*/
-#define TARGETING_FAF_TRACK 0x10 /*Fire and forget....!*/
-#define TARGETING_THROWN 0x20
-
-/* failure flags */
-
-#endif
-
-
-
-
-
-
-
-
-
-
-
-
-
diff --git a/src/avp/gamedef.h b/src/avp/gamedef.h
index e888635..d07085f 100644
--- a/src/avp/gamedef.h
+++ b/src/avp/gamedef.h
@@ -117,8 +117,7 @@ typedef enum environments
I_Mps4,
I_Surface,
I_Entrance,
-#if PSX || Saturn
-#else
+
I_Dml1, // 25- Vertigo.rif for Al
// #ifndef MPLAYER_DEMO
I_Dml2, // KJL 16:59:58 05/1/97 - fruitbat.rif for Al
@@ -131,7 +130,7 @@ typedef enum environments
I_Dml9, // KJL 16:59:58 05/19/97 - mu.rif for Jake
I_Dml10, // KJL 16:59:58 05/19/97 - mu.rif for Jake
// #endif
-#endif
+
I_Num_Environments // 34
}I_AVP_ENVIRONMENTS;
@@ -249,39 +248,6 @@ extern int Destroy_CurrentEnvironment();
extern void LoadGameFromFile();
extern void SaveGameToFile();
extern void InitCharacter();
-/*************************************************************/
-
-/* KJL 15:42:46 10/02/96 - Okay, I don't use HUDGRAPHIC on the PC anymore and I suggest
-you don't use it on your platform either 'cos it's a mess. (Sorry Roxby, no offense...) */
-
-/************ HUD GRAPHIC STUFF *********************/
-
-typedef struct
-{
- void* data; /* just about anything you feel like points to the file name*/
- char* filename;
- int xdest, ydest; /*screen x y*/
- int width, height; /*depth and height of dest incase of shrink*/
- RECT_AVP *srcRect;
- int hg_flags;
-
-}HUDGRAPHIC;
-
-/* where to put the grahic*/
-
-#define HGflag_NotInVRAM 0x0000001 /*saturn only*/
-#define HGflag_LoadIntoVDP2 0x0000002 /*saturn only*/
-#define HGflag_LoadIntoVDP1 0x0000004 /*saturn only*/
-
-/* how to get the graphic */
-
-#define HGflag_AlwaysLoadOffDisk 0x00000200 /*cd or HD*/
-#define HGflag_LoadedIntoMemory 0x00000400 /*loaded into memory*/
-
-/* source directory for the graphic */
-
-#define HGflag_MenuDir 0x00010000
-
/********************************************************/
@@ -304,9 +270,6 @@ extern int UsingDataBase;
#define NUM_CREDIT_SCREENS 2
-extern HUDGRAPHIC Menu[];
-extern HUDGRAPHIC CreditScreen[];
-
typedef enum
{
UNLIT,
@@ -337,6 +300,3 @@ extern volatile char StillFading;
#define GAMEDEF_INCLUDED
#endif
-
-
-
diff --git a/src/avp/hud.c b/src/avp/hud.c
index 6934ec8..cdf35f5 100644
--- a/src/avp/hud.c
+++ b/src/avp/hud.c
@@ -153,7 +153,6 @@ static void DisplayMarinesAmmo(void);
static void DoMotionTracker(void);
static int DoMotionTrackerBlips(void);
-//static void UpdateMarineStatusValues(void);
static void HandleMarineWeapon(void);
static void AimGunSight(int aimingSpeed, TEMPLATE_WEAPON_DATA *twPtr);
@@ -359,7 +358,7 @@ void MaintainHUD(void)
HandleMarineWeapon();
if (CurrentVisionMode==VISION_MODE_NORMAL) DoMotionTracker();
-// UpdateMarineStatusValues();
+
CheckWireFrameMode(0);
//flash health if invulnerable
if((playerStatusPtr->invulnerabilityTimer/12000 %2)==0)
@@ -1039,135 +1038,7 @@ static void DisplayMarinesAmmo(void)
}
}
-#if 0
-static void UpdateMarineStatusValues(void)
-{
- PLAYER_WEAPON_DATA *weaponPtr;
-
- /* access the extra data hanging off the strategy block */
- PLAYER_STATUS *playerStatusPtr= (PLAYER_STATUS *) (Player->ObStrategyBlock->SBdataptr);
- GLOBALASSERT(playerStatusPtr);
-
- {
- /* player's current weapon */
- GLOBALASSERT(playerStatusPtr->SelectedWeaponSlot<MAX_NO_OF_WEAPON_SLOTS);
-
- /* init a pointer to the weapon's data */
- weaponPtr = &(playerStatusPtr->WeaponSlot[playerStatusPtr->SelectedWeaponSlot]);
- }
-
-
- {
- int value=playerStatusPtr->Health>>16; /* stored in 16.16 so shift down */
- ValueOfHUDDigit[MARINE_HUD_HEALTH_UNITS]=value%10;
- value/=10;
- ValueOfHUDDigit[MARINE_HUD_HEALTH_TENS]=value%10;
- value/=10;
- ValueOfHUDDigit[MARINE_HUD_HEALTH_HUNDREDS]=value%10;
- }
- {
- #if PC_E3DEMO
- int value=playerStatusPtr->Energy>>16; /* stored in 16.16 so shift down */
- #else
- extern int FrameRate;
- int value=FrameRate;
- #endif
- ValueOfHUDDigit[MARINE_HUD_ENERGY_UNITS]=value%10;
- value/=10;
- ValueOfHUDDigit[MARINE_HUD_ENERGY_TENS]=value%10;
- value/=10;
- ValueOfHUDDigit[MARINE_HUD_ENERGY_HUNDREDS]=value%10;
- }
- {
- int value=playerStatusPtr->Armour>>16; /* stored in 16.16 so shift down */
- ValueOfHUDDigit[MARINE_HUD_ARMOUR_UNITS]=value%10;
- value/=10;
- ValueOfHUDDigit[MARINE_HUD_ARMOUR_TENS]=value%10;
- value/=10;
- ValueOfHUDDigit[MARINE_HUD_ARMOUR_HUNDREDS]=value%10;
- }
-
- {
- int value=weaponPtr->PrimaryRoundsRemaining>>16;
- /* ammo is in 16.16. we want the integer part, rounded up */
- if ( (weaponPtr->PrimaryRoundsRemaining&0xffff) ) value+=1;
-
- ValueOfHUDDigit[MARINE_HUD_PRIMARY_AMMO_ROUNDS_UNITS]=value%10;
- value/=10;
- ValueOfHUDDigit[MARINE_HUD_PRIMARY_AMMO_ROUNDS_TENS]=value%10;
- value/=10;
- ValueOfHUDDigit[MARINE_HUD_PRIMARY_AMMO_ROUNDS_HUNDREDS]=value%10;
- }
- {
- int value=weaponPtr->PrimaryMagazinesRemaining;
- ValueOfHUDDigit[MARINE_HUD_PRIMARY_AMMO_MAGAZINES_UNITS]=value%10;
- value/=10;
- ValueOfHUDDigit[MARINE_HUD_PRIMARY_AMMO_MAGAZINES_TENS]=value%10;
- }
-
- /* KJL 14:54:39 03/26/97 - secondary ammo */
- if ( (weaponPtr->WeaponIDNumber == WEAPON_PULSERIFLE)
- ||(weaponPtr->WeaponIDNumber == WEAPON_MYSTERYGUN) )
- {
- int value=weaponPtr->SecondaryRoundsRemaining>>16;
- /* ammo is in 16.16. we want the integer part, rounded up */
- if ( (weaponPtr->SecondaryRoundsRemaining&0xffff) ) value+=1;
-
- ValueOfHUDDigit[MARINE_HUD_SECONDARY_AMMO_ROUNDS_UNITS]=value%10;
- value/=10;
- ValueOfHUDDigit[MARINE_HUD_SECONDARY_AMMO_ROUNDS_TENS]=value%10;
- value/=10;
- ValueOfHUDDigit[MARINE_HUD_SECONDARY_AMMO_ROUNDS_HUNDREDS]=value%10;
- value=weaponPtr->SecondaryMagazinesRemaining;
- ValueOfHUDDigit[MARINE_HUD_SECONDARY_AMMO_MAGAZINES_UNITS]=value%10;
- value/=10;
- ValueOfHUDDigit[MARINE_HUD_SECONDARY_AMMO_MAGAZINES_TENS]=value%10;
-
- BLTMarineNumericsToHUD(MARINE_HUD_SECONDARY_AMMO_MAGAZINES_TENS);
