| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2019-08-20 | Added code to handle mouse buttons 4/5 (mousewheel). | Steven Fuller | |
| 2019-08-20 | Added ctrl+g mouse grab toggle and alt+enter fullscreen toggle. | Steven Fuller | |
| Mouse now works during game. Escape currently exits game (since there is no menu). | |||
| 2019-08-20 | Moved psndplat stubs to a separate file. | Steven Fuller | |
| 2019-08-20 | Added code for Alien's special vision mode. | Steven Fuller | |
| Marine HUD numbers are now drawn. Disabled the "Press Any Key" in the progress bar code for now. | |||
| 2019-08-20 | Added noise overlay (for marine image enhancer). | Steven Fuller | |
| 2019-08-20 | Implemented HUD (Textures) and Decal drawing. | Steven Fuller | |
| 2019-08-20 | Turned texture repeating back on. (some levels seem to need it to look | Steven Fuller | |
| 'properly'). Implemented some special vision mode drawing (for Predator). | |||
| 2019-08-20 | Fixed particle colors for real this time. | Steven Fuller | |
| Worked around a crash (DIV_FIXED by zero) that happens when the Alien level FERARCO starts. | |||
| 2019-08-20 | Fixed particle blending. | Steven Fuller | |
| 2019-08-20 | Fixed perspective texture drawing. | Steven Fuller | |
| Implemented a few simple opengl state optimizations. | |||
| 2019-08-20 | Added texture drawing for particles (drawing not yet correct due to black | Steven Fuller | |
| borders around the images). | |||
| 2019-08-20 | Threw in texture loading/drawing. | Steven Fuller | |
| Blending modes (color/texture) are problematic and texture coordinates aren't yet perfect. | |||
| 2019-08-20 | Fixed error with particle colors. | Steven Fuller | |
| 2019-08-20 | Added Particle drawing. | Steven Fuller | |
| 2019-08-20 | Added the windows gamma code. | Steven Fuller | |
| Fixed lighting problem with weapons. | |||
| 2019-08-20 | Implemented keyboard input. | Steven Fuller | |
| Copied some functions from pldnet and d3d_render (now the player image shows in the mirror). | |||
| 2019-08-20 | Improved Z precision at 16bpp. | Steven Fuller | |
| 2019-08-20 | Fixed FPU assembly. (fistp is 16bit, fistpl is 32bit) | Steven Fuller | |
| Game displays now. | |||
| 2019-08-20 | Added simple key event processing. | Steven Fuller | |
| 2019-08-20 | Fixed major bug in TranslatePoint (was accidently loading a value to edx | Steven Fuller | |
| instead of edi). Failed to get anything comprehendible on screen. | |||
| 2019-08-20 | Moved inline assembly to a separate file for debugging. | Steven Fuller | |
| Implemented GetTickCount/timeGetTime. Added basic SDL/OpenGL support. Draws something with no optimizations, but draws nothing with -O2. (What is drawn looks like garbage.) | |||
| 2019-08-20 | More small warning cleanups | Steven Fuller | |
| 2019-08-20 | Removed some unused bits. | Steven Fuller | |
| 2019-08-20 | Removed several unused files. | Steven Fuller | |
| 2019-08-20 | More warning cleanups. | Steven Fuller | |
| Removed a few unused files. | |||
| 2019-08-20 | Fixed AvP_GameStats_Stored struct finally. | Steven Fuller | |
| Cleaned up some warnings. (unhandled enum in switch) | |||
| 2019-08-20 | Moved TranslatePoint into a separate file. | Steven Fuller | |
| Implemented most of the main loop in main.c. Game now seems to run OK. Need to write texture code and then add OpenGL. | |||
| 2019-08-20 | 'Undid' stubbing of IndexedFont::IndexedFont and IndexedFont::GetFont(). | Steven Fuller | |
| Initialized ScreenDescriptorBlock to some default values. Now AvP runs and exits with no errors with current main() | |||
| 2019-08-20 | Forgot to add stubs2.cpp (functions only used in C++ parts). | Steven Fuller | |
| 2019-08-20 | Now in the Data loading phase. | Steven Fuller | |
| Converted many '\\' to '/'. Partially implemented win32 file routines. Got texture code to work OK for now (still needs to be reimplemented). Partially implemented the main loop. | |||
| 2019-08-20 | Forgot to ci yesterday. | Steven Fuller | |
| Now links. | |||
| 2019-08-20 | Fixed errors in inline.h. | Steven Fuller | |
| More compiling. 156 unique undefined references. | |||
| 2019-08-20 | More compiling. | Steven Fuller | |
| 2019-08-20 | Tools for testing. | Steven Fuller | |
| 2019-08-20 | More compiling. | Steven Fuller | |
| 2019-08-20 | More compiling. | Steven Fuller | |
| 2019-08-20 | More compiling. Things are starting to get hacky (adding stubs, commenting | Steven Fuller | |
| out unimplemented windows stuff, and so on). | |||
| 2019-08-20 | Implemented (most of) the inline assembly in inline.h | Steven Fuller | |
| 2019-08-20 | Added extern "C" where needed. | Steven Fuller | |
| 2019-08-20 | More compiling. All 'easy-to-compile' files now do. | Steven Fuller | |
| Added the Rebellion license. | |||
| 2019-08-20 | Removed headers that were accidently checked in. | Steven Fuller | |
| Lots of compiling. | |||
| 2019-08-20 | More compilation. | Steven Fuller | |
| Moved windows typedefs to a separate file. Included public domain md5 routines (from dpkg). | |||
| 2019-08-20 | More compiling... | Steven Fuller | |
| 2019-08-20 | Another file now compiles. | Steven Fuller | |
| 2019-08-20 | Few more files compile. | Steven Fuller | |
| 2019-08-20 | lots of small changes that didn't get checked in | Steven Fuller | |
| 2019-08-20 | afont.c now builds | Steven Fuller | |
| 2019-08-20 | Fixed rest of platform.h | Steven Fuller | |
| 2019-08-20 | First wave of changes: | Steven Fuller | |
| Removed inclusion of Windows header files and remove some Windows-specific declarations. | |||
| 2019-08-20 | Added Makefile | Steven Fuller | |
