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Worked around a crash (DIV_FIXED by zero) that happens when the Alien level
FERARCO starts.
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Implemented GetTickCount/timeGetTime.
Added basic SDL/OpenGL support.
Draws something with no optimizations, but draws nothing with -O2. (What is
drawn looks like garbage.)
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Converted many '\\' to '/'. Partially implemented win32 file routines.
Got texture code to work OK for now (still needs to be reimplemented).
Partially implemented the main loop.
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More compiling. 156 unique undefined references.
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out unimplemented windows stuff, and so on).
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Added the Rebellion license.
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Lots of compiling.
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Moved windows typedefs to a separate file.
Included public domain md5 routines (from dpkg).
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