| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2019-08-20 | Turned texture repeating back on. (some levels seem to need it to look | Steven Fuller | |
| 'properly'). Implemented some special vision mode drawing (for Predator). | |||
| 2019-08-20 | Fixed particle colors for real this time. | Steven Fuller | |
| Worked around a crash (DIV_FIXED by zero) that happens when the Alien level FERARCO starts. | |||
| 2019-08-20 | Fixed particle blending. | Steven Fuller | |
| 2019-08-20 | Fixed perspective texture drawing. | Steven Fuller | |
| Implemented a few simple opengl state optimizations. | |||
| 2019-08-20 | Added texture drawing for particles (drawing not yet correct due to black | Steven Fuller | |
| borders around the images). | |||
| 2019-08-20 | Threw in texture loading/drawing. | Steven Fuller | |
| Blending modes (color/texture) are problematic and texture coordinates aren't yet perfect. | |||
| 2019-08-20 | Fixed error with particle colors. | Steven Fuller | |
| 2019-08-20 | Added Particle drawing. | Steven Fuller | |
| 2019-08-20 | Added the windows gamma code. | Steven Fuller | |
| Fixed lighting problem with weapons. | |||
| 2019-08-20 | Implemented keyboard input. | Steven Fuller | |
| Copied some functions from pldnet and d3d_render (now the player image shows in the mirror). | |||
| 2019-08-20 | Improved Z precision at 16bpp. | Steven Fuller | |
| 2019-08-20 | Fixed FPU assembly. (fistp is 16bit, fistpl is 32bit) | Steven Fuller | |
| Game displays now. | |||
| 2019-08-20 | Added simple key event processing. | Steven Fuller | |
| 2019-08-20 | Fixed major bug in TranslatePoint (was accidently loading a value to edx | Steven Fuller | |
| instead of edi). Failed to get anything comprehendible on screen. | |||
| 2019-08-20 | Moved inline assembly to a separate file for debugging. | Steven Fuller | |
| Implemented GetTickCount/timeGetTime. Added basic SDL/OpenGL support. Draws something with no optimizations, but draws nothing with -O2. (What is drawn looks like garbage.) | |||
