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AgeCommit message (Collapse)Author
2019-08-20Fixed compilation with GCC 3.0.Steven Fuller
Fixed invalid cast (ushort * -> uint *) in openal.c.
2019-08-20Removed more unused code.Steven Fuller
Implemented console input.
2019-08-20Fixed texture filtering modes.Steven Fuller
2019-08-20Removed/disabled some unused code.Steven Fuller
Readded second pass specular drawing. Fixed particle drawing (lights had mysteriously stopped showing up for a while).
2019-08-20Small changes in order to get the demos to work. Alien demo runs. MarineSteven Fuller
and Predator demos used a different HUD font. Changes that need to be made for demo versions: 1. avp/langenum.h needs to be rebuilt for each demo (easy) 2. Marine and Predator demos need to use a different HUD font 3. There may be other minor differences with enums, etc.
2019-08-20Basic 3D sound fixed.Steven Fuller
2019-08-20Fixed crash on the Subway DM level. (something wrong with CMP_LL)Steven Fuller
2019-08-20README updates.Steven Fuller
Spaced out the font widths a little more (using a program to generate the table).
2019-08-20Added a README.Steven Fuller
Added the HUD font drawing code. now stubs2.cpp is no longer needed.
2019-08-20Removing junk.Steven Fuller
2019-08-20Fixed sound length and looping. (Setting looping on a source must be doneSteven Fuller
after setting the buffer)
2019-08-20Fixed common sound loading. Still debugging OpenAL code.Steven Fuller
2019-08-20More OpenAL changes (Chuck Mason).Steven Fuller
2019-08-20Checking in basic OpenAL support (Chuck Mason).Steven Fuller
Don't default to fullscreen for now.
2019-08-20Implemented sky drawing and a few other routines (cloaked polygon,Steven Fuller
rectangle, etc). Worked around a V5 DRI issue(?) by breaking up some drawing into triangles.
2019-08-20Added the on fire, damaged, and fade down overlays.Steven Fuller
Used polygon offset to help with decal zfighting.
2019-08-20Adjusted the mouse grab code: When in windowed mode and mouse not grabbed,Steven Fuller
ignore mouse events and show the cursor.
2019-08-20Added code to handle mouse buttons 4/5 (mousewheel).Steven Fuller
2019-08-20Added ctrl+g mouse grab toggle and alt+enter fullscreen toggle.Steven Fuller
Mouse now works during game. Escape currently exits game (since there is no menu).
2019-08-20Moved psndplat stubs to a separate file.Steven Fuller
2019-08-20Added code for Alien's special vision mode.Steven Fuller
Marine HUD numbers are now drawn. Disabled the "Press Any Key" in the progress bar code for now.
2019-08-20Added noise overlay (for marine image enhancer).Steven Fuller
2019-08-20Implemented HUD (Textures) and Decal drawing.Steven Fuller
2019-08-20Turned texture repeating back on. (some levels seem to need it to lookSteven Fuller
'properly'). Implemented some special vision mode drawing (for Predator).
2019-08-20Fixed particle colors for real this time.Steven Fuller
Worked around a crash (DIV_FIXED by zero) that happens when the Alien level FERARCO starts.
2019-08-20Fixed particle blending.Steven Fuller
2019-08-20Fixed perspective texture drawing.Steven Fuller
Implemented a few simple opengl state optimizations.
2019-08-20Added texture drawing for particles (drawing not yet correct due to blackSteven Fuller
borders around the images).
2019-08-20Threw in texture loading/drawing.Steven Fuller
Blending modes (color/texture) are problematic and texture coordinates aren't yet perfect.
2019-08-20Fixed error with particle colors.Steven Fuller
2019-08-20Added Particle drawing.Steven Fuller
2019-08-20Added the windows gamma code.Steven Fuller
Fixed lighting problem with weapons.
2019-08-20Implemented keyboard input.Steven Fuller
Copied some functions from pldnet and d3d_render (now the player image shows in the mirror).
2019-08-20Improved Z precision at 16bpp.Steven Fuller
2019-08-20Fixed FPU assembly. (fistp is 16bit, fistpl is 32bit)Steven Fuller
Game displays now.
2019-08-20Added simple key event processing.Steven Fuller
2019-08-20Fixed major bug in TranslatePoint (was accidently loading a value to edxSteven Fuller
instead of edi). Failed to get anything comprehendible on screen.
2019-08-20Moved inline assembly to a separate file for debugging.Steven Fuller
Implemented GetTickCount/timeGetTime. Added basic SDL/OpenGL support. Draws something with no optimizations, but draws nothing with -O2. (What is drawn looks like garbage.)
2019-08-20More small warning cleanupsSteven Fuller
2019-08-20Removed some unused bits.Steven Fuller
2019-08-20Removed several unused files.Steven Fuller
2019-08-20More warning cleanups.Steven Fuller
Removed a few unused files.
2019-08-20Fixed AvP_GameStats_Stored struct finally.Steven Fuller
Cleaned up some warnings. (unhandled enum in switch)
2019-08-20Moved TranslatePoint into a separate file.Steven Fuller
Implemented most of the main loop in main.c. Game now seems to run OK. Need to write texture code and then add OpenGL.
2019-08-20'Undid' stubbing of IndexedFont::IndexedFont and IndexedFont::GetFont().Steven Fuller
Initialized ScreenDescriptorBlock to some default values. Now AvP runs and exits with no errors with current main()
2019-08-20Forgot to add stubs2.cpp (functions only used in C++ parts).Steven Fuller
2019-08-20Now in the Data loading phase.Steven Fuller
Converted many '\\' to '/'. Partially implemented win32 file routines. Got texture code to work OK for now (still needs to be reimplemented). Partially implemented the main loop.
2019-08-20Forgot to ci yesterday.Steven Fuller
Now links.
2019-08-20Fixed errors in inline.h.Steven Fuller
More compiling. 156 unique undefined references.
2019-08-20More compiling.Steven Fuller