summaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
Diffstat (limited to 'src')
-rw-r--r--src/avp/equates.h100
-rw-r--r--src/avp/win95/system.h34
-rw-r--r--src/include/prototyp.h208
-rw-r--r--src/include/shape.h32
-rw-r--r--src/win95/io.c103
-rw-r--r--src/win95/texio.c181
6 files changed, 12 insertions, 646 deletions
diff --git a/src/avp/equates.h b/src/avp/equates.h
index 1012c57..fd05691 100644
--- a/src/avp/equates.h
+++ b/src/avp/equates.h
@@ -1,5 +1,5 @@
#ifndef EQUATES_INCLUDED
-
+#define EQUATES_INCLUDED
/*
@@ -11,22 +11,11 @@
extern "C" {
#endif
-#define default_global_h1 5000000
-#define default_global_h2 (5000000 + (ONE_FIXED << 5))
-#define default_global_hs 5
-
-
-#define default_zratio_threshold 320 /* 1.25 */
-
#define MaxObjectLights 50 /* Sources attached to the object */
#define maxlightblocks 100 /* This ought to be MORE than enough */
-#if PSX
-#define MaxLightsPerObject 10 /* Sources lighting the object */
-#else
#define MaxLightsPerObject 100 /* Sources lighting the object */
-#endif
/*
@@ -35,6 +24,7 @@ extern "C" {
*/
+#if 0 /* only used by krender.c */
#define lin_s_max 5
#if 0
@@ -54,58 +44,28 @@ extern "C" {
#endif
#endif
+#endif
-
-/* AH Table */
-
-
-
-
-#define RScale 2
-#define VScale (6 + 3)
-
-#define Wibble Yes
-
#define GlobalScale 1
-
-
-
/*
Scenes and View Types
*/
-
+/* not really used */
typedef enum {
-
- AVP_Scene0, /* environments*/
- AVP_Scene1,
- AVP_Scene2,
- AVP_Scene3,
- AVP_Scene4,
- AVP_Scene5,
- AVP_Scene6,
- AVP_Scene7,
- AVP_Scene8,
- AVP_Scene9,
- AVP_Scene10
-
+ AVP_Scene0
} SCENE;
-typedef enum {
-
- AVP_ViewType0, /* worlds within env*/
-
-} VIEWTYPE;
-
/*
View Handler Function Array Indices
*/
+/* VIEWSTATES isn't really used either */
typedef enum {
VState_Inside,
@@ -121,13 +81,6 @@ typedef enum {
} VIEWSTATES;
-#define CameraTrackingNormal 0x00000000
-#define CameraTrackingSlew 0x00000001
-#define CameraTrackingFollow 0x00000002
-#define CameraTrackingTrakBak 0x00000004
-
-#define PanChange 128
-
/*
@@ -135,6 +88,7 @@ typedef enum {
*/
+/* ITYPES isn't really used either */
typedef enum {
IType_Default,
@@ -147,35 +101,6 @@ typedef enum {
} ITYPES;
-/*
-
- Shape enum for mainshapelist[]
-
- We don't need this except for compiled in
- shapes. For pc riff loading the comipled in
- shape enum is in cnkhmaps.c in avp\win95
-
-*/
-
-#if PSX
-#if BinaryLoading
-#else
-typedef enum {
-
- Shape_bob,
- Shape_Default,
- Shape_Alien,
- Shape_weapon,
- Shape_terminal,
- Shape_mmseg1,
- Shape_Cube,
-
-} AVP_SHAPES;
-
-#endif
-#endif
-
-
/* Map Types */
typedef enum {
@@ -208,21 +133,10 @@ typedef enum {
} AVP_STRATEGIES;
-
-
-
-
-
-#define MaxSint5SortArraySize 50 /* was 100, must be at least ml_shm_maxheights */
-
-
-
/***********end for C++************/
#ifdef __cplusplus
};
#endif
-#define EQUATES_INCLUDED
-
#endif
diff --git a/src/avp/win95/system.h b/src/avp/win95/system.h
index e0bd69b..c4d670d 100644
--- a/src/avp/win95/system.h
+++ b/src/avp/win95/system.h
@@ -1,4 +1,5 @@
#ifndef SYSTEM_INCLUDED
+#define SYSTEM_INCLUDED
/* AVP - WIN95
@@ -31,9 +32,9 @@ extern "C" {
#define SuppressWarnings Yes
#define SupportWindows95 Yes
-#define Saturn No
-#define PSX No
-#define platform_pc Yes
