diff options
Diffstat (limited to 'src')
| -rw-r--r-- | src/avp/lighting.c | 35 | ||||
| -rw-r--r-- | src/avp/win95/gammacontrol.cpp | 49 | ||||
| -rw-r--r-- | src/main.c | 42 | ||||
| -rw-r--r-- | src/opengl.c | 58 | ||||
| -rw-r--r-- | src/stubs.c | 4 |
5 files changed, 84 insertions, 104 deletions
diff --git a/src/avp/lighting.c b/src/avp/lighting.c index a98ec75..294d88b 100644 --- a/src/avp/lighting.c +++ b/src/avp/lighting.c @@ -47,11 +47,6 @@ void AddLightingEffectToObject(DISPLAYBLOCK *objectPtr, enum LIGHTING_EFFECTS_ID lightPtr->RedScale=255*256; lightPtr->GreenScale=120*256; lightPtr->BlueScale=0; - #if PSX - lightPtr->LightColour.r=255; - lightPtr->LightColour.g=120; - lightPtr->LightColour.b=0; - #endif break; } @@ -69,11 +64,6 @@ void AddLightingEffectToObject(DISPLAYBLOCK *objectPtr, enum LIGHTING_EFFECTS_ID lightPtr->RedScale=255*256; lightPtr->GreenScale=120*256; lightPtr->BlueScale=0; - #if PSX - lightPtr->LightColour.r=255; - lightPtr->LightColour.g=120; - lightPtr->LightColour.b=0; - #endif break; } @@ -99,11 +89,6 @@ void AddLightingEffectToObject(DISPLAYBLOCK *objectPtr, enum LIGHTING_EFFECTS_ID lightPtr->GreenScale=230*256; lightPtr->BlueScale=200*256; #endif - #if PSX - lightPtr->LightColour.r=255; - lightPtr->LightColour.g=192; - lightPtr->LightColour.b=128; - #endif break; } @@ -121,11 +106,6 @@ void AddLightingEffectToObject(DISPLAYBLOCK *objectPtr, enum LIGHTING_EFFECTS_ID lightPtr->RedScale=255*256; lightPtr->GreenScale=32*256; lightPtr->BlueScale=0; - #if PSX - lightPtr->LightColour.r=255; - lightPtr->LightColour.g=32; - lightPtr->LightColour.b=0; - #endif break; } case LFX_ROCKETJET: @@ -142,11 +122,6 @@ void AddLightingEffectToObject(DISPLAYBLOCK *objectPtr, enum LIGHTING_EFFECTS_ID lightPtr->RedScale=255*256; lightPtr->GreenScale=255*256; lightPtr->BlueScale=128*256; - #if PSX - lightPtr->LightColour.r=255; - lightPtr->LightColour.g=255; - lightPtr->LightColour.b=128; - #endif break; } @@ -164,11 +139,6 @@ void AddLightingEffectToObject(DISPLAYBLOCK *objectPtr, enum LIGHTING_EFFECTS_ID lightPtr->RedScale=255*256; lightPtr->GreenScale=200*256; lightPtr->BlueScale=255*256; - #if PSX - lightPtr->LightColour.r=255; - lightPtr->LightColour.g=64; - lightPtr->LightColour.b=255; - #endif break; } @@ -186,11 +156,6 @@ void AddLightingEffectToObject(DISPLAYBLOCK *objectPtr, enum LIGHTING_EFFECTS_ID lightPtr->RedScale=255*256; lightPtr->GreenScale=64*256; lightPtr->BlueScale=255*256; - #if PSX - lightPtr->LightColour.r=64; - lightPtr->LightColour.g=64; - lightPtr->LightColour.b=255; - #endif break; } diff --git a/src/avp/win95/gammacontrol.cpp b/src/avp/win95/gammacontrol.cpp index dad5a99..1a1b1df 100644 --- a/src/avp/win95/gammacontrol.cpp +++ b/src/avp/win95/gammacontrol.cpp @@ -4,10 +4,8 @@ extern "C" #include "3dc.h" #include "module.h" #include "inline.h" -#include "d3dmacs.h" -#include "GammaControl.h" +#include "gammacontrol.h" -extern LPDIRECTDRAWSURFACE lpDDSPrimary; static int ActualGammaSetting; int RequestedGammaSetting; @@ -19,50 +17,9 @@ void InitialiseGammaSettings(int gamma) RequestedGammaSetting = gamma; UpdateGammaSettings(); } -#if 0 -void UpdateGammaSettings(void) -{ - LPDIRECTDRAWGAMMACONTROL handle=NULL; - DDGAMMARAMP gammaValues; - - if (RequestedGammaSetting==ActualGammaSetting) return; - - lpDDSPrimary->QueryInterface(IID_IDirectDrawGammaControl,(LPVOID*)&handle); - if(!handle) - { - return; - } -// handle->GetGammaRamp(0,&gammaValues); - for (int i=0; i<=255; i++) - { - int u = ((i*65536)/255); - int m = MUL_FIXED(u,u); - int l = MUL_FIXED(2*u,ONE_FIXED-u); - int a; - - a = m/256+MUL_FIXED(RequestedGammaSetting,l); - if (a<0) a=0; - if (a>255) a=255; - - gammaValues.red[i]=a*256; - gammaValues.green[i]=a*256; - gammaValues.blue[i]=a*256; - } - - HRESULT result = handle->SetGammaRamp(0,&gammaValues); - - RELEASE(handle); - - ActualGammaSetting=RequestedGammaSetting; - -} -#else void UpdateGammaSettings(void) { - LPDIRECTDRAWGAMMACONTROL handle=NULL; - DDGAMMARAMP gammaValues; - if (RequestedGammaSetting==ActualGammaSetting) return; for (int i=0; i<=255; i++) @@ -76,7 +33,6 @@ void UpdateGammaSettings(void) a = m+MUL_FIXED(RequestedGammaSetting*256,l); - m = MUL_FIXED(a,a); l = MUL_FIXED(2*a,ONE_FIXED-a); @@ -91,6 +47,5 @@ void UpdateGammaSettings(void) ActualGammaSetting=RequestedGammaSetting; } -#endif -};
\ No newline at end of file +}; @@ -20,6 +20,10 @@ #include "avp_userprofile.h" #include "pldnet.h" #include "cdtrackselection.h" +#include "gammacontrol.h" + +#define MyWidth 1024 +#define MyHeight 768 char LevelName[] = {"predbit6\0QuiteALongNameActually"}; /* the real way to load levels */ @@ -51,13 +55,13 @@ int InitialiseWindowsSystem() SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16); SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); - if (SDL_SetVideoMode(640, 480, 0, SDL_OPENGL) == NULL) { + if (SDL_SetVideoMode(MyWidth, MyHeight, 0, SDL_OPENGL) == NULL) { fprintf(stderr, "SDL SetVideoMode failed: %s\n", SDL_GetError()); SDL_Quit(); exit(EXIT_FAILURE); } - glViewport(0, 0, 640, 480); + glViewport(0, 0, MyWidth, MyHeight); glMatrixMode(GL_PROJECTION); glLoadIdentity(); @@ -348,8 +352,9 @@ void InGameFlipBuffers() void ThisFramesRenderingHasBegun() { - fprintf(stderr, "ThisFramesRenderingHasBegun()\n"); +/* fprintf(stderr, "ThisFramesRenderingHasBegun()\n"); */ +/* TODO: this should be in D3D_DrawBackdrop */ #if 1 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); #endif @@ -357,7 +362,11 @@ void ThisFramesRenderingHasBegun() void