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2019-08-20Added texture drawing for particles (drawing not yet correct due to blackSteven Fuller
borders around the images).
2019-08-20Threw in texture loading/drawing.Steven Fuller
Blending modes (color/texture) are problematic and texture coordinates aren't yet perfect.
2019-08-20Fixed error with particle colors.Steven Fuller
2019-08-20Added Particle drawing.Steven Fuller
2019-08-20Added the windows gamma code.Steven Fuller
Fixed lighting problem with weapons.
2019-08-20Implemented keyboard input.Steven Fuller
Copied some functions from pldnet and d3d_render (now the player image shows in the mirror).
2019-08-20Improved Z precision at 16bpp.Steven Fuller
2019-08-20Fixed FPU assembly. (fistp is 16bit, fistpl is 32bit)Steven Fuller
Game displays now.
2019-08-20Added simple key event processing.Steven Fuller
2019-08-20Fixed major bug in TranslatePoint (was accidently loading a value to edxSteven Fuller
instead of edi). Failed to get anything comprehendible on screen.
2019-08-20Moved inline assembly to a separate file for debugging.Steven Fuller
Implemented GetTickCount/timeGetTime. Added basic SDL/OpenGL support. Draws something with no optimizations, but draws nothing with -O2. (What is drawn looks like garbage.)
2019-08-20More small warning cleanupsSteven Fuller
2019-08-20Removed some unused bits.Steven Fuller
2019-08-20Removed several unused files.Steven Fuller
2019-08-20More warning cleanups.Steven Fuller
Removed a few unused files.
2019-08-20Fixed AvP_GameStats_Stored struct finally.Steven Fuller
Cleaned up some warnings. (unhandled enum in switch)
2019-08-20Moved TranslatePoint into a separate file.Steven Fuller
Implemented most of the main loop in main.c. Game now seems to run OK. Need to write texture code and then add OpenGL.
2019-08-20'Undid' stubbing of IndexedFont::IndexedFont and IndexedFont::GetFont().Steven Fuller
Initialized ScreenDescriptorBlock to some default values. Now AvP runs and exits with no errors with current main()
2019-08-20Forgot to add stubs2.cpp (functions only used in C++ parts).Steven Fuller
2019-08-20Now in the Data loading phase.Steven Fuller
Converted many '\\' to '/'. Partially implemented win32 file routines. Got texture code to work OK for now (still needs to be reimplemented). Partially implemented the main loop.
2019-08-20Forgot to ci yesterday.Steven Fuller
Now links.
2019-08-20Fixed errors in inline.h.Steven Fuller
More compiling. 156 unique undefined references.
2019-08-20More compiling.Steven Fuller
2019-08-20Tools for testing.Steven Fuller
2019-08-20More compiling.Steven Fuller
2019-08-20More compiling.Steven Fuller
2019-08-20More compiling. Things are starting to get hacky (adding stubs, commentingSteven Fuller
out unimplemented windows stuff, and so on).
2019-08-20Implemented (most of) the inline assembly in inline.hSteven Fuller
2019-08-20Added extern "C" where needed.Steven Fuller
2019-08-20More compiling. All 'easy-to-compile' files now do.Steven Fuller
Added the Rebellion license.
2019-08-20Removed headers that were accidently checked in.Steven Fuller
Lots of compiling.
2019-08-20More compilation.Steven Fuller
Moved windows typedefs to a separate file. Included public domain md5 routines (from dpkg).
2019-08-20More compiling...Steven Fuller
2019-08-20Another file now compiles.Steven Fuller
2019-08-20Few more files compile.Steven Fuller
2019-08-20lots of small changes that didn't get checked inSteven Fuller
2019-08-20afont.c now buildsSteven Fuller
2019-08-20Fixed rest of platform.hSteven Fuller
2019-08-20First wave of changes:Steven Fuller
Removed inclusion of Windows header files and remove some Windows-specific declarations.
2019-08-20Added MakefileSteven Fuller
2019-08-20Initial revisionSteven Fuller
2019-08-19Import Aliens vs Predator - Gold (Build 116)Rebellion Developments
Source code release, imported from: https://www.gamefront.com/games/aliens-vs-predator-3/file/avp-gold-complete-source-code All text files were converted to Unix format.