- }
- else if (weaponPtr->WeaponIDNumber == WEAPON_GRENADELAUNCHER)
- {
- /* KJL 11:46:57 04/09/97 - use to display your ammo type */
- int value;
- switch(GrenadeLauncherData.SelectedAmmo)
- {
- case AMMO_GRENADE:
- {
- value=1;
- break;
- }
- case AMMO_FLARE_GRENADE:
- {
- value=2;
- break;
- }
- case AMMO_FRAGMENTATION_GRENADE:
- {
- value=3;
- break;
- }
- case AMMO_PROXIMITY_GRENADE:
- {
- value=4;
- break;
- }
- default:
- {
- LOCALASSERT(0);
- break;
- }
- }
- ValueOfHUDDigit[MARINE_HUD_SECONDARY_AMMO_ROUNDS_UNITS]=value;
- BLTMarineNumericsToHUD(MARINE_HUD_SECONDARY_AMMO_ROUNDS_UNITS);
- }
- else
- {
- BLTMarineNumericsToHUD(MARINE_HUD_PRIMARY_AMMO_MAGAZINES_TENS);
- }
-
-}
-#endif
static void HandleMarineWeapon(void)
{
PLAYER_WEAPON_DATA *weaponPtr;
diff --git a/src/avp/huddefs.h b/src/avp/huddefs.h
index bd28f2e..c1e81ee 100644
--- a/src/avp/huddefs.h
+++ b/src/avp/huddefs.h
@@ -164,8 +164,7 @@ extern void PlatformSpecificInitAlienHUD(void);
******************REH*/
extern void PlatformSpecificExitingHUD(void);
/*KJL******************************************************************************************
-* This is for the PSX (& possibly Saturn). Use this to pass your list of graphics to be drawn *
-* to your GPU. *
+* Use this to pass your list of graphics to be drawn to your GPU. *
******************************************************************************************KJL*/
extern void PlatformSpecificEnteringHUD(void);
diff --git a/src/avp/maps.c b/src/avp/maps.c
deleted file mode 100644
index 747272f..0000000
--- a/src/avp/maps.c
+++ /dev/null
@@ -1,78 +0,0 @@
-/*
- this now contains only the map processing
- functions for the PC and saturn - compiled in maos
- have been moved to comp_map
-*/
-#include "3dc.h"
-#include "module.h"
-#include "inline.h"
-
-#include "stratdef.h"
-#include "gamedef.h"
-
-#define UseLocalAssert Yes
-
-#include "ourasert.h"
-
-
-/************ GLOBALS **********/
-
-
-DISPLAYBLOCK *Player;
-
-
-/***************************************************************/
-
- /* MAP TYPE PROCESSING FUNCTIONS*/
-
-/**************************************************************/
-/*
- The functions require a pointer to a display block. It uses "ObType"
- in the block to select the function.
-*/
-
-static void Process_Default_MapType(DISPLAYBLOCK *dblockptr);
-static void Process_Player_MapType(DISPLAYBLOCK *dblockptr);
-static void Process_PlayerShipCamera_MapType(DISPLAYBLOCK *dblockptr);
-static void Process_Sprite_MapType(DISPLAYBLOCK *dblockptr);
-static void Process_Term_MapType(DISPLAYBLOCK *dblockptr);
-
-
-void (*MapTypeFunctions[])(DISPLAYBLOCK *dblockptr) =
-{
- Process_Default_MapType,
- Process_Player_MapType,
- Process_PlayerShipCamera_MapType, /* Player ship camera */
- Process_Sprite_MapType,
- Process_Term_MapType
-};
-
-
-static void Process_Default_MapType(DISPLAYBLOCK *dptr)
-{
- dptr->ObLightType = LightType_PerVertex;
- dptr->ObFlags |= ObFlag_MultLSrc;
-}
-
-
-static void Process_Player_MapType(DISPLAYBLOCK *dptr)
-{
- Player = dptr;
-}
-
-
-static void Process_PlayerShipCamera_MapType(DISPLAYBLOCK *dptr)
-{
-}
-
-
-
-static void Process_Sprite_MapType(DISPLAYBLOCK *dblockptr)
-{
-}
-
-
-static void Process_Term_MapType(DISPLAYBLOCK *dptr)
-{}
-
-
diff --git a/src/avp/pfarlocs.c b/src/avp/pfarlocs.c
index 203c23c..3ae0195 100644
--- a/src/avp/pfarlocs.c
+++ b/src/avp/pfarlocs.c
@@ -21,10 +21,6 @@
#define UseLocalAssert Yes
#include "ourasert.h"
-#if PSX
-#include "psx_cdf.h"
-#endif
-
/* prototypes for this file */
//static void BuildFM_EntryPoints(MODULE *thisModule);
//static void BuildFM_ASingleEP(MODULE *thisModule, MODULE *targetModule);
@@ -41,13 +37,8 @@ extern int ModuleArraySize;
/* prototypes for external functions */
int SetupPolygonAccessFromShapeIndex(int shapeIndex);
int SetupPointAccessFromShapeIndex(int shapeIndex);
-#if PSX
- SVECTOR* AccessNextPoint(void);
- SVECTOR* AccessPointFromIndex(int index);
-#else
- VECTORCH* AccessNextPoint(void);
- VECTORCH* AccessPointFromIndex(int index);
-#endif
+VECTORCH* AccessNextPoint(void);
+VECTORCH* AccessPointFromIndex(int index);
int *GetPolygonVertexIndices(void);
/* globals for this file */
@@ -166,12 +157,6 @@ void BuildFarModuleLocs(void)
LOCALASSERT(ThisModuleIndex >= 0);
LOCALASSERT(ThisModuleIndex < ModuleArraySize);
- #if PSX
- #ifndef CDEMUL
- pollhost();
- #endif
- #endif
-
#if logFarLocData
fprintf(logfile, "********************************* \n");
fprintf(logfile, "Module Index: %d %s\n", ThisModuleIndex,thisModule->name);
@@ -216,12 +201,6 @@ void BuildFarModuleLocs(void)
fprintf(logfile, "Module Z range: %d %d \n \n", thisModule->m_minz, thisModule->m_maxz);
#endif
- #if PSX
- #ifndef CDEMUL
- pollhost();
- #endif
- #endif
-
/* check for entry points into this module if there aren't any,
don't bother with auxilary locations */
@@ -1008,13 +987,8 @@ static int GetModulePointBox(MODULE *thisModule, EPBBEXTENTS *extents)
pointCounter = SetupPointAccessFromShapeIndex(thisModule->m_mapptr->MapShape);
while(pointCounter>0)
{
- #if PSX
- SVECTOR* thisPt = AccessNextPoint();
- VECTORCH thisWorldPoint;
- #else
- VECTORCH* thisPt = AccessNextPoint();
- VECTORCH thisWorldPoint;
- #endif
+ VECTORCH* thisPt = AccessNextPoint();
+ VECTORCH thisWorldPoint;
thisWorldPoint.vx = thisPt->vx + thisModule->m_world.vx;
thisWorldPoint.vy = thisPt->vy + thisModule->m_world.vy;
@@ -1279,10 +1253,6 @@ static void BuildFM_AuxilaryLocs(MODULE *thisModule)
the location iiiiis inside the shape): if there is no up &
down polygon, the location is invalidated, and an error code
returned (either no up poly, no down poly, no up-or-down poly)
-
- NB PSX!!!: uses kevin's shape access functions in platsup.c
- I have added a new short one for Win95 - PSX needs it's own
- version.