+#define Saturn No
+#define PSX No
+#define platform_pc Yes
#define InterfaceEngine No
#define Term -1
@@ -43,7 +44,7 @@ extern "C" {
/******************** General *****************************/
#define SupportFPMathsFunctions Yes
-#define SupportFPSquareRoot Yes
+#define SupportFPSquareRoot Yes
#define GlobalScale 1
@@ -128,8 +129,6 @@ typedef struct oc_entry {
#define Texture2dClamping No
#define Texture3dSubdivide No
-#define SaturnHazing No
-
/***************** Angles and VALUES ******************/
#define deg10 114
@@ -205,18 +204,11 @@ extern int maxshapes;
#define pc_backdrops No
-#define flic_player Yes
-
-#define SaturnCDQueueSystem No
-
#define DynamicAdaptationToFrameRate No
/***************** DRAW SORT *******************/
-
-
-
#define SupportTrackOptimisation No
@@ -226,9 +218,6 @@ extern int maxshapes;
#define ZBufferTest No
-
-
-
/***************** SHAPE DATA DEFINES************/
#define StandardShapeLanguage Yes
@@ -249,7 +238,6 @@ extern int maxshapes;
#define pscale 1
-
/***************** COLLISION DEFINES*************/
#define StandardStrategyAndCollisions No
#define IntermediateSSACM No /* User preference */
@@ -320,9 +308,6 @@ extern int maxshapes;
#define SupportGouraud3dTextures Yes
-
-
-
/*************************** WINDOWS 95 *********************/
#define SUPPORT_MMX 0
@@ -334,20 +319,11 @@ extern int maxshapes;
#define optimiseblit Yes /* unstable at present */
-
-/******************** PLAYSTATION ********************/
-
-
-
-
-
#ifdef __cplusplus
};
#endif
-#define SYSTEM_INCLUDED
#endif
-
diff --git a/src/include/prototyp.h b/src/include/prototyp.h
index bf965b1..2954480 100644
--- a/src/include/prototyp.h
+++ b/src/include/prototyp.h
@@ -34,24 +34,8 @@
/* Grrr!! That's the last time these will be missing! */
/* Oh, CDF 18/12/97 */
-#if platform_pc
extern int sine[];
extern int cosine[];
-#endif
-
-/*
-
- A general system file header structure, storing the TYPE of the file as a
- four character string, and the SIZE of the file as an unsigned 32-bit value.
-
-*/
-
-typedef struct fileheaderch {
-
- char fh_type[4];
- unsigned int fh_size;
-
-} FILEHEADERCH;
typedef struct vectorch {
@@ -117,9 +101,6 @@ typedef struct line {
-
-
-
typedef struct euler {
int EulerX;
@@ -724,15 +705,6 @@ typedef struct viewdescriptorblock {
#define ViewDB_Flag_drawtx3das2d 0x00080000
-/*
- Neal - for starfields (currently only available
- on Windows 95, all modes)
-*/
-
-
-#define ViewDB_Flag_Starfield 0x00100000
-
-
/* test the flags with "& VDB_Trunc" to see if any truncation occurred */
#define VDB_Trunc (ViewDB_Flag_LTrunc | ViewDB_Flag_RTrunc | ViewDB_Flag_UTrunc | ViewDB_Flag_DTrunc)
@@ -1130,50 +1102,6 @@ typedef struct p3d {
} P3D;
-
-/*
-
- Standard Points - Z-Buffered
-
-*/
-
-#if ZBufferTest
-
-typedef struct p2d_zb {
-
- VECTOR2D point2d;
- int z2d;
-
-} P2D_ZB;
-
-typedef struct p3d_zb {
-
- VECTORCH point3d;
- int z3d;
-
-} P3D_ZB;
-
-#endif
-
-#if SupportZBuffering
-
-typedef struct p2d_zb {
-
- VECTOR2D point2d;
- float z2d;
-
-} P2D_ZB;
-
-typedef struct p3d_zb {
-
- VECTORCH point3d;
- float z3d;
-
-} P3D_ZB;
-
-#endif
-
-
/*
Gouraud Points
@@ -1194,55 +1122,6 @@ typedef struct p3d_gouraud {
} P3D_GOURAUD;
-
-/*
-
- Gouraud Points - Z-Buffered
