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-rw-r--r--src/avp/bh_marin.c6
-rw-r--r--src/avp/support/wrapstr.cpp2
-rw-r--r--src/avp/win95/pldnet.c4
-rw-r--r--src/kshape.c2
4 files changed, 7 insertions, 7 deletions
diff --git a/src/avp/bh_marin.c b/src/avp/bh_marin.c
index 7db60df..b092e3d 100644
--- a/src/avp/bh_marin.c
+++ b/src/avp/bh_marin.c
@@ -2472,10 +2472,10 @@ void MarineBehaviour(STRATEGYBLOCK *sbPtr)
tracker_noise=1;
}
- if ((marineStatusPointer->Target==NULL)
+ if (marineStatusPointer->Target==NULL
#if ANARCHY
- || (marineStatusPointer->lastmodule!=sbPtr->containingModule->m_aimodule)
- || (marineStatusPointer->Target==Player->ObStrategyBlock)
+ || marineStatusPointer->lastmodule!=sbPtr->containingModule->m_aimodule
+ || marineStatusPointer->Target==Player->ObStrategyBlock
#endif
) {
diff --git a/src/avp/support/wrapstr.cpp b/src/avp/support/wrapstr.cpp
index 2676c90..6244795 100644
--- a/src/avp/support/wrapstr.cpp
+++ b/src/avp/support/wrapstr.cpp
@@ -156,7 +156,7 @@ List<SCString*>* WordWrap :: DeprecatedMake
// Whitespace character:
if
(
- (CharsInLine == 0)
+ CharsInLine == 0
)
{
// Ignore leading whitespace in a line:
diff --git a/src/avp/win95/pldnet.c b/src/avp/win95/pldnet.c
index aa4f6e2..69fe736 100644
--- a/src/avp/win95/pldnet.c
+++ b/src/avp/win95/pldnet.c
@@ -964,7 +964,7 @@ static void ProcessSystemMessage(char *msgP,unsigned int msgSize)
{
/* only useful during startup: during main game, connecting player should
detect game state and exit immediately */
- if((AvP.Network==I_Host))
+ if(AvP.Network==I_Host)
{
LPDPMSG_CREATEPLAYERORGROUP createMessage;
createMessage = (LPDPMSG_CREATEPLAYERORGROUP)systemMessage;
@@ -990,7 +990,7 @@ static void ProcessSystemMessage(char *msgP,unsigned int msgSize)
or s/he has exited abnormally. In either case, only need to act on
this during start-up. During the main game, the ghosts will time-out
anyway */
- if((AvP.Network==I_Host))
+ if(AvP.Network==I_Host)
{
LPDPMSG_DESTROYPLAYERORGROUP destroyMessage;
destroyMessage = (LPDPMSG_DESTROYPLAYERORGROUP)systemMessage;
diff --git a/src/kshape.c b/src/kshape.c
index a17d305..35f5742 100644
--- a/src/kshape.c
+++ b/src/kshape.c
@@ -4864,7 +4864,7 @@ void RenderParticle(PARTICLE *particlePtr)
offset[3].vx = -particleSize;
offset[3].vy = +particleSize;
- if ((particlePtr->ParticleID == PARTICLE_MUZZLEFLASH) )
+ if (particlePtr->ParticleID == PARTICLE_MUZZLEFLASH)
{
int theta = FastRandom()&4095;
RotateVertex(&offset[0],theta);