----------------------------------------------------------------*/
static void GetFarLocHeight(FARVALIDATEDLOCATION *location, MODULE *thisModule)
{
diff --git a/src/avp/pvisible.c b/src/avp/pvisible.c
index bcb4dd8..ce1d10d 100644
--- a/src/avp/pvisible.c
+++ b/src/avp/pvisible.c
@@ -475,14 +475,14 @@ void DoObjectVisibility(STRATEGYBLOCK *sbPtr)
}
case(I_BehaviourPlatform):
{
- PLATFORMLIFT_BEHAVIOUR_BLOCK *platformliftdata = (PLATFORMLIFT_BEHAVIOUR_BLOCK *)sbPtr->SBdataptr;
- //don't make platform lift far if it is currently moving
- //(otherwise the lift won't be able to move)
- if(platformliftdata->state!=PLBS_GoingUp &&
- platformliftdata->state!=PLBS_GoingDown)
- {
- MakeObjectFar(sbPtr);
- }
+ PLATFORMLIFT_BEHAVIOUR_BLOCK *platformliftdata = (PLATFORMLIFT_BEHAVIOUR_BLOCK *)sbPtr->SBdataptr;
+ //don't make platform lift far if it is currently moving
+ //(otherwise the lift won't be able to move)
+ if(platformliftdata->state!=PLBS_GoingUp &&
+ platformliftdata->state!=PLBS_GoingDown)
+ {
+ MakeObjectFar(sbPtr);
+ }
break;
}
case(I_BehaviourBinarySwitch):
@@ -539,11 +539,7 @@ void DoObjectVisibility(STRATEGYBLOCK *sbPtr)
}
case(I_BehaviourNetGhost):
{
- #if PSX
- GLOBALASSERT(1==2);
- #else
- MakeGhostFar(sbPtr);
- #endif
+ MakeGhostFar(sbPtr);
break;
}
case(I_BehaviourTrackObject):
@@ -1092,8 +1088,7 @@ void InitInanimateObject(void* bhdata, STRATEGYBLOCK *sbPtr)
/* set the default inanimate object dynamics template: Inanimate for single player,
and Static for multiplayer
NB some objects are always static, and initialised using
- the static dynamics template directly
- NB2 PSX: all objects are static */
+ the static dynamics template directly */
#if SupportWindows95
// if(AvP.Network==I_No_Network) inanimateDynamicsInitialiser = DYNAMICS_TEMPLATE_INANIMATE;
// else inanimateDynamicsInitialiser = DYNAMICS_TEMPLATE_STATIC;
diff --git a/src/avp/triggers.c b/src/avp/triggers.c
index df68ab9..d516868 100644
--- a/src/avp/triggers.c
+++ b/src/avp/triggers.c
@@ -111,28 +111,8 @@ void OperateObjectInLineOfSight(void)
}
case I_BehaviourDatabase:
{
- #if PC_E3DEMO||PSX_DEMO
- /* KJL 10:56:39 05/28/97 - E3DEMO change */
- /* KJL 10:55:44 05/28/97 - display 'Access Denied' message */
- NewOnScreenMessage(GetTextString(TEXTSTRING_DB_ACCESSDENIED));
- #else
AvP.GameMode = I_GM_Menus;
-
- #if PSX
- {
- extern int Global_Database_Num;
- Global_Database_Num=((DATABASE_BLOCK *)nearestObjectPtr->ObStrategyBlock->SBdataptr)->num;
- }
- #else
- AvP.DatabaseAccessNum=((DATABASE_BLOCK *)nearestObjectPtr->ObStrategyBlock->SBdataptr)->num;
- #endif
-
-
- /* KJL 16:43:01 03/19/97 - CHANGE ME! Need to pass database number */
- // RJHG - would be ((*DATABASEBLOCK)nearestObjectPtr->ObStrategyBlock->SBDataPtr)->num
- // CDF - I think it would be ((DATABASE_BLOCK *)nearestObjectPtr->ObStrategyBlock->SBdataptr)->num
- #endif
-
+ AvP.DatabaseAccessNum=((DATABASE_BLOCK *)nearestObjectPtr->ObStrategyBlock->SBdataptr)->num;
break;
}
default:
diff --git a/src/avp/win95/ddplat.cpp b/src/avp/win95/ddplat.cpp
index 1a12b91..7a7901a 100644
--- a/src/avp/win95/ddplat.cpp
+++ b/src/avp/win95/ddplat.cpp
@@ -1131,83 +1131,6 @@ void RestoreAllDDGraphics(void)
}
-void ReleaseHUDGraphic(HUDGRAPHIC* hgptr)
-{
- GLOBALASSERT(hgptr);
- GLOBALASSERT(hgptr->data);
- ReleaseDDSurface((void*)(*(int*)hgptr->data));
-}
-
-
-
-/*
- Windows externs. See win_func
-*/
-
-
-void BLTGraphicToScreen(HUDGRAPHIC* hgptr)
-{
- /*
- sets up the drawing of general hud graphics. Bltted
- to full screen if there is no width and heiht information in
- the DD HUDGRAPHIC
- */
-
- RECT destRect;
-
- GLOBALASSERT(hgptr != NULL);
-
- GLOBALASSERT(1 > 0);
-
-// HRESULT ddrval;
-
- LPDIRECTDRAWSURFACE wdds = *((LPDIRECTDRAWSURFACE*)hgptr->data);
-
- GLOBALASSERT(hgptr->srcRect->top < hgptr->srcRect->bottom);
- GLOBALASSERT(hgptr->srcRect->left < hgptr->srcRect->right);
-
-#if 0
- textprint("%d TOP %d BOTTOM\n", hgptr->srcRect->top , hgptr->srcRect->bottom);
- textprint("%d LEFT %d RIGHT\n", hgptr->srcRect->left , hgptr->srcRect->right);
-
- textprint("/n%d TOP %d BOTTOM\n", screenRect.top , screenRect.bottom);
- textprint("%d LEFT %d RIGHT\n", screenRect.left , screenRect.right);
-
- WaitForReturn();
-#endif
-
-
- if((hgptr->width == 0) || (hgptr->height == 0))
- {
-// ddrval = lpDDSBack->Blt(NULL, wdds, hgptr->srcRect, DDBLT_WAIT, NULL);
- fprintf(stderr, "BLTGraphicToScreen: w = %d, h = %d\n", hgptr->width, hgptr->height);
- }
- else
- {
- /* fill in the structure for the dest rect*/
-
- destRect.top = hgptr->ydest;
- destRect.bottom = hgptr->ydest + hgptr->height;
-
- destRect.left = hgptr->xdest;
- destRect.right = hgptr->xdest + hgptr->width;
-/*
- ddrval = lpDDSBack->Blt(&destRect, wdds, hgptr->srcRect, DDBLT_WAIT, NULL);
-*/
- fprintf(stderr, "BLTGraphicToScreen: w = %d, h = %d\n", hgptr->width, hgptr->height);
