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2019-08-20Implemented sky drawing and a few other routines (cloaked polygon,Steven Fuller
rectangle, etc). Worked around a V5 DRI issue(?) by breaking up some drawing into triangles.
2019-08-20Added the on fire, damaged, and fade down overlays.Steven Fuller
Used polygon offset to help with decal zfighting.
2019-08-20Adjusted the mouse grab code: When in windowed mode and mouse not grabbed,Steven Fuller
ignore mouse events and show the cursor.
2019-08-20Added code to handle mouse buttons 4/5 (mousewheel).Steven Fuller
2019-08-20Added ctrl+g mouse grab toggle and alt+enter fullscreen toggle.Steven Fuller
Mouse now works during game. Escape currently exits game (since there is no menu).
2019-08-20Moved psndplat stubs to a separate file.Steven Fuller
2019-08-20Added code for Alien's special vision mode.Steven Fuller
Marine HUD numbers are now drawn. Disabled the "Press Any Key" in the progress bar code for now.
2019-08-20Added noise overlay (for marine image enhancer).Steven Fuller
2019-08-20Implemented HUD (Textures) and Decal drawing.Steven Fuller
2019-08-20Turned texture repeating back on. (some levels seem to need it to lookSteven Fuller
'properly'). Implemented some special vision mode drawing (for Predator).
2019-08-20Fixed particle colors for real this time.Steven Fuller
Worked around a crash (DIV_FIXED by zero) that happens when the Alien level FERARCO starts.
2019-08-20Fixed particle blending.Steven Fuller
2019-08-20Fixed perspective texture drawing.Steven Fuller
Implemented a few simple opengl state optimizations.
2019-08-20Added texture drawing for particles (drawing not yet correct due to blackSteven Fuller
borders around the images).
2019-08-20Threw in texture loading/drawing.Steven Fuller
Blending modes (color/texture) are problematic and texture coordinates aren't yet perfect.
2019-08-20Fixed error with particle colors.Steven Fuller
2019-08-20Added Particle drawing.Steven Fuller
2019-08-20Added the windows gamma code.Steven Fuller
Fixed lighting problem with weapons.
2019-08-20Implemented keyboard input.Steven Fuller
Copied some functions from pldnet and d3d_render (now the player image shows in the mirror).
2019-08-20Improved Z precision at 16bpp.Steven Fuller
2019-08-20Fixed FPU assembly. (fistp is 16bit, fistpl is 32bit)Steven Fuller
Game displays now.
2019-08-20Added simple key event processing.Steven Fuller
2019-08-20Fixed major bug in TranslatePoint (was accidently loading a value to edxSteven Fuller
instead of edi). Failed to get anything comprehendible on screen.
2019-08-20Moved inline assembly to a separate file for debugging.Steven Fuller
Implemented GetTickCount/timeGetTime. Added basic SDL/OpenGL support. Draws something with no optimizations, but draws nothing with -O2. (What is drawn looks like garbage.)
2019-08-20More small warning cleanupsSteven Fuller
2019-08-20Removed some unused bits.Steven Fuller
2019-08-20Removed several unused files.Steven Fuller
2019-08-20More warning cleanups.Steven Fuller
Removed a few unused files.
2019-08-20Fixed AvP_GameStats_Stored struct finally.Steven Fuller
Cleaned up some warnings. (unhandled enum in switch)
2019-08-20Moved TranslatePoint into a separate file.Steven Fuller
Implemented most of the main loop in main.c. Game now seems to run OK. Need to write texture code and then add OpenGL.
2019-08-20'Undid' stubbing of IndexedFont::IndexedFont and IndexedFont::GetFont().Steven Fuller
Initialized ScreenDescriptorBlock to some default values. Now AvP runs and exits with no errors with current main()
2019-08-20Forgot to add stubs2.cpp (functions only used in C++ parts).Steven Fuller
2019-08-20Now in the Data loading phase.Steven Fuller
Converted many '\\' to '/'. Partially implemented win32 file routines. Got texture code to work OK for now (still needs to be reimplemented). Partially implemented the main loop.
2019-08-20Forgot to ci yesterday.Steven Fuller
Now links.
2019-08-20Fixed errors in inline.h.Steven Fuller
More compiling. 156 unique undefined references.
2019-08-20More compiling.Steven Fuller
2019-08-20Tools for testing.Steven Fuller
2019-08-20More compiling.Steven Fuller
2019-08-20More compiling.Steven Fuller
2019-08-20More compiling. Things are starting to get hacky (adding stubs, commentingSteven Fuller
out unimplemented windows stuff, and so on).
2019-08-20Implemented (most of) the inline assembly in inline.hSteven Fuller
2019-08-20Added extern "C" where needed.Steven Fuller
2019-08-20More compiling. All 'easy-to-compile' files now do.Steven Fuller
Added the Rebellion license.
2019-08-20Removed headers that were accidently checked in.Steven Fuller
Lots of compiling.
2019-08-20More compilation.Steven Fuller
Moved windows typedefs to a separate file. Included public domain md5 routines (from dpkg).
2019-08-20More compiling...Steven Fuller
2019-08-20Another file now compiles.Steven Fuller
2019-08-20Few more files compile.Steven Fuller
2019-08-20lots of small changes that didn't get checked inSteven Fuller
2019-08-20afont.c now buildsSteven Fuller