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-rw-r--r--src/avp/avpview.c36
-rw-r--r--src/render.c66
-rw-r--r--src/stubs.c69
3 files changed, 79 insertions, 92 deletions
diff --git a/src/avp/avpview.c b/src/avp/avpview.c
index 8de8435..7786a92 100644
--- a/src/avp/avpview.c
+++ b/src/avp/avpview.c
@@ -86,7 +86,7 @@ int *Global_EID_IPtr;
extern float CameraZoomScale;
extern int CameraZoomLevel;
-extern int AlienBiteAttackInProgress=0;
+int AlienBiteAttackInProgress;
/* phase for cloaked objects */
int CloakingPhase;
@@ -253,8 +253,42 @@ void LightSourcesInRangeOfObject(DISPLAYBLOCK *dptr)
lightElementPtr++;
}
}
+}
+int LightIntensityAtPoint(VECTORCH *pointPtr)
+{
+ int intensity = 0;
+ int i, j;
+
+ DISPLAYBLOCK **activeBlockListPtr = ActiveBlockList;
+ for(i = NumActiveBlocks; i != 0; i--) {
+ DISPLAYBLOCK *dispPtr = *activeBlockListPtr++;
+
+ if (dispPtr->ObNumLights) {
+ for(j = 0; j < dispPtr->ObNumLights; j++) {
+ LIGHTBLOCK *lptr = dispPtr->ObLights[j];
+ VECTORCH disp = lptr->LightWorld;
+ int dist;
+
+ disp.vx -= pointPtr->vx;
+ disp.vy -= pointPtr->vy;
+ disp.vz -= pointPtr->vz;
+
+ dist = Approximate3dMagnitude(&disp);
+
+ if (dist<lptr->LightRange) {
+ intensity += WideMulNarrowDiv(lptr->LightBright,lptr->LightRange-dist,lptr->LightRange);
+ }
+ }
+ }
+ }
+ if (intensity>ONE_FIXED) intensity=ONE_FIXED;
+ else if (intensity<GlobalAmbience) intensity=GlobalAmbience;
+
+ /* KJL 20:31:39 12/1/97 - limit how dark things can be so blood doesn't go green */
+ if (intensity<10*256) intensity = 10*256;
+ return intensity;
}
EULER HeadOrientation = {0,0,0};
diff --git a/src/render.c b/src/render.c
deleted file mode 100644
index 25e77ab..0000000
--- a/src/render.c
+++ /dev/null
@@ -1,66 +0,0 @@
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-
-#include <SDL.h>
-#include <GL/gl.h>
-#include <GL/glext.h>
-
-#include "fixer.h"
-
-#include "3dc.h"
-#include "platform.h"
-#include "inline.h"
-#include "gamedef.h"
-#include "module.h"
-#include "stratdef.h"
-#include "projfont.h"
-#include "kshape.h"
-#include "prototyp.h"
-#include "d3d_hud.h"
-#include "bh_types.h"
-#include "equipmnt.h"
-#include "pldghost.h"
-
-#define UseLocalAssert Yes
-#include "ourasert.h"
-
-extern DISPLAYBLOCK *ActiveBlockList[];
-extern int NumActiveBlocks;
-extern int GlobalAmbience;
-
-int LightIntensityAtPoint(VECTORCH *pointPtr)
-{
- int intensity = 0;
- int i, j;
-
- DISPLAYBLOCK **activeBlockListPtr = ActiveBlockList;
- for(i = NumActiveBlocks; i != 0; i--) {
- DISPLAYBLOCK *dispPtr = *activeBlockListPtr++;
-
- if (dispPtr->ObNumLights) {
- for(j = 0; j < dispPtr->ObNumLights; j++) {
- LIGHTBLOCK *lptr = dispPtr->ObLights[j];
- VECTORCH disp = lptr->LightWorld;
- int dist;
-
- disp.vx -= pointPtr->vx;
- disp.vy -= pointPtr->vy;
- disp.vz -= pointPtr->vz;
-
- dist = Approximate3dMagnitude(&disp);
-