-
- }
-/*
- if(ddrval != DD_OK)
- {
- ReleaseDirect3D();
- exit(0x666009);
- }
-*/
-}
-
-
-
/************************** FONTS *************************/
/**********************************************************/
/**********************************************************/
diff --git a/src/avp/win95/kzsort.c b/src/avp/win95/kzsort.c
index 848bc5a..39e5caf 100644
--- a/src/avp/win95/kzsort.c
+++ b/src/avp/win95/kzsort.c
@@ -974,14 +974,6 @@ void KShapeItemsInstr(SHAPEINSTR *shapeinstrptr)
if(pheaderPtr->PolyItemType == I_3dTexturedPolygon)
pheaderPtr->PolyItemType = I_2dTexturedPolygon;
- /* KJL 12:57:43 05/29/97 - E3DEMO hack to draw everything in 3d */
- #if PC_E3DEMO
- pheaderPtr->PolyFlags &= ~iflag_tx2dor3d;
- if(pheaderPtr->PolyItemType == I_Gouraud2dTexturedPolygon)
- pheaderPtr->PolyItemType = I_Gouraud3dTexturedPolygon;
- #endif
-
-
if(ItemOCSBlock.ocs_clipstate == ocs_cs_totally_on)
{
CreateItemPtsArray[*shapeitemptr](shapeitemptr, &PointsArray[0]);
diff --git a/src/avp/win95/system.h b/src/avp/win95/system.h
index c1c262e..eb36609 100644
--- a/src/avp/win95/system.h
+++ b/src/avp/win95/system.h
@@ -32,8 +32,6 @@ extern "C" {
#define SuppressWarnings Yes
#define SupportWindows95 Yes
-#define Saturn No
-#define PSX No
#define platform_pc Yes
#define InterfaceEngine No
diff --git a/src/include/mem3dc.h b/src/include/mem3dc.h
index dbc9089..4bc4450 100644
--- a/src/include/mem3dc.h
+++ b/src/include/mem3dc.h
@@ -12,10 +12,6 @@
#include <stddef.h>
/* defines */
-#if Saturn
-#define DBGMALLOC 1
-#endif
-
#if SupportWindows95
#if 1
#define DBGMALLOC 0
@@ -47,7 +43,7 @@ a separate copy of the string for each malloc - just store the
pointer.
So, on PC this reduces the data size for the malloc records from 1.04Mb to 320K ! */
-#if SupportWindows95 || PSX
+#if SupportWindows95
#define COPY_FILENAME 0 /* new behavior */
#else
#define COPY_FILENAME 1 /* previous behavior */
diff --git a/src/include/prototyp.h b/src/include/prototyp.h
index 265960b..5a84c89 100644
--- a/src/include/prototyp.h
+++ b/src/include/prototyp.h
@@ -2311,212 +2311,8 @@ void UpdateParallelStrategy(void);
unsigned char* AllocateScreenBuffer(int sbuffersize);
-
-#if 0
-
-#if 0
-void *AllocateMem(size_t __size);
-void DeallocateMem(void *__ptr);
-#endif
-
-#if PSX
- #ifdef DBGMALLOC
- extern void *record_malloc(long size, char string[], unsigned long lineno);
- extern void record_free(void *ptr,char string[], unsigned long lineno);
- #define AllocateMem(x) record_malloc(x,__FILE__, __LINE__)
- #define DeallocateMem(x) record_free(x,__FILE__, __LINE__)
- #else
- void *AllocateMem(size_t __size);
- void DeallocateMem(void *__ptr);
- #endif
-#else
-void *AllocateMem(size_t __size);
-void DeallocateMem(void *__ptr);
-#endif
-
-#endif
-
-
-void ScanDraw_Item_Polygon_VideoModeType_8(int *itemptr);
-void ScanDraw_Item_Polygon_VideoModeType_15(int *itemptr);
-void ScanDraw_Item_Polygon_VideoModeType_24(int *itemptr);
-void ScanDraw_Item_Polygon_VideoModeType_8T(int *itemptr);
-
-#if (ZBufferTest || SupportZBuffering)
-void ScanDraw_Item_Polygon_ZBuffer_VideoModeType_8(int *itemptr);
-void ScanDraw_Item_Polygon_ZBuffer_VideoModeType_15(int *itemptr);
-void ScanDraw_Item_Polygon_ZBuffer_VideoModeType_24(int *itemptr);
-void ScanDraw_Item_Polygon_ZBuffer_VideoModeType_8T(int *itemptr);
-#endif
-
-void ScanDraw_Item_GouraudPolygon_VideoModeType_8(int *itemptr);
-void ScanDraw_Item_GouraudPolygon_VideoModeType_15(int *itemptr);
-void ScanDraw_Item_GouraudPolygon_VideoModeType_24(int *itemptr);
-void ScanDraw_Item_GouraudPolygon_VideoModeType_8T(int *itemptr);
-
-void ScanDraw_Item_GouraudPolygon_HPV_VideoModeType_15(int *itemptr);
-void ScanDraw_Item_GouraudPolygon_HPV_VideoModeType_24(int *itemptr);
-void ScanDraw_Item_GouraudPolygon_HPV_VideoModeType_8T(int *itemptr);
-
-#if ZBufferTest
-void ScanDraw_Item_GouraudPolygon_ZBuffer_VideoModeType_8(int *itemptr);
-void ScanDraw_Item_GouraudPolygon_ZBuffer_VideoModeType_15(int *itemptr);
-void ScanDraw_Item_GouraudPolygon_ZBuffer_VideoModeType_24(int *itemptr);
-void ScanDraw_Item_GouraudPolygon_ZBuffer_VideoModeType_8T(int *itemptr);
-#endif
-
-#if SupportZBuffering
-void ScanDraw_ZB_Item_GouraudPolygon_VideoModeType_8(int *itemptr);
-void ScanDraw_ZB_Item_GouraudPolygon_VideoModeType_15(int *itemptr);
-void ScanDraw_ZB_Item_GouraudPolygon_VideoModeType_24(int *itemptr);
-void ScanDraw_ZB_Item_GouraudPolygon_VideoModeType_8T(int *itemptr);
-#endif
-
-void ScanDraw_Item_2dTexturePolygon_VideoModeType_8(int *itemptr);
-void ScanDraw_Item_2dTexturePolygon_VideoModeType_15(int *itemptr);
-void ScanDraw_Item_2dTexturePolygon_VideoModeType_24(int *itemptr);
-void ScanDraw_Item_2dTexturePolygon_VideoModeType_8T(int *itemptr);
-
-#if SupportZBuffering
