| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2019-08-20 | Removed more unused code. | Steven Fuller | |
| 2019-08-20 | Removed a lot of tool code. | Steven Fuller | |
| 2019-08-20 | Removed most references to PSX, Saturn and E3 Demo. | Steven Fuller | |
| 2019-08-20 | Updated Makefile. | Steven Fuller | |
| Updated Makefile to support the new location for source files. The source code was moved from the root directory to the src directory in the CVS Repository directly before the CVS->GIT conversion. | |||
| 2019-08-20 | added -m32 to force 32-bit. | Steven Fuller | |
| 2019-08-20 | wrote a simple wave loader to remove dependency on a private openal function. | Steven Fuller | |
| 2019-08-20 | removed nasm support. | Steven Fuller | |
| 2019-08-20 | OpenGL library is now loaded dynamically. | Steven Fuller | |
| 2019-08-20 | updated Makefile for TranslatePoint change... | Steven Fuller | |
| 2019-08-20 | use g++ for linking | Steven Fuller | |
| 2019-08-20 | misc changes | Steven Fuller | |
| 2019-08-20 | Disable Gold-only weapons for Regular edition (Tim Beckmann) | Steven Fuller | |
| fixed compiling with -DNDEBUG | |||
| 2019-08-20 | very minor SDL changes | Steven Fuller | |
| 2019-08-20 | Redid the most of the file loading/saving. Now uses $HOME/.avp/ and | Steven Fuller | |
| $AVP_DIR to look for files. | |||
| 2019-08-20 | Moved LightIntensityAtPoint to a better location. | Steven Fuller | |
| Silenced more stub messages. | |||
| 2019-08-20 | CD Audio Support. | Steven Fuller | |
| 2019-08-20 | Added Screenshot code. | Steven Fuller | |
| Moved some net stuff around. | |||
| 2019-08-20 | Fixed Makefile | Steven Fuller | |
| 2019-08-20 | Debian SDL+NVIDIA workaround | Steven Fuller | |
| 2019-08-20 | Disable the menus for the Alien demo. | Steven Fuller | |
| 2019-08-20 | More work on menus. | Steven Fuller | |
| 2019-08-20 | Most of the menu code now builds. | Steven Fuller | |
| 2019-08-20 | Now build pldnet.c | Steven Fuller | |
| 2019-08-20 | Removed some unused code. | Steven Fuller | |
| Added some of the level drawing hacks (water, rain). | |||
| 2019-08-20 | Removed the nasm include argument. | Steven Fuller | |
| 2019-08-20 | Fixed compilation with GCC 3.0. | Steven Fuller | |
| Fixed invalid cast (ushort * -> uint *) in openal.c. | |||
| 2019-08-20 | Removed more unused code. | Steven Fuller | |
| Implemented console input. | |||
| 2019-08-20 | Added a README. | Steven Fuller | |
| Added the HUD font drawing code. now stubs2.cpp is no longer needed. | |||
| 2019-08-20 | Checking in basic OpenAL support (Chuck Mason). | Steven Fuller | |
| Don't default to fullscreen for now. | |||
| 2019-08-20 | Moved psndplat stubs to a separate file. | Steven Fuller | |
| 2019-08-20 | Added noise overlay (for marine image enhancer). | Steven Fuller | |
| 2019-08-20 | Added the windows gamma code. | Steven Fuller | |
| Fixed lighting problem with weapons. | |||
| 2019-08-20 | Implemented keyboard input. | Steven Fuller | |
| Copied some functions from pldnet and d3d_render (now the player image shows in the mirror). | |||
| 2019-08-20 | Fixed FPU assembly. (fistp is 16bit, fistpl is 32bit) | Steven Fuller | |
| Game displays now. | |||
| 2019-08-20 | Fixed major bug in TranslatePoint (was accidently loading a value to edx | Steven Fuller | |
| instead of edi). Failed to get anything comprehendible on screen. | |||
| 2019-08-20 | Moved inline assembly to a separate file for debugging. | Steven Fuller | |
| Implemented GetTickCount/timeGetTime. Added basic SDL/OpenGL support. Draws something with no optimizations, but draws nothing with -O2. (What is drawn looks like garbage.) | |||
| 2019-08-20 | More warning cleanups. | Steven Fuller | |
| Removed a few unused files. | |||
| 2019-08-20 | Moved TranslatePoint into a separate file. | Steven Fuller | |
| Implemented most of the main loop in main.c. Game now seems to run OK. Need to write texture code and then add OpenGL. | |||
| 2019-08-20 | Now in the Data loading phase. | Steven Fuller | |
| Converted many '\\' to '/'. Partially implemented win32 file routines. Got texture code to work OK for now (still needs to be reimplemented). Partially implemented the main loop. | |||
| 2019-08-20 | Forgot to ci yesterday. | Steven Fuller | |
| Now links. | |||
| 2019-08-20 | Fixed errors in inline.h. | Steven Fuller | |
| More compiling. 156 unique undefined references. | |||
| 2019-08-20 | More compiling. | Steven Fuller | |
| 2019-08-20 | More compiling. | Steven Fuller | |
| 2019-08-20 | More compiling. | Steven Fuller | |
| 2019-08-20 | More compiling. Things are starting to get hacky (adding stubs, commenting | Steven Fuller | |
| out unimplemented windows stuff, and so on). | |||
| 2019-08-20 | Implemented (most of) the inline assembly in inline.h | Steven Fuller | |
| 2019-08-20 | More compiling. All 'easy-to-compile' files now do. | Steven Fuller | |
| Added the Rebellion license. | |||
| 2019-08-20 | Removed headers that were accidently checked in. | Steven Fuller | |
| Lots of compiling. | |||
| 2019-08-20 | More compilation. | Steven Fuller | |
| Moved windows typedefs to a separate file. Included public domain md5 routines (from dpkg). | |||
| 2019-08-20 | More compiling... | Steven Fuller | |
