| Age | Commit message (Collapse) | Author |
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Game displays now.
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instead of edi).
Failed to get anything comprehendible on screen.
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Implemented GetTickCount/timeGetTime.
Added basic SDL/OpenGL support.
Draws something with no optimizations, but draws nothing with -O2. (What is
drawn looks like garbage.)
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Implemented most of the main loop in main.c.
Game now seems to run OK. Need to write texture code and then add OpenGL.
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Initialized ScreenDescriptorBlock to some default values.
Now AvP runs and exits with no errors with current main()
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Converted many '\\' to '/'. Partially implemented win32 file routines.
Got texture code to work OK for now (still needs to be reimplemented).
Partially implemented the main loop.
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Now links.
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More compiling. 156 unique undefined references.
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out unimplemented windows stuff, and so on).
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