- if (dist<lptr->LightRange) {
- intensity += WideMulNarrowDiv(lptr->LightBright,lptr->LightRange-dist,lptr->LightRange);
- }
- }
- }
- }
- if (intensity>ONE_FIXED) intensity=ONE_FIXED;
- else if (intensity<GlobalAmbience) intensity=GlobalAmbience;
-
- /* KJL 20:31:39 12/1/97 - limit how dark things can be so blood doesn't go green */
- if (intensity<10*256) intensity = 10*256;
-
- return intensity;
-}
diff --git a/src/stubs.c b/src/stubs.c
index 65229ce..d6c1f6b 100644
--- a/src/stubs.c
+++ b/src/stubs.c
@@ -145,7 +145,34 @@ int GetTextureHandle(IMAGEHEADER *imageHeaderPtr)
return 1;
}
-/* d3d_render.cpp -- some of these got mixed in with d3_func.cpp! */
+void ReleaseDirect3DNotDDOrImages()
+{
+/*
+ fprintf(stderr, "ReleaseDirect3DNotDDOrImages()\n");
+*/
+}
+
+void ReleaseDirect3DNotDD()
+{
+/*
+ fprintf(stderr, "ReleaseDirect3DNotDD()\n");
+*/
+}
+
+void ReleaseDirect3D()
+{
+/*
+ fprintf(stderr, "ReleaseDirect3D()\n");
+*/
+}
+
+void ReloadImageIntoD3DImmediateSurface(IMAGEHEADER* iheader)
+{
+ fprintf(stderr, "ReloadImageIntoD3DImmediateSurface(%p)\n", iheader);
+}
+
+
+/* d3d_render.cpp */
int NumberOfLandscapePolygons;
int FMVParticleColour;
int WireFrameMode;
@@ -153,12 +180,13 @@ int WaterFallBase;
void InitDrawTest()
{
+/*
fprintf(stderr, "InitDrawTest()\n");
+*/
}
void CheckWireFrameMode(int shouldBeOn)
{
-// fprintf(stderr, "CheckWireFrameMode(%d)\n", shouldBeOn);
if (shouldBeOn)
fprintf(stderr, "CheckWireFrameMode(%d)\n", shouldBeOn);
}
@@ -175,29 +203,9 @@ BOOL UnlockExecuteBufferAndPrepareForUse()
return FALSE;
}
-void ReloadImageIntoD3DImmediateSurface(IMAGEHEADER* iheader)
-{
- fprintf(stderr, "ReloadImageIntoD3DImmediateSurface(%p)\n", iheader);
-}
-
-void ReleaseDirect3DNotDDOrImages()
-{
- fprintf(stderr, "ReleaseDirect3DNotDDOrImages()\n");
-}
-
-void ReleaseDirect3DNotDD()
-{
- fprintf(stderr, "ReleaseDirect3DNotDD()\n");
-}
-
-void ReleaseDirect3D()
-{
- fprintf(stderr, "ReleaseDirect3D()\n");
-}
-
BOOL ExecuteBuffer()
{
-// fprintf(stderr, "ExecuteBuffer()\n");
+ fprintf(stderr, "ExecuteBuffer()\n");
return FALSE;
}
@@ -209,10 +217,13 @@ BOOL EndD3DScene()
return FALSE;
}
+
/* ddplat.cpp */
void MinimizeAllDDGraphics()
{
+/*
fprintf(stderr, "MinimizeAllDDGraphics()\n");
+*/
}
@@ -232,12 +243,16 @@ void LockSurfaceAndGetBufferPointer()
void finiObjectsExceptDD()
{
+/*
fprintf(stderr, "finiObjectsExceptDD()\n");
+*/
}
void finiObjects()
{
+/*
fprintf(stderr, "finiObjects()\n");
+*/
}
void UnlockSurface()
@@ -267,21 +282,25 @@ void ReleaseDDSurface(void* DDSurface)
BOOL ChangeDirectDrawObject()
{
+/*
fprintf(stderr, "ChangeDirectDrawObject()\n");
-
+*/
return FALSE;
}
int SelectDirectDrawObject(void *pGUID)
{
+/*
fprintf(stderr, "SelectDirectDrawObject(%p)\n", pGUID);
-
+*/
return 0;
}
void GenerateDirectDrawSurface()
{
+/*
fprintf(stderr, "GenerateDirectDrawSurface()\n");
+*/
}