-void ScanDraw_ZB_Item_2dTexturePolygon_VideoModeType_8(int *itemptr);
-void ScanDraw_ZB_Item_2dTexturePolygon_VideoModeType_15(int *itemptr);
-void ScanDraw_ZB_Item_2dTexturePolygon_VideoModeType_24(int *itemptr);
-void ScanDraw_ZB_Item_2dTexturePolygon_VideoModeType_8T(int *itemptr);
-#endif
-
-void ScanDraw_Item_Gouraud2dTexturePolygon_VideoModeType_8(int *itemptr);
-void ScanDraw_Item_Gouraud2dTexturePolygon_VideoModeType_15(int *itemptr);
-void ScanDraw_Item_Gouraud2dTexturePolygon_VideoModeType_24(int *itemptr);
-void ScanDraw_Item_Gouraud2dTexturePolygon_VideoModeType_8T(int *itemptr);
-
-void ScanDraw_Item_ZB_Gouraud2dTexturePolygon_VideoModeType_8(int *itemptr);
-void ScanDraw_Item_ZB_Gouraud2dTexturePolygon_VideoModeType_15(int *itemptr);
-void ScanDraw_Item_ZB_Gouraud2dTexturePolygon_VideoModeType_24(int *itemptr);
-void ScanDraw_Item_ZB_Gouraud2dTexturePolygon_VideoModeType_8T(int *itemptr);
-
-
-#if support3dtextures
-void ScanDraw_Item_3dTexturePolygon_VideoModeType_8(int *itemptr);
-void ScanDraw_Item_3dTexturePolygon_VideoModeType_15(int *itemptr);
-void ScanDraw_Item_3dTexturePolygon_VideoModeType_24(int *itemptr);
-void ScanDraw_Item_3dTexturePolygon_VideoModeType_8T(int *itemptr);
-#endif
-
-#if SupportGouraud3dTextures
-
-void ScanDraw_Item_Gouraud3dTexturePolygon_VideoModeType_8(int *itemptr);
-void ScanDraw_Item_Gouraud3dTexturePolygon_VideoModeType_15(int *itemptr);
-void ScanDraw_Item_Gouraud3dTexturePolygon_VideoModeType_24(int *itemptr);
-void ScanDraw_Item_Gouraud3dTexturePolygon_VideoModeType_8T(int *itemptr);
-
-void ScanDraw_Item_Gouraud3dTexturePolygon_Linear_VideoModeType_8(int *itemptr);
-void ScanDraw_Item_Gouraud3dTexturePolygon_Linear_VideoModeType_15(int *itemptr);
-void ScanDraw_Item_Gouraud3dTexturePolygon_Linear_VideoModeType_24(int *itemptr);
-void ScanDraw_Item_Gouraud3dTexturePolygon_Linear_VideoModeType_8T(int *itemptr);
-
-void ScanDraw_Item_Gouraud3dTexturePolygon_Linear_S_VideoModeType_8(int *itemptr);
-void ScanDraw_Item_Gouraud3dTexturePolygon_Linear_S_VideoModeType_15(int *itemptr);
-void ScanDraw_Item_Gouraud3dTexturePolygon_Linear_S_VideoModeType_24(int *itemptr);
-void ScanDraw_Item_Gouraud3dTexturePolygon_Linear_S_VideoModeType_8T(int *itemptr);
-
-#if SupportZBuffering
-
-void ScanDraw_Item_ZB_Gouraud3dTexturePolygon_VideoModeType_8(int *itemptr);
-void ScanDraw_Item_ZB_Gouraud3dTexturePolygon_VideoModeType_15(int *itemptr);
-void ScanDraw_Item_ZB_Gouraud3dTexturePolygon_VideoModeType_24(int *itemptr);
-void ScanDraw_Item_ZB_Gouraud3dTexturePolygon_VideoModeType_8T(int *itemptr);
-
-void ScanDraw_Item_ZB_Gouraud3dTexturePolygon_Linear_VideoModeType_8(int *itemptr);
-void ScanDraw_Item_ZB_Gouraud3dTexturePolygon_Linear_VideoModeType_15(int *itemptr);
-void ScanDraw_Item_ZB_Gouraud3dTexturePolygon_Linear_VideoModeType_24(int *itemptr);
-void ScanDraw_Item_ZB_Gouraud3dTexturePolygon_Linear_VideoModeType_8T(int *itemptr);
-
-void ScanDraw_Item_ZB_Gouraud3dTexturePolygon_Linear_S_VideoModeType_8(int *itemptr);
-void ScanDraw_Item_ZB_Gouraud3dTexturePolygon_Linear_S_VideoModeType_15(int *itemptr);
-void ScanDraw_Item_ZB_Gouraud3dTexturePolygon_Linear_S_VideoModeType_24(int *itemptr);
-void ScanDraw_Item_ZB_Gouraud3dTexturePolygon_Linear_S_VideoModeType_8T(int *itemptr);
-
-#endif /* SupportZBuffering */
-
-#endif /* SupportGouraud3dTextures */
-
-#if support3dtextures
-
-#if SupportZBuffering
-void ScanDraw_Item_ZB_3dTexturePolygon_VideoModeType_8(int *itemptr);
-void ScanDraw_Item_ZB_3dTexturePolygon_VideoModeType_15(int *itemptr);
-void ScanDraw_Item_ZB_3dTexturePolygon_VideoModeType_24(int *itemptr);
-void ScanDraw_Item_ZB_3dTexturePolygon_VideoModeType_8T(int *itemptr);
-#endif
-
-void ScanDraw_Item_3dTexturePolygon_QuadI_VideoModeType_8(int *itemptr);
-void ScanDraw_Item_3dTexturePolygon_QuadI_VideoModeType_15(int *itemptr);
-void ScanDraw_Item_3dTexturePolygon_QuadI_VideoModeType_24(int *itemptr);
-void ScanDraw_Item_3dTexturePolygon_QuadI_VideoModeType_8T(int *itemptr);
-
-#if SupportZBuffering
-void ScanDraw_ZB_Item_3dTexturePolygon_QuadI_VideoModeType_8(int *itemptr);
-void ScanDraw_ZB_Item_3dTexturePolygon_QuadI_VideoModeType_15(int *itemptr);
-void ScanDraw_ZB_Item_3dTexturePolygon_QuadI_VideoModeType_24(int *itemptr);
-void ScanDraw_ZB_Item_3dTexturePolygon_QuadI_VideoModeType_8T(int *itemptr);
-#endif
-
-void ScanDraw_Item_3dTexturePolygon_Linear_VideoModeType_8(int *itemptr);
-void ScanDraw_Item_3dTexturePolygon_Linear_VideoModeType_15(int *itemptr);
-void ScanDraw_Item_3dTexturePolygon_Linear_VideoModeType_24(int *itemptr);
-void ScanDraw_Item_3dTexturePolygon_Linear_VideoModeType_8T(int *itemptr);
-
-#if SupportZBuffering
-void ScanDraw_Item_ZB_3dTexturePolygon_Linear_VideoModeType_8(int *itemptr);
-void ScanDraw_Item_ZB_3dTexturePolygon_Linear_VideoModeType_15(int *itemptr);
