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Diffstat (limited to 'src')
-rw-r--r--src/main.c16
-rw-r--r--src/mathline.c22
-rw-r--r--src/opengl.c29
-rw-r--r--src/win95/inline.h22
4 files changed, 63 insertions, 26 deletions
diff --git a/src/main.c b/src/main.c
index 19d67a4..7288619 100644
--- a/src/main.c
+++ b/src/main.c
@@ -38,7 +38,8 @@ PROCESSORTYPES ReadProcessorType()
int InitialiseWindowsSystem()
{
ScanDrawMode = ScanDrawD3DHardwareRGB;
-
+
+#if 1
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
fprintf(stderr, "SDL Init failed: %s\n", SDL_GetError());
exit(EXIT_FAILURE);
@@ -65,7 +66,7 @@ int InitialiseWindowsSystem()
glEnable(GL_BLEND);
glEnable(GL_DEPTH_TEST);
-
+#endif
return 0;
}
@@ -109,6 +110,7 @@ static void handle_keypress(int keysym, int press)
void CheckForWindowsMessages()
{
+#if 1
SDL_Event event;
GotAnyKey = 0;
@@ -131,18 +133,23 @@ void CheckForWindowsMessages()
}
} while (SDL_PollEvent(&event));
}
+#endif
}
void InGameFlipBuffers()
{
+#if 1
SDL_GL_SwapBuffers();
+#endif
}
void ThisFramesRenderingHasBegun()
{
fprintf(stderr, "ThisFramesRenderingHasBegun()\n");
-
+
+#if 1
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+#endif
}
void ThisFramesRenderingHasFinished()
@@ -152,8 +159,9 @@ void ThisFramesRenderingHasFinished()
int ExitWindowsSystem()
{
+#if 1
SDL_Quit();
-
+#endif
return 0;
}
diff --git a/src/mathline.c b/src/mathline.c
index 98eb676..7879f95 100644
--- a/src/mathline.c
+++ b/src/mathline.c
@@ -20,8 +20,10 @@ int WideMulNarrowDiv(int a, int b, int c);
void RotateVector_ASM(VECTORCH *v, MATRIXCH *m);
void RotateAndCopyVector_ASM(VECTORCH *v1, VECTORCH *v2, MATRIXCH *m);
+#if 0
int FloatToInt(float);
#define f2i(a, b) { a = FloatToInt(b); }
+#endif
void ADD_LL(LONGLONGCH *a, LONGLONGCH *b, LONGLONGCH *c)
{
@@ -568,9 +570,9 @@ int SqRoot32(int A)
*/
__asm__("finit \n\t"
- "fild sqrt_temp1 \n\t"
+ "fildl sqrt_temp1 \n\t"
"fsqrt \n\t"
- "fistp sqrt_temp2 \n\t"
+ "fistpl sqrt_temp2 \n\t"
"fwait \n\t"
:
:
@@ -600,6 +602,21 @@ __asm__("finit \n\t"
extern float fti_fptmp;
extern int fti_itmp;
+void FloatToInt()
+{
+#if 1
+__asm__("fld fti_fptmp \n\t"
+ "fistpl fti_itmp \n\t"
+ :
+ :
+ : "memory", "cc"
+ );
+#else
+ fti_itmp = (int)fti_fptmp;
+#endif
+}
+
+#if 0
int FloatToInt(float fptmp)
{
#if 1
@@ -623,6 +640,7 @@ __asm__("fld fti_fptmp \n\t"
return fptmp;
#endif
}
+#endif
void TranslatePoint(float *source, float *dest, float *matrix)
{
diff --git a/src/opengl.c b/src/opengl.c
index 7379066..535a8e3 100644
--- a/src/opengl.c
+++ b/src/opengl.c
@@ -27,6 +27,7 @@ static void *CurrTextureHandle;
void D3D_ZBufferedGouraudTexturedPolygon_Output(POLYHEADER *inputPolyPtr, RENDERVERTEX *renderVerticesPtr)
{
+#if 1
int texoffset;
void *TextureHandle;
int i;
@@ -41,9 +42,9 @@ void D3D_ZBufferedGouraudTexturedPolygon_Output(POLYHEADER *inputPolyPtr, RENDER
TextureHandle = CurrTextureHandle;
}