ThisFramesRenderingHasFinished() { - fprintf(stderr, "ThisFramesRenderingHasFinished()\n"); +/* fprintf(stderr, "ThisFramesRenderingHasFinished()\n"); */ + +/* This is where the queued drawing commands' execution takes place */ + + LightBlockDeallocation(); } int ExitWindowsSystem() @@ -397,6 +406,8 @@ int main(int argc, char *argv[]) InitialiseSystem(); InitialiseRenderer(); + RequestedGammaSetting = 128; + /* InitOptionsMenu(); NOT YET */ // LoadDefaultPrimaryConfigs(); /* load the configs! yes! */ @@ -422,8 +433,11 @@ int main(int argc, char *argv[]) LoadSounds("PLAYER"); AvP.CurrentEnv = AvP.StartingEnv = 0; /* are these even used? */ + + AvP.PlayerType = I_Alien; // SetLevelToLoad(AVP_ENVIRONMENT_INVASION); /* because the menus aren't implemented */ - SetLevelToLoad(AVP_ENVIRONMENT_DERELICT); /* starting marine level */ +// SetLevelToLoad(AVP_ENVIRONMENT_DERELICT); /* starting marine level */ + SetLevelToLoad(AVP_ENVIRONMENT_LEADWORKS_MP); // while(AvP_MainMenus()) { @@ -431,19 +445,21 @@ int main(int argc, char *argv[]) d3d_overlay_ctrl.ctrl = OCCM_NORMAL; /* this was in windows SetGameVideoMode: */ - ScreenDescriptorBlock.SDB_Width = 640; - ScreenDescriptorBlock.SDB_Height = 480; - ScreenDescriptorBlock.SDB_CentreX = 640/2; - ScreenDescriptorBlock.SDB_CentreY = 480/2; - ScreenDescriptorBlock.SDB_ProjX = 640/2; - ScreenDescriptorBlock.SDB_ProjY = 480/2; + ScreenDescriptorBlock.SDB_Width = MyWidth; + ScreenDescriptorBlock.SDB_Height = MyHeight; + ScreenDescriptorBlock.SDB_CentreX = MyWidth/2; + ScreenDescriptorBlock.SDB_CentreY = MyHeight/2; + ScreenDescriptorBlock.SDB_ProjX = MyWidth/2; + ScreenDescriptorBlock.SDB_ProjY = MyHeight/2; ScreenDescriptorBlock.SDB_ClipLeft = 0; - ScreenDescriptorBlock.SDB_ClipRight = 640; + ScreenDescriptorBlock.SDB_ClipRight = MyWidth; ScreenDescriptorBlock.SDB_ClipUp = 0; - ScreenDescriptorBlock.SDB_ClipDown = 480; + ScreenDescriptorBlock.SDB_ClipDown = MyHeight; // GetCorrectDirectDrawObject(); + InitialiseGammaSettings(RequestedGammaSetting); + start_of_loaded_shapes = load_precompiled_shapes(); InitCharacter(); diff --git a/src/opengl.c b/src/opengl.c index ea3855d..f670027 100644 --- a/src/opengl.c +++ b/src/opengl.c @@ -21,6 +21,8 @@ extern IMAGEHEADER ImageHeaderArray[]; extern VIEWDESCRIPTORBLOCK *Global_VDB_Ptr; +extern unsigned char GammaValues[256]; +extern SCREENDESCRIPTORBLOCK ScreenDescriptorBlock; static void *CurrTextureHandle; @@ -72,32 +74,78 @@ switch(RenderPolygon.TranslucencyMode) fprintf(stderr, "RenderPolygon.TranslucencyMode: invalid %d\n", RenderPolygon.TranslucencyMode); } +/* + if (SecondaryColorExt) + glEnable(GL_COLOR_SUM_EXT); +*/ + glBegin(GL_POLYGON); for (i = 0; i < RenderPolygon.NumberOfVertices; i++) { + RENDERVERTEX *vertices = &renderVerticesPtr[i]; GLfloat x, y, z; int x1, y1; - RENDERVERTEX *vertices = &renderVerticesPtr[i]; x1 = (vertices->X*(Global_VDB_Ptr->VDB_ProjX+1))/vertices->Z+Global_VDB_Ptr->VDB_CentreX; y1 = (vertices->Y*(Global_VDB_Ptr->VDB_ProjY+1))/vertices->Z+Global_VDB_Ptr->VDB_CentreY; x = x1; y = y1; - x = (x - 320.0)/320.0; - y = -(y - 240.0)/240.0; +// x = (x - 319.0)/319.0; +// y = -(y - 239.0)/239.0; + x = (x - ScreenDescriptorBlock.SDB_CentreX)/ScreenDescriptorBlock.SDB_CentreX; + y = -(y - ScreenDescriptorBlock.SDB_CentreY)/ScreenDescriptorBlock.SDB_CentreY; zvalue = vertices->Z+HeadUpDisplayZOffset; - zvalue = 1.0 - ZNear/zvalue*2; + zvalue = 1.0 - 2*ZNear/zvalue; /* currently maps [ZNear, inf) to [-1, 1], probably could be more precise with a ZFar */ z = zvalue; - glColor4ub(vertices->R, vertices->G, vertices->B, vertices->A); + glColor4ub(GammaValues[vertices->R], GammaValues[vertices->G], GammaValues[vertices->B], vertices->A); +/* + if (SecondaryColorExt) + glSecondaryColor3ub(GammaValues[vertices->SpecularR], GammaValues[vertices->SpecularG], GammaValues[vertices->SpecularB]); +*/ glVertex3f(x, y, z); + // fprintf(stderr, "Vertex %d: (%f, %f, %f)\n\t[%d, %d, %d]->[%d, %d] (%d, %d, %d, %d)\n", i, x, y, z, vertices->X, vertices->Y, vertices->Z, x1, y1, vertices->R, vertices->G, vertices->B, vertices->A); // fprintf(stderr, "GREP: z = %d, znear = %f, zvalue = %f, z = %f\n", vertices->Z, ZNear, zvalue, z); } glEnd(); CurrTextureHandle = TextureHandle; + +return; +/* This *tries* to emulate SecondaryColorExt */ +/* if (!SecondaryColorExt || WantSecondaryColorHack) */ { + glBlendFunc(GL_ONE, GL_ONE); + glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_FALSE); + glDepthMask(GL_FALSE); + + glBegin(GL_POLYGON); + for (i = 0; i < RenderPolygon.NumberOfVertices; i++) { + RENDERVERTEX *vertices = &renderVerticesPtr[i]; + GLfloat x, y, z; + int x1, y1; + + x1 = (vertices->X*(Global_VDB_Ptr->VDB_ProjX+1))/vertices->Z+Global_VDB_Ptr->VDB_CentreX; + y1 = (vertices->Y*(Global_VDB_Ptr->VDB_ProjY+1))/vertices->Z+Global_VDB_Ptr->VDB_CentreY; + x = x1; + y = y1; + + x = (x - 320.0)/320.0; + y = -(y - 240.0)/240.0; + + zvalue = vertices->Z+HeadUpDisplayZOffset; + zvalue = 1.0 - 2*ZNear/zvalue; /* currently maps [ZNear, inf) to [-1, 1], probably could be more precise with a ZFar */ + z = zvalue; + + glColor4ub(GammaValues[vertices->SpecularR], GammaValues[vertices->SpecularG], GammaValues[vertices->SpecularB], 255); + glVertex3f(x, y, z); + } + glEnd(); + + glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); + glDepthMask(GL_TRUE); + } #endif } diff --git a/src/stubs.c b/src/stubs.c index 756f2a9..ce16084 100644 --- a/src/stubs.c +++ b/src/stubs.c @@ -40,10 +40,6 @@ void Draw_Item_2dTexturePolygon(int *itemptr) } } - -/* gammacontrol.cpp */ -int RequestedGammaSetting; - /* indexfnt.cpp */ void INDEXFNT_PFLoadHook(FontIndex I_Font_New, PFFONT *pffont_New) |
