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2019-08-20Added texture drawing for particles (drawing not yet correct due to blackSteven Fuller
borders around the images).
2019-08-20Threw in texture loading/drawing.Steven Fuller
Blending modes (color/texture) are problematic and texture coordinates aren't yet perfect.
2019-08-20Added the windows gamma code.Steven Fuller
Fixed lighting problem with weapons.
2019-08-20Implemented keyboard input.Steven Fuller
Copied some functions from pldnet and d3d_render (now the player image shows in the mirror).
2019-08-20Moved inline assembly to a separate file for debugging.Steven Fuller
Implemented GetTickCount/timeGetTime. Added basic SDL/OpenGL support. Draws something with no optimizations, but draws nothing with -O2. (What is drawn looks like garbage.)
2019-08-20More small warning cleanupsSteven Fuller
2019-08-20Moved TranslatePoint into a separate file.Steven Fuller
Implemented most of the main loop in main.c. Game now seems to run OK. Need to write texture code and then add OpenGL.
2019-08-20Now in the Data loading phase.Steven Fuller
Converted many '\\' to '/'. Partially implemented win32 file routines. Got texture code to work OK for now (still needs to be reimplemented). Partially implemented the main loop.
2019-08-20Forgot to ci yesterday.Steven Fuller
Now links.
2019-08-20Fixed errors in inline.h.Steven Fuller
More compiling. 156 unique undefined references.
2019-08-20More compiling.Steven Fuller
2019-08-20More compiling. Things are starting to get hacky (adding stubs, commentingSteven Fuller
out unimplemented windows stuff, and so on).