-void ScanDraw_Item_ZB_3dTexturePolygon_Linear_VideoModeType_24(int *itemptr);
-void ScanDraw_Item_ZB_3dTexturePolygon_Linear_VideoModeType_8T(int *itemptr);
-#endif
-
-void ScanDraw_Item_3dTexturePolygon_Linear_S_VideoModeType_8(int *itemptr);
-void ScanDraw_Item_3dTexturePolygon_Linear_S_VideoModeType_15(int *itemptr);
-void ScanDraw_Item_3dTexturePolygon_Linear_S_VideoModeType_24(int *itemptr);
-void ScanDraw_Item_3dTexturePolygon_Linear_S_VideoModeType_8T(int *itemptr);
-
-#if SupportZBuffering
-void ScanDraw_Item_ZB_3dTexturePolygon_Linear_S_VideoModeType_8(int *itemptr);
-void ScanDraw_Item_ZB_3dTexturePolygon_Linear_S_VideoModeType_15(int *itemptr);
-void ScanDraw_Item_ZB_3dTexturePolygon_Linear_S_VideoModeType_24(int *itemptr);
-void ScanDraw_Item_ZB_3dTexturePolygon_Linear_S_VideoModeType_8T(int *itemptr);
-#endif
-
-#endif /* support3dtextures */
-
-void ScanDraw_Item_Polyline_VideoModeType_8(int *itemptr);
-void ScanDraw_Item_Polyline_VideoModeType_15(int *itemptr);
-void ScanDraw_Item_Polyline_VideoModeType_24(int *itemptr);
-void ScanDraw_Item_Polyline_VideoModeType_8T(int *itemptr);
-
-void ScanDraw_Item_FilledPolyline_VideoModeType_8(int *itemptr);
-void ScanDraw_Item_FilledPolyline_VideoModeType_15(int *itemptr);
-void ScanDraw_Item_FilledPolyline_VideoModeType_24(int *itemptr);
-void ScanDraw_Item_FilledPolyline_VideoModeType_8T(int *itemptr);
-
-void ScanDraw_Item_Wireframe_VideoModeType_8(int *itemptr);
-void ScanDraw_Item_Wireframe_VideoModeType_15(int *itemptr);
-void ScanDraw_Item_Wireframe_VideoModeType_24(int *itemptr);
-void ScanDraw_Item_Wireframe_VideoModeType_8T(int *itemptr);
-
-#if 0
-void ScanDraw_Item_HUDPolyline_VideoModeType_8(int *itemptr);
-void ScanDraw_Item_HUDPolyline_VideoModeType_15(int *itemptr);
-void ScanDraw_Item_HUDPolyline_VideoModeType_24(int *itemptr);
-void ScanDraw_Item_HUDPolyline_VideoModeType_8T(int *itemptr);
-#endif
-
void SetPalette(unsigned char *palette);
-void MakeTextureLightingTable6(void);
-void MakeTextureLightingTable6G(void);
-void MakeTextureLightingTable15(void);
-void MakeTextureLightingTable24(void);
-void MakeTextureLightingTable8T(void);
-
void CreatePaletteRemapTable(unsigned char *palette);
unsigned char GetRemappedPaletteColour(int r, int g, int b, int bitsize);
@@ -2574,7 +2370,6 @@ TEXTURE* LoadBMP(char *fname, IMAGEHEADER *iheader);
TEXTURE* LoadPGM(char *fname, IMAGEHEADER *iheader);
int LoadPGMPalette(char *fname, unsigned char *palette);
int LoadPGMPaletteLightingTable(char *filename, unsigned char *palette);
-void MakeTextureLightingTableRaw256(unsigned char *palette);
void Create_MIP_Map(IMAGEHEADER *iheader);
@@ -2605,32 +2400,6 @@ typedef struct mousedata {
void ReadKeyboard(void);
-#if 0
-void ReadEmulatedSaturnControlPad(void);
-unsigned int CheckPad(void);
-void ExaminePad(void);
-/*
- Saturn Control Pad
- See pad.h
- Model S Pad, direct mode
-*/
-#define PAD_DOWN 0x0001
-#define PAD_UP 0x0002
-#define PAD_LEFT 0x0004
-#define PAD_RIGHT 0x0008
-#define PAD_BUTC 0x0010
-#define PAD_BUTB 0x0020
-#define PAD_BUTA 0x0040
-#define PAD_START 0x0080
-#define PAD_BUTZ 0x0100
-#define PAD_BUTY 0x0200
-#define PAD_BUTX 0x0400
-#define PAD_MODE 0x0800
-#define PAD_R 0x0800
-#define PAD_L 0x1000
-#endif
-
-
void WaitForReturn(void);
void CursorHome(void);
diff --git a/src/include/shape.h b/src/include/shape.h
index 3f3057b..5ef5c10 100644
--- a/src/include/shape.h
+++ b/src/include/shape.h
@@ -527,10 +527,6 @@ typedef struct merged_poly
#else
- #if Saturn
- #define iflag_sattexture 0x00000080 /* Outcode if outside frame buffer or behind z plane, else just draw */
- #endif
-
#if platform_pc
#define iflag_zbuffer_w 0x00000080 /* Z-Buffer, Write-Only */
#endif
@@ -578,11 +574,6 @@ typedef struct merged_poly
#define iflag_sortfarz 0x04000000 /* Use maxz for depth value */
-#define iflag_bufferxy 0x08000000 /* Internal - Saturn Only
- - for xy clamped item */
-
-#define iflag_clampz 0x10000000 /* Internal - Saturn Only
- - for z clamped item */
#define iflag_light_corona 0x20000000 /* For use by the placed light strategy */
@@ -781,11 +772,7 @@ typedef struct texelgtx3d {
typedef unsigned char TEXTURE;
-#if Saturn
-#define ImageNameSize 16
-#else
#define ImageNameSize 128+1
-#endif
typedef struct imageheader {
diff --git a/src/kshape.c b/src/kshape.c
index dd20815..299b3b8 100644
--- a/src/kshape.c
+++ b/src/kshape.c
@@ -139,8 +139,6 @@ void DrawWaterFallPoly(VECTORCH *v);
* they will end up in high memory on the Saturn. *
************************************************************************************KJL*/
-VECTORCH Global_LightVector={1,};
-
/*
Global variables and arrays
*/
@@ -160,10 +158,6 @@ VECTORCH MorphedPts[maxmorphPts];
#endif /* SupportMorphing */
-#if Saturn
-extern int PolygonSubdivideEntry(POLYHEADER* itemptr);
