| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2019-08-20 | Removing unneeded files. | Steven Fuller | |
| 2019-08-20 | Adjusted the mouse grab code: When in windowed mode and mouse not grabbed, | Steven Fuller | |
| ignore mouse events and show the cursor. | |||
| 2019-08-20 | Removed several unused files. | Steven Fuller | |
| 2019-08-20 | More warning cleanups. | Steven Fuller | |
| Removed a few unused files. | |||
| 2019-08-20 | Fixed AvP_GameStats_Stored struct finally. | Steven Fuller | |
| Cleaned up some warnings. (unhandled enum in switch) | |||
| 2019-08-20 | Moved TranslatePoint into a separate file. | Steven Fuller | |
| Implemented most of the main loop in main.c. Game now seems to run OK. Need to write texture code and then add OpenGL. | |||
| 2019-08-20 | 'Undid' stubbing of IndexedFont::IndexedFont and IndexedFont::GetFont(). | Steven Fuller | |
| Initialized ScreenDescriptorBlock to some default values. Now AvP runs and exits with no errors with current main() | |||
| 2019-08-20 | Now in the Data loading phase. | Steven Fuller | |
| Converted many '\\' to '/'. Partially implemented win32 file routines. Got texture code to work OK for now (still needs to be reimplemented). Partially implemented the main loop. | |||
| 2019-08-20 | More compiling. Things are starting to get hacky (adding stubs, commenting | Steven Fuller | |
| out unimplemented windows stuff, and so on). | |||