-
-*/
-
-#if ZBufferTest
-
-typedef struct p2d_gouraud_zb {
-
- VECTOR2D point2d;
- int i2d;
- int zg2d;
-
-} P2D_GOURAUD_ZB;
-
-typedef struct p3d_gouraud_zb {
-
- VECTORCH point3d;
- int i3d;
- int zg3d;
-
-} P3D_GOURAUD_ZB;
-
-#endif
-
-#if SupportZBuffering
-
-typedef struct p2d_gouraud_zb {
-
- VECTOR2D point2d;
- int i2d;
- float zg2d;
-
-} P2D_GOURAUD_ZB;
-
-typedef struct p3d_gouraud_zb {
-
- VECTORCH point3d;
- int i3d;
- float zg3d;
-
-} P3D_GOURAUD_ZB;
-
-#endif
-
-
-
/*
Phong Points
@@ -1371,39 +1250,6 @@ typedef struct p3d_texture3d {
#endif
-
-/*
-
- Texture 3d Points - Z-Buffered
-
-*/
-
-#if 0
-#if (support3dtextures && SupportZBuffering)
-
-typedef struct p2d_texture3d_zb {
-
- VECTOR2D point2d;
- float u2d_tx3d;
- float v2d_tx3d;
- float z2d_tx3d;
-
-} P2D_TEXTURE3D_ZB;
-
-
-typedef struct p3d_texture3d_zb {
-
- VECTORCH point3d;
- float u3d_tx3d;
- float v3d_tx3d;
- float z3d_tx3d;
-
-} P3D_TEXTURE3D_ZB;
-
-#endif
-#endif
-
-
/*
Gouraud Texture 2d Points
@@ -2203,36 +2049,6 @@ void UpdateGame(void);
SHAPEHEADER* GetShapeData(int shapenum);
-#if flic_player
-
-/*
-
- FLIC File Player and Options
-
-*/
-
-int PlayFLICFile(char *fname, int fflags, int floops, unsigned char *pal);
-
-#define FFlag_DiskPlay 0x00000001 /* Force a disk play */
-
-#define FFlag_FadeDownFirst 0x00000002 /* First FLIC only */
-
-#define FFlag_RestoreScreen 0x00000004 /* Last FLIC only -
- Copy the current contents
- of the screen buffer back to
- the video memory and fade up
- the old palette */
-
-#define FFlag_EnableFade 0x00000008 /* NOT fading is the default */
-
- #endif
-
-
-
-
-
-
-
void InitialiseObjectBlocks(void);
DISPLAYBLOCK* AllocateObjectBlock(void);
@@ -2754,13 +2570,9 @@ int LoadBackdrop(char *image, IMAGEHEADER *ihdr);
void GetProjectFilename(char *fname, char *image);
-int CompareStringCH(char *string1, char *string2);
-
void GetDOSFilename(char *fnameptr);
int CompareFilenameCH(char *string1, char *string2);
-void CopyMemoryCH(void *source, void *dest, int c);
-
TEXTURE* LoadImageCH(char *fname, IMAGEHEADER *iheader);
TEXTURE* LoadBMP(char *fname, IMAGEHEADER *iheader);
TEXTURE* LoadPGM(char *fname, IMAGEHEADER *iheader);
@@ -2771,20 +2583,9 @@ void MakeTextureLightingTableRaw256(unsigned char *palette);
void Create_MIP_Map(IMAGEHEADER *iheader);
-int** ShadingTables(SHAPEHEADER **sh_list);
-PALCREATIONDATA* CreatePaletteCH(SHAPEHEADER **sh_list, int pstart, int pent, unsigned char *pal);
-PALCREATIONDATA* CreateRaw256PaletteCH(SHAPEHEADER **sh_list, unsigned char *pal);
-void RemapShapesForCreatePaletteCH(SHAPEHEADER **sh_list);
-
-void ClearShadingTables(void);
-void ClearPaletteShadingTables(void);
-
int NextLowPower2(int i);
-void PlotPixelTest(int x, int y, unsigned char col);
-
-
/* User Input */
void ReadUserInput(void);
@@ -2896,15 +2697,6 @@ void DrawPalette(int x0, int y0, int x1, int y1);
typedef enum {
- DrawPerFrame,
- DrawPerVDB,
- DrawPerObject
-
-} DRAWMODES;
-
-
-typedef enum {
-
Boundary_Left,
Boundary_Right,
Boundary_Up,
diff --git a/src/include/shape.h b/src/include/shape.h
index 9bd7e6c..3f3057b 100644
--- a/src/include/shape.h
+++ b/src/include/shape.h
@@ -36,38 +36,6 @@
/*
- Maximum number shading tables.