-#endif
-
static COLOURINTENSITIES ColourIntensityArray[maxrotpts];
diff --git a/src/maths.c b/src/maths.c
index 77e4101..71a1389 100644
--- a/src/maths.c
+++ b/src/maths.c
@@ -333,27 +333,8 @@ int MinInt(int *iarray, int iarraysize)
*/
-void CreateEulerMatrix(e, m1)
-
- EULER *e;
- MATRIXCH *m1;
-
+void CreateEulerMatrix(EULER *e, MATRIXCH *m1)
{
-
-#if 0
-
- SVECTOR eulers;
-
- eulers.vx=(e->EulerX)&4095;
- eulers.vy=(e->EulerY)&4095;
- eulers.vz=(e->EulerZ)&4095;
-
- RotMatrix(&eulers,(MATRIX *)scratchp);
-
- psx2ch((MATRIX *)scratchp,m1);
-
-#else
-
int t, sx, sy, sz, cx, cy, cz;
@@ -428,9 +409,6 @@ void CreateEulerMatrix(e, m1)
/* m33 = cx*cy */
m1->mat33=MUL_FIXED(cx,cy);
-
-#endif
-
}
@@ -513,98 +491,9 @@ void CreateEulerVector(EULER *e, VECTORCH *v)
*/
-void MatrixMultiply(m1, m2, m3)
-
- struct matrixch *m1, *m2, *m3;
-
-{
-
- #if 0
-
- PushMatrix();
-
- ch2psx(m1,(MATRIX *)scratchp);
- ch2psx(m2,(MATRIX *)(scratchp+(sizeof(MATRIX))));
-
- MulMatrix0((MATRIX *)scratchp,(MATRIX *)(scratchp+(sizeof(MATRIX))),(MATRIX *)(scratchp+((sizeof(MATRIX)<<1))));
-
- psx2ch((MATRIX *)(scratchp+((sizeof(MATRIX)<<1))),m3);
-
- PopMatrix();
-
- #else
-
- MATRIXCH TmpMat;
-
-/* m11'' = c1.r1' */
-
- TmpMat.mat11=MUL_FIXED(m1->mat11,m2->mat11);
- TmpMat.mat11+=MUL_FIXED(m1->mat21,m2->mat12);
- TmpMat.mat11+=MUL_FIXED(m1->mat31,m2->mat13);
-
-/* m12'' = c2.r1' */
-
- TmpMat.mat12=MUL_FIXED(m1->mat12,m2->mat11);
- TmpMat.mat12+=MUL_FIXED(m1->mat22,m2->mat12);
- TmpMat.mat12+=MUL_FIXED(m1->mat32,m2->mat13);
-
-/* m13'' = c3.r1' */
-
- TmpMat.mat13=MUL_FIXED(m1->mat13,m2->mat11);
- TmpMat.mat13+=MUL_FIXED(m1->mat23,m2->mat12);
- TmpMat.mat13+=MUL_FIXED(m1->mat33,m2->mat13);
-
-/* m21'' = c1.r2' */
-
- TmpMat.mat21=MUL_FIXED(m1->mat11,m2->mat21);
- TmpMat.mat21+=MUL_FIXED(m1->mat21,m2->mat22);
- TmpMat.mat21+=MUL_FIXED(m1->mat31,m2->mat23);
-
-/* m22'' = c2.r2' */
-
- TmpMat.mat22=MUL_FIXED(m1->mat12,m2->mat21);
- TmpMat.mat22+=MUL_FIXED(m1->mat22,m2->mat22);
- TmpMat.mat22+=MUL_FIXED(m1->mat32,m2->mat23);
-
-/* m23'' = c3.r2' */
-
- TmpMat.mat23=MUL_FIXED(m1->mat13,m2->mat21);
- TmpMat.mat23+=MUL_FIXED(m1->mat23,m2->mat22);
- TmpMat.mat23+=MUL_FIXED(m1->mat33,m2->mat23);
-
-/* m31'' = c1.r3' */
-
- TmpMat.mat31=MUL_FIXED(m1->mat11,m2->mat31);
- TmpMat.mat31+=MUL_FIXED(m1->mat21,m2->mat32);
- TmpMat.mat31+=MUL_FIXED(m1->mat31,m2->mat33);
-
-/* m32'' = c2.r3' */
-
- TmpMat.mat32=MUL_FIXED(m1->mat12,m2->mat31);
- TmpMat.mat32+=MUL_FIXED(m1->mat22,m2->mat32);
- TmpMat.mat32+=MUL_FIXED(m1->mat32,m2->mat33);
-
-/* m33'' = c3.r3' */
-
- TmpMat.mat33=MUL_FIXED(m1->mat13,m2->mat31);
- TmpMat.mat33+=MUL_FIXED(m1->mat23,m2->mat32);
- TmpMat.mat33+=MUL_FIXED(m1->mat33,m2->mat33);
-
-/* Finally, copy TmpMat to m3 */
-
- CopyMatrix(&TmpMat, m3);
-
- #endif
-
-}
-
-
-void PSXAccurateMatrixMultiply(m1, m2, m3)
-
- struct matrixch *m1, *m2, *m3;
+void MatrixMultiply(struct matrixch *m1, struct matrixch *m2, struct matrixch *m3)
{
-
MATRIXCH TmpMat;
/* m11'' = c1.r1' */
@@ -664,22 +553,16 @@ void PSXAccurateMatrixMultiply(m1, m2, m3)
/* Finally, copy TmpMat to m3 */
CopyMatrix(&TmpMat, m3);
-
}
-
-
-
/*
Transpose Matrix
*/
-void TransposeMatrixCH(m1)
-
- MATRIXCH *m1;
+void TransposeMatrixCH(MATRIXCH *m1)
{
@@ -892,11 +775,7 @@ void _RotateVector(VECTORCH *v, MATRIXCH* m)
*/
-void _RotateAndCopyVector(v1, v2, m)
-
- VECTORCH *v1;
- VECTORCH *v2;
- MATRIXCH *m;
+void _RotateAndCopyVector(VECTORCH *v1, VECTORCH *v2, MATRIXCH *m)
{
@@ -916,9 +795,6 @@ void _RotateAndCopyVector(v1, v2, m)
-
-
-
/*
Matrix to Euler Angles
@@ -1240,12 +1116,6 @@ void MatrixToEuler(MATRIXCH *m, EULER *e)
}
-
-#if 1
-
-
-
-
#define j_and_r_change_2 Yes
void MatrixToEuler2(MATRIXCH *m, EULER *e)
@@ -1479,10 +1349,6 @@ void MatrixToEuler2(MATRIXCH *m, EULER *e)
-#endif
-
-
-
/*
Normalise a Matrix
@@ -1749,9 +1615,7 @@ int ArcSin(int s)
*/
-int ArcTan(height_x, width_z)
-
- int height_x,width_z;
+int ArcTan(int height_x, int width_z)
{
@@ -2854,4 +2718,3 @@ void QuatToMat(QUAT *q,MATRIXCH *m)
m->mat33=ONE_FIXED-q_2xx-q_2yy;
}
-
diff --git a/src/mem3dc.c b/src/mem3dc.c
index d0da027..0a3152b 100644
--- a/src/mem3dc.c
+++ b/src/mem3dc.c
@@ -46,13 +46,9 @@
#include "ourasert.h"
-#if PSX || Saturn
- #define MAXMALLOCS 600
-#else
- #define MAXMALLOCS 2500000
- /* assertion fires if max exceeded */
- /* changed to 1000000 by DHM 7/4/98; was 70001 */
-#endif
+#define MAXMALLOCS 2500000
+ /* assertion fires if max exceeded */
+ /* changed to 1000000 by DHM 7/4/98; was 70001 */
#define MALLOC_FILL_VALUE 0x21
#define FREE_FILL_VALUE 0x89
@@ -113,15 +109,7 @@ extern int textprint(const char* string, ...);
extern void ExitSystem(void);
extern void WaitForReturn(void);
-/* textprint on psx impacts frame rate massively if not
-used just for error messages, so it is often turned off.