- fprintf(stderr, "D3D_ZBufferedGouraudTexturedPolygon_Output(%p, %p)\n", inputPolyPtr, renderVerticesPtr);
- fprintf(stderr, "\tRenderPolygon.NumberOfVertices = %d\n", RenderPolygon.NumberOfVertices);
- fprintf(stderr, "\ttexoffset = %d (ptr = %p)\n", texoffset, texoffset ? (void *)ImageHeaderArray[texoffset].D3DHandle : CurrTextureHandle);
+// fprintf(stderr, "D3D_ZBufferedGouraudTexturedPolygon_Output(%p, %p)\n", inputPolyPtr, renderVerticesPtr);
+// fprintf(stderr, "\tRenderPolygon.NumberOfVertices = %d\n", RenderPolygon.NumberOfVertices);
+// fprintf(stderr, "\ttexoffset = %d (ptr = %p)\n", texoffset, texoffset ? (void *)ImageHeaderArray[texoffset].D3DHandle : CurrTextureHandle);
switch(RenderPolygon.TranslucencyMode)
{
@@ -81,35 +82,23 @@ switch(RenderPolygon.TranslucencyMode)
/* this is just random garbage */
x1 = (vertices->X*(Global_VDB_Ptr->VDB_ProjX+1))/vertices->Z+Global_VDB_Ptr->VDB_CentreX;
y1 = (vertices->Y*(Global_VDB_Ptr->VDB_ProjY+1))/vertices->Z+Global_VDB_Ptr->VDB_CentreY;
-// x = vertices->X;
-// y = vertices->Y;
x = x1;
y = y1;
-// x = x/32768.0;
-// y = y/32768.0;
-// x = (x - 32768.0)/32768.0;
-// y = (y - 32768.0)/32768.0;
- x = (x - 320.0)/320.0;
- y = (y - 240.0)/240.0;
+ x = (x - 320.0)/320.0;
+ y = -(y - 240.0)/240.0;
-// z = vertices->Z*16;
-// z = -z/65536;
-
zvalue = 65536 - vertices->Z+HeadUpDisplayZOffset;
zvalue = 1.0 - ZNear/zvalue;
z = -zvalue;
-// x *= 16.0;
-// y *= 16.0;
-// z *= 16.0;
-
glColor4ub(vertices->R, vertices->G, vertices->B, vertices->A);
glVertex3f(x, y, z);
- fprintf(stderr, "Vertex %d: (%f, %f, %f)\n\t[%d, %d, %d]->[%d, %d] (%d, %d, %d, %d)\n", i, x, y, z, vertices->X, vertices->Y, vertices->Z, x1, y1, vertices->R, vertices->G, vertices->B, vertices->A);
- fprintf(stderr, "znear = %f, zvalue = %f, z = %f\n", ZNear, zvalue, z);
+// fprintf(stderr, "Vertex %d: (%f, %f, %f)\n\t[%d, %d, %d]->[%d, %d] (%d, %d, %d, %d)\n", i, x, y, z, vertices->X, vertices->Y, vertices->Z, x1, y1, vertices->R, vertices->G, vertices->B, vertices->A);
+// fprintf(stderr, "znear = %f, zvalue = %f, z = %f\n", ZNear, zvalue, z);
}
glEnd();
CurrTextureHandle = TextureHandle;
+#endif
}
diff --git a/src/win95/inline.h b/src/win95/inline.h
index 52ea527..3bd280d 100644
--- a/src/win95/inline.h
+++ b/src/win95/inline.h
@@ -1132,8 +1132,20 @@ int WideMulNarrowDiv(int a, int b, int c);
void RotateVector_ASM(VECTORCH *v, MATRIXCH *m);
void RotateAndCopyVector_ASM(VECTORCH *v1, VECTORCH *v2, MATRIXCH *m);
+/*
int FloatToInt(float);
#define f2i(a, b) { a = FloatToInt(b); }
+*/
+
+int SqRoot32(int A);
+void FloatToInt();
+extern float fti_fptmp;
+extern int fti_itmp;
+
+#define f2i(a, b) { \
+fti_fptmp = (b); \
+FloatToInt(); \
+a = fti_itmp;}
#else /* inline stuff */
@@ -1869,6 +1881,16 @@ __asm__("fld fti_fptmp \n\t"
a = FloatToInt(b); \
}
+
+#if 0
+int SqRoot32(int A);
+void FloatToInt();
+#define f2i(a, b) { \
+fti_fptmp = (b); \
+FloatToInt(); \
+a = fti_itmp;}
+#endif
+
#endif
#endif