-
- This equate might have to be moved to "system.h"
-
-*/
-
-#define MaxShadingTables 4096
-
-
-
-/*
-
- Palette Creation Function Structure
-
-*/
-
-typedef struct palcreationdata {
-
- unsigned char** PCD_ArrayPtr;
- int PCD_NumHues;
- int PCD_ShadesPerHue;
- int PCD_NumColsUsed;
-
-} PALCREATIONDATA;
-
-
-
-
-
-
-/*
-
Shape Item Function Array Indices
*/
diff --git a/src/win95/io.c b/src/win95/io.c
index 8777eba..a8c4c3e 100644
--- a/src/win95/io.c
+++ b/src/win95/io.c
@@ -15,17 +15,6 @@
#undef textprint
-
-#if SupportTLTFiles
-#define Output_TLT_File No
-#endif
-
-#define Output_VEA_File No
-
-#define Proper_8Bit_MIP No
-
-#define DontLet222ColoursGoToBlack Yes
-
#define textprintOn Yes
#define DHMtextprint Yes
@@ -70,7 +59,6 @@
*/
-extern SCENE Global_Scene;
extern SHAPEHEADER **mainshapelist;
extern SHAPEHEADER *testpaletteshapelist[];
extern SCREENDESCRIPTORBLOCK ScreenDescriptorBlock;
@@ -110,15 +98,10 @@ extern IMAGEHEADER ImageHeaderArray[]; /* Array of Image Headers */
*/
- int DrawMode = DrawPerVDB;
-/* Win95 default ought to be per frame */
-
/* Timer */
long lastTickCount;
unsigned char *ScreenBuffer = 0; /* Ensure initialised to Null */
- unsigned char *ScreenBuffer2 = 0;
-
unsigned char LPTestPalette[1024]; /* to cast to lp*/
@@ -141,10 +124,8 @@ extern IMAGEHEADER ImageHeaderArray[]; /* Array of Image Headers */
unsigned char *PaletteRemapTable = 0;
- int **ShadingTableArray = 0;
int NumShadingTables = 0;
- unsigned char **PaletteShadingTableArray = 0;
int NumPaletteShadingTables = 0;
int FrameRate;
@@ -294,63 +275,6 @@ void GetDOSFilename(char *fnameptr)
}
-
-/*
-
- Compare two strings.
-
- Return Yes if they're the same, else No.
-
-*/
-
-/*
- IMPORTANT!!!
- This function is not ideal!!! It is used
- here because this is only an initialisation
- stage, but if you want to compare strings
- elsewhere you should either use the C library
- function or (if there's a problem with that)
- write your own.
-*/
-
-int CompareStringCH(char *string1, char *string2)
-
-{
-
- char *srtmp;
- char *srtmp2;
- int slen1 = 0;
- int slen2 = 0;
- int i;
-
-
- srtmp = string1;
-
- while(*srtmp++ != 0)
- slen1++;
-
- srtmp = string2;
-
- while(*srtmp++ != 0)
- slen2++;
-
- if(slen1 != slen2) return No;
-
- else {
-
- srtmp = string1;
- srtmp2 = string2;
-
- for(i=slen1; i!=0; i--)
- if(*srtmp++ != *srtmp2++) return No;
-
- return Yes;
-
- }
-
-}
-
-
/*
Compare two filenames.
@@ -839,19 +763,6 @@ void (*UpdateScreen[]) (void) = {
};
-
-/*
- Not supported in Windows 95 !!!
-*/
-
-
-void PlotPixelTest(int x, int y, unsigned char col)
-
-{
-
-}
-
-
/*
Wait for Return Key
@@ -963,11 +874,6 @@ void GetProjectFilename(char *fname, char *image)
}
-
-
-
-
-
/*
Attempts to load the image file.
