| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2019-08-20 | main.c: switched to using atexit instead of calling SDL_Quit directly. | Steven Fuller | |
| npcsetup.cpp: removed old todo msg | |||
| 2019-08-20 | Commented out secondary color stuff due to nvidia header lameness | Steven Fuller | |
| 2019-08-20 | very minor SDL changes | Steven Fuller | |
| 2019-08-20 | Fixed stupid fullscreen changing. | Steven Fuller | |
| 2019-08-20 | Redid the most of the file loading/saving. Now uses $HOME/.avp/ and | Steven Fuller | |
| $AVP_DIR to look for files. | |||
| 2019-08-20 | More Warning cleanups (Tim Beckmann) | Steven Fuller | |
| 2019-08-20 | GL_EXT_secondary_color now spelled correctly (Tim Beckmann) | Steven Fuller | |
| Progress Bar drawing hopefully fixed. | |||
| 2019-08-20 | Redisable intro screen. | Steven Fuller | |
| 2019-08-20 | Doc Updates. | Steven Fuller | |
| Command line options. | |||
| 2019-08-20 | Better error checking in winapi.c. (Tim Beckmann) | Steven Fuller | |
| Keep track of profile timestamps. (Tim Beckmann) Implemented a few other missing bits. | |||
| 2019-08-20 | Fixed the dark opengl screenshots and video mode not being initialized. | Steven Fuller | |
| 2019-08-20 | Silenced most of the debug messages. | Steven Fuller | |
| Vidmode changing should work now. | |||
| 2019-08-20 | Screenshots in software mode (menus) implemented. | Steven Fuller | |
| 2019-08-20 | Many warnings cleaned up (Tim Beckmann) | Steven Fuller | |
| Menus. | |||
| 2019-08-20 | Added Screenshot code. | Steven Fuller | |
| Moved some net stuff around. | |||
| 2019-08-20 | Fixed stupid fullscreen toggle error | Steven Fuller | |
| 2019-08-20 | Fixed the mistake causing new episodes to be gained for free. | Steven Fuller | |
| 2019-08-20 | Added missing netcode from main.c -- now skirmish (including Jockey) works | Steven Fuller | |
| correctly. | |||
| 2019-08-20 | Re-fixed the menus and enabled another font drawing function. | Steven Fuller | |
| Fixed Profile Loading/Saving (had to disable debug mode). | |||
| 2019-08-20 | Disable the menus for the Alien demo. | Steven Fuller | |
| 2019-08-20 | Small menu changes | Steven Fuller | |
| 2019-08-20 | More work on menus. | Steven Fuller | |
| 2019-08-20 | Most of the menu code now builds. | Steven Fuller | |
| 2019-08-20 | Now build pldnet.c | Steven Fuller | |
| 2019-08-20 | Removed more unused stuff. | Steven Fuller | |
| Finally finished ingame OpenGL code (I hope). Fixed another mistake in mathline.c. | |||
| 2019-08-20 | Removed some unused code. | Steven Fuller | |
| Added some of the level drawing hacks (water, rain). | |||
| 2019-08-20 | Removed more unused code. | Steven Fuller | |
| Implemented console input. | |||
| 2019-08-20 | Fixed texture filtering modes. | Steven Fuller | |
| 2019-08-20 | Removed/disabled some unused code. | Steven Fuller | |
| Readded second pass specular drawing. Fixed particle drawing (lights had mysteriously stopped showing up for a while). | |||
| 2019-08-20 | Small changes in order to get the demos to work. Alien demo runs. Marine | Steven Fuller | |
| and Predator demos used a different HUD font. Changes that need to be made for demo versions: 1. avp/langenum.h needs to be rebuilt for each demo (easy) 2. Marine and Predator demos need to use a different HUD font 3. There may be other minor differences with enums, etc. | |||
| 2019-08-20 | Added a README. | Steven Fuller | |
| Added the HUD font drawing code. now stubs2.cpp is no longer needed. | |||
| 2019-08-20 | Fixed common sound loading. Still debugging OpenAL code. | Steven Fuller | |
| 2019-08-20 | More OpenAL changes (Chuck Mason). | Steven Fuller | |
| 2019-08-20 | Checking in basic OpenAL support (Chuck Mason). | Steven Fuller | |
| Don't default to fullscreen for now. | |||
| 2019-08-20 | Implemented sky drawing and a few other routines (cloaked polygon, | Steven Fuller | |
| rectangle, etc). Worked around a V5 DRI issue(?) by breaking up some drawing into triangles. | |||
| 2019-08-20 | Adjusted the mouse grab code: When in windowed mode and mouse not grabbed, | Steven Fuller | |
| ignore mouse events and show the cursor. | |||
| 2019-08-20 | Added code to handle mouse buttons 4/5 (mousewheel). | Steven Fuller | |
| 2019-08-20 | Added ctrl+g mouse grab toggle and alt+enter fullscreen toggle. | Steven Fuller | |
| Mouse now works during game. Escape currently exits game (since there is no menu). | |||
| 2019-08-20 | Added noise overlay (for marine image enhancer). | Steven Fuller | |
| 2019-08-20 | Turned texture repeating back on. (some levels seem to need it to look | Steven Fuller | |
| 'properly'). Implemented some special vision mode drawing (for Predator). | |||
| 2019-08-20 | Fixed particle colors for real this time. | Steven Fuller | |
| Worked around a crash (DIV_FIXED by zero) that happens when the Alien level FERARCO starts. | |||
| 2019-08-20 | Fixed perspective texture drawing. | Steven Fuller | |
| Implemented a few simple opengl state optimizations. | |||
| 2019-08-20 | Added texture drawing for particles (drawing not yet correct due to black | Steven Fuller | |
| borders around the images). | |||
| 2019-08-20 | Threw in texture loading/drawing. | Steven Fuller | |
| Blending modes (color/texture) are problematic and texture coordinates aren't yet perfect. | |||
| 2019-08-20 | Added Particle drawing. | Steven Fuller | |
| 2019-08-20 | Added the windows gamma code. | Steven Fuller | |
| Fixed lighting problem with weapons. | |||
| 2019-08-20 | Implemented keyboard input. | Steven Fuller | |
| Copied some functions from pldnet and d3d_render (now the player image shows in the mirror). | |||
| 2019-08-20 | Fixed FPU assembly. (fistp is 16bit, fistpl is 32bit) | Steven Fuller | |
| Game displays now. | |||
| 2019-08-20 | Added simple key event processing. | Steven Fuller | |
| 2019-08-20 | Fixed major bug in TranslatePoint (was accidently loading a value to edx | Steven Fuller | |
| instead of edi). Failed to get anything comprehendible on screen. | |||