-Hence the use of textprint2 below */
-
-#if PSX
-#define textprint2 printf
-#else
#define textprint2 textprint
-#endif
/* function declarations */
#if COPY_FILENAME
@@ -173,148 +161,6 @@ void record_free(void *ptr, char const * string, unsigned long lineno)
return;
}
-#if PSX || Saturn
-
-#if COPY_FILENAME
-static int AdjustMallocRecord(unsigned long addr, long size, char string[], unsigned long lineno)
-#else
-static int AdjustMallocRecord(unsigned long addr, long size, char const * string, unsigned long lineno)
-#endif
-
-{
-
- int i=0;
- char *ptr = (char *)addr;
- static int no_record_init = 1;
- MALLOC_RECORD *recordPtr = MallocRecord;
-
- if(no_record_init)
- {
- InitMallocRecords();
- no_record_init = 0;
- }
-
-
- if(size==FREEING_MEMORY) /* must be freeing memory */
- {
- GLOBALASSERT(addr); /* ensure not null addr */
-
- while(i<MAXMALLOCS)
- {
- if(recordPtr->addr==addr)
- {
- TotalMallocNum--;
-
- size = recordPtr->size;
-
- while (size--)
- {
- *ptr++ = FREE_FILL_VALUE;
- }
- #ifdef OVERRUN_SIZE
- {
- char const * overrun_ptr = overrun_code;
- int ov_cnt = OVERRUN_SIZE(recordPtr->size);
- do /* a memcmp - dunno if its supported on all platforms */
- {
- if (!*overrun_ptr) overrun_ptr = overrun_code; /* repeat */
- if (*overrun_ptr++ != *ptr++)
- {
- textprint2("\nOut of Bounds!\n%lu bytes allocated to %p\nat %s, line %lu\n", recordPtr->size,(void *)recordPtr->addr,recordPtr->filename,recordPtr->linenum);
- GLOBALASSERT(!"OUT OF BOUNDS detected in FREE");
- }
- }
- while (--ov_cnt);
- }
- #endif
-
- recordPtr->addr = 0;
- TotalMemAllocated -= recordPtr->size;
- recordPtr->size = 0;
- #if COPY_FILENAME
- recordPtr->filename[0] = 0;
- #else
- recordPtr->filename = "";
- #endif
- recordPtr->linenum = 0;
- break; /* exit while loop */
- }
- i++;
- recordPtr++;
- }
-
- if(i>=MAXMALLOCS)
- {
- textprint2("\n\n\n\nFree Error! %s, line %d\n", string, (int)lineno);
- GLOBALASSERT(0);
- return(0);
- }
-
- }
-
- else /* must be mallocing memory */
- {
- TotalMallocNum++;
- GLOBALASSERT(TotalMallocNum<MAXMALLOCS); /* just increase MAXMALLOCS define above if this fires */
-
-
- // RWH chack to see that this address isn't already in use
- i = 0;
- recordPtr = MallocRecord;
- while(i<MAXMALLOCS)
- {
- if(recordPtr->addr == addr)
- {
- GLOBALASSERT(0);
- }
- i++;
- recordPtr++;
- }
- i = 0;
- recordPtr = MallocRecord;
- while(i<MAXMALLOCS)
- {
- if(recordPtr->addr==0)
- {
- recordPtr->addr = addr;
- recordPtr->size = size;
- TotalMemAllocated += size;
- #if COPY_FILENAME
- strcpy(recordPtr->filename, string);
- #else
- recordPtr->filename = string;
- #endif
- recordPtr->linenum = lineno;
- while (size--)
- {
- *ptr++ = MALLOC_FILL_VALUE;
- }
- #ifdef OVERRUN_SIZE
- {
- char const * overrun_ptr = overrun_code;
- int ov_cnt = OVERRUN_SIZE(recordPtr->size);
- do /* a memcpy */
- {
- if (!*overrun_ptr) overrun_ptr = overrun_code; /* repeat */
- *ptr++ = *overrun_ptr++;
- }
- while (--ov_cnt);
- }
- #endif
- break; /* exit while loop */
- }
- i++;
- recordPtr++;
- }
-
- GLOBALASSERT(i<MAXMALLOCS); /* This should never fire - oh well */
-
- }
-
- return(1);
-
-}
-#else
#if COPY_FILENAME
static int AdjustMallocRecord(unsigned long addr, long size, char string[], unsigned long lineno)
#else
@@ -538,7 +384,7 @@ static int AdjustMallocRecord(unsigned long addr, long size, char const * string
return(1);
}
-#endif
+
void DumpMallocInfo(int type)
{
int i;
@@ -601,59 +447,6 @@ void DumpMallocInfo(int type)
}
#endif
- #if PSX
- long fd;
-
- fd = PCopen(MALLOCDUMPFILE,1,0);
- if(fd<0)
- {
- fd = PCcreat(MALLOCDUMPFILE,0);
- PCclose(fd);
- fd = PCopen(MALLOCDUMPFILE,1,0);
- }
-
- if(fd<0)
- {
- textprint2("\n\n\nfile open error %s", MALLOCDUMPFILE);
- }
- else
- {
- char stringbuf[200];
- sprintf(stringbuf,"\n\n\n\nOUTSTANDING MEMORY ALLOCATIONS\n\n");
- #if APPEND_TO_DUMPFILE
- PClseek(fd,0,2);
- #endif
- PCwrite(fd,stringbuf,strlen(stringbuf));
- for (i=0;i<MAXMALLOCS;i++ )
- {
- if(MallocRecord[i].addr!=0)
- {
- if (!(MallocRecord[i].linenum & CPPGLOBAL))
- {
- sprintf(stringbuf,"\nmalloc: %d bytes,line %d in %s",
- (int)MallocRecord[i].size, (int)MallocRecord[i].linenum, MallocRecord[i].filename);
- }
- else
- {
- sprintf(stringbuf,"\nC++ global construct malloc: %d bytes,line %d in %s",
- (int)MallocRecord[i].size, (int)(MallocRecord[i].linenum &~CPPGLOBAL), MallocRecord[i].filename);
- }
- PCwrite(fd,stringbuf,strlen(stringbuf));
- }
- }
-
- sprintf(stringbuf,"\n\nTotalMemAllocated: %d\nTotalMallocNum: %d\n",
- (int)TotalMemAllocated, (int)TotalMallocNum);
-
- PCwrite(fd,stringbuf,strlen(stringbuf));
-
- PCclose(fd);
-
-
- }
-
- #endif
-
}
}
@@ -735,59 +528,6 @@ void DumpBoundsCheckInfo(int type)
}
#endif
- #if PSX
- long fd;
-
- fd = PCopen(MALLOCDUMPFILE,1,0);
- if(fd<0)
- {
- fd = PCcreat(MALLOCDUMPFILE,0);
- PCclose(fd);
- fd = PCopen(MALLOCDUMPFILE,1,0);
- }
-
- if(fd<0)
- {
- textprint2("\n\n\nfile open error %s", MALLOCDUMPFILE);
- }
- else
- {
- char stringbuf[200];
- sprintf(stringbuf,"\n\n\n\nBOUNDS_CHECK_PROBLEMS\n\n");
- #if APPEND_TO_DUMPFILE
- PClseek(fd,0,2);
- #endif
- PCwrite(fd,stringbuf,strlen(stringbuf));
- for (i=0;i<MAXMALLOCS;i++ )
- {
- if(MallocRecord[i].addr!=0)
- {
- MALLOC_RECORD *recordPtr = &MallocRecord[i];
-
- unsigned char const * overrun_ptr = overrun_code;
- unsigned char const * ptr = (unsigned char const *)recordPtr->addr + recordPtr->size;
- int ov_cnt = OVERRUN_SIZE(recordPtr->size);
- do /* a memcmp - dunno if its supported on all platforms */
- {
- if (!*overrun_ptr) overrun_ptr = overrun_code; /* repeat */
- if (*overrun_ptr++ != *ptr++)
- {
- sprintf(stringbuf,"\nOut of Bounds!\n%lu bytes allocated to %p\nat %s, line %lu\n", recordPtr->size,(void *)recordPtr->addr,recordPtr->filename,recordPtr->linenum);
- PCwrite(fd,stringbuf,strlen(stringbuf));
- break;
- }
- }
- while (--ov_cnt);
- }
- }
-
- PCclose(fd);
-
-
- }
-
- #endif
-
}
#endif
diff --git a/src/win95/ltchunk.hpp b/src/win95/ltchunk.hpp
index 3b7de43..444f0f4 100644
--- a/src/win95/ltchunk.hpp
+++ b/src/win95/ltchunk.hpp
@@ -239,7 +239,6 @@ private:
};
-#define PSXLightMode 0
//details of how light data should be altered for different platforms.
//currently just playstation
class Light_Scale_Chunk : public Chunk
diff --git a/src/win95/plat_shp.c b/src/win95/plat_shp.c
index 8a67984..d8cf69e 100644
--- a/src/win95/plat_shp.c
+++ b/src/win95/plat_shp.c
@@ -248,7 +248,6 @@ int SetupPolygonAccessFromShapeIndex(int shapeIndex)
/*--------------------Patrick 17/12/96----------------------------
I have added some more shape data access functions......
- PSX versions are required.
----------------------------------------------------------------*/
static VECTORCH patPointData;
@@ -353,7 +352,6 @@ int *GetPolygonVertexIndices(void)
/*--------------------Roxby 3/7/97----------------------------
I have added some more shape data access functions......
- taken from PSX versions
----------------------------------------------------------------*/
diff --git a/src/win95/platform.h b/src/win95/platform.h
index 5e6bf93..d49d4f6 100644
--- a/src/win95/platform.h
+++ b/src/win95/platform.h
@@ -16,8 +16,6 @@ extern "C" {
#endif
#define platform_pc Yes
-#define Saturn No
-
/* Types */