@@ -989,13 +895,6 @@ TEXTURE* LoadImageCH(char *fname, IMAGEHEADER *iheader)
}
-
-
-
-
-
-
-
void ConvertToDDPalette(unsigned char* src, unsigned char* dst, int length, int flags)
{
int i;
@@ -1943,5 +1842,3 @@ void ConvertDDToInternalPalette(unsigned char* src, unsigned char* dst, int leng
*dst++ = (*src++) >> 2;
}
}
-
-
diff --git a/src/win95/texio.c b/src/win95/texio.c
index 9dffdcf..39ba97c 100644
--- a/src/win95/texio.c
+++ b/src/win95/texio.c
@@ -149,184 +149,6 @@ void InitialiseImageHeaders(void)
#endif
}
-
-int LoadImageCHsForShapes(SHAPEHEADER **shapelist)
-
-{
-
- SHAPEHEADER **shlistptr;
- SHAPEHEADER *shptr;
- char **txfiles;
- int TxIndex;
- int LTxIndex;
-
-
-/*
-
- Build the Texture List
-
-*/
-
- shlistptr = shapelist;
-
- while(*shlistptr) {
-
- shptr = *shlistptr++;
-
- /* If the shape has textures */
-
- if(shptr->sh_localtextures) {
-
- txfiles = shptr->sh_localtextures;
-
- LTxIndex = 0;
-
- while(*txfiles) {
-
- /* The RIFF Image loaders have changed to support not loading the same image twice - JH 17-2-96 */
-
- char *src;
- char *dst;
- char fname[ImageNameSize];
- char *texfilesptr;
- #ifndef RIFF_SYSTEM
- int i, j, NewImage;
- char *iname;
- IMAGEHEADER *ihptr;
- IMAGEHEADER *new_ihptr;
- void* im;
- #endif
-
- txfilesptr = *txfiles++;
-
- /*
-
- "txfilesptr" is in the form "textures\<fname>". We need to
- prefix that text with the name of the current textures path.
-
- Soon this path may be varied but for now it is just the name of
- the current project subdirectory.
-
- */
-
- src = projectsubdirectory;
- dst = fname;
-
- while(*src)
- *dst++ = *src++;
-
- src = txfilesptr;
-
- while(*src)
- *dst++ = *src++;
-
- *dst = 0;
-
- #ifdef RIFF_SYSTEM
-
- /* This function calls GetExistingImageHeader to figure out if the image is already loaded */
- TxIndex = CL_LoadImageOnce(fname,(ScanDrawDirectDraw == ScanDrawMode ? LIO_CHIMAGE : LIO_D3DTEXTURE)|LIO_TRANSPARENT|LIO_RELATIVEPATH|LIO_RESTORABLE);
- GLOBALASSERT(GEI_NOTLOADED != TxIndex);
-
- #else
-
- /* If there are already images, try and find this one */
-
- NewImage = Yes;
-
- #ifdef MaxImageGroups
-
- TxIndex = CurrentImageGroup * MaxImages; /* Assume image 0 */
-
- if(NumImagesArray[CurrentImageGroup]) {
-
- for(i=NumImagesArray[CurrentImageGroup]; i!=0 && NewImage!=No; i--) {
-
- #else
-
- TxIndex = 0; /* Assume image 0 */
-
- if(NumImages) {
-
- for(i=NumImages; i!=0 && NewImage!=No; i--) {
-
- #endif
-
- ihptr = ImageHeaderPtrs[TxIndex];
-
- iname = &ihptr->ImageName[0];
-
- j = CompareFilenameCH(txfilesptr, iname);
-
- if(j) NewImage = No;
-
- else TxIndex++;
-
- }
-
- }
-
-
- /* If this is a new image, add it */
-
- if(NewImage) {
-
- /* Get an Image Header */
-
- new_ihptr = GetImageHeader();
-
- if(new_ihptr) {
-
- if (ScanDrawMode == ScanDrawDirectDraw)
- im = (void*) LoadImageCH(&fname[0], new_ihptr);
- else
- im = LoadImageIntoD3DImmediateSurface
- (&fname[0], new_ihptr, DefinedTextureType);
-
- }
-
- }
-
- #endif
-
- /*
-
- The local index for this image in this shape is
- "LTxIndex".
-
- The global index for the image is "TxIndex".
-
- We must go through the shape's items and change all the
- local references to global.
-
- */
-
- MakeShapeTexturesGlobal(shptr, TxIndex, LTxIndex);
-
- LTxIndex++; /* Next Local Texture */
-
- }
-
- /* Is this shape a sprite that requires resizing? */
-
- if((shptr->shapeflags & ShapeFlag_Sprite) &&
- (shptr->shapeflags & ShapeFlag_SpriteResizing)) {
-
- SpriteResizing(shptr);
-
- }
-
- }
-
- }
-
-
- return Yes;
-
-
-}
-
-
#else
@@ -575,10 +397,7 @@ int InitialiseTextures(void)
#endif
-
return Yes;
-
-
}