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path: root/src/stubs.c
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2019-08-20Redid the most of the file loading/saving. Now uses $HOME/.avp/ andSteven Fuller
$AVP_DIR to look for files.
2019-08-20Moved LightIntensityAtPoint to a better location.Steven Fuller
Silenced more stub messages.
2019-08-20Silenced most of the debug messages.Steven Fuller
Vidmode changing should work now.
2019-08-20Many warnings cleaned up (Tim Beckmann)Steven Fuller
Menus.
2019-08-20CD Audio Support.Steven Fuller
2019-08-20Skirmish mode now worksSteven Fuller
2019-08-20Small menu changesSteven Fuller
2019-08-20More work on menus.Steven Fuller
2019-08-20Documented -DREGULAR_EDITIONSteven Fuller
Disabled the sound printfs for now.
2019-08-20Most of the menu code now builds.Steven Fuller
2019-08-20Now build pldnet.cSteven Fuller
2019-08-20Added AvP-Style attenuation code.Steven Fuller
2019-08-20Removed a few unused files.Steven Fuller
2019-08-20Added the rest of the hacks.Steven Fuller
2019-08-20Removed some unused code.Steven Fuller
Added some of the level drawing hacks (water, rain).
2019-08-20Added a README.Steven Fuller
Added the HUD font drawing code. now stubs2.cpp is no longer needed.
2019-08-20Implemented sky drawing and a few other routines (cloaked polygon,Steven Fuller
rectangle, etc). Worked around a V5 DRI issue(?) by breaking up some drawing into triangles.
2019-08-20Added the on fire, damaged, and fade down overlays.Steven Fuller
Used polygon offset to help with decal zfighting.
2019-08-20Added ctrl+g mouse grab toggle and alt+enter fullscreen toggle.Steven Fuller
Mouse now works during game. Escape currently exits game (since there is no menu).
2019-08-20Moved psndplat stubs to a separate file.Steven Fuller
2019-08-20Added code for Alien's special vision mode.Steven Fuller
Marine HUD numbers are now drawn. Disabled the "Press Any Key" in the progress bar code for now.
2019-08-20Added noise overlay (for marine image enhancer).Steven Fuller
2019-08-20Implemented HUD (Textures) and Decal drawing.Steven Fuller
2019-08-20Turned texture repeating back on. (some levels seem to need it to lookSteven Fuller
'properly'). Implemented some special vision mode drawing (for Predator).
2019-08-20Added texture drawing for particles (drawing not yet correct due to blackSteven Fuller
borders around the images).
2019-08-20Threw in texture loading/drawing.Steven Fuller
Blending modes (color/texture) are problematic and texture coordinates aren't yet perfect.
2019-08-20Added the windows gamma code.Steven Fuller
Fixed lighting problem with weapons.
2019-08-20Implemented keyboard input.Steven Fuller
Copied some functions from pldnet and d3d_render (now the player image shows in the mirror).
2019-08-20Moved inline assembly to a separate file for debugging.Steven Fuller
Implemented GetTickCount/timeGetTime. Added basic SDL/OpenGL support. Draws something with no optimizations, but draws nothing with -O2. (What is drawn looks like garbage.)
2019-08-20More small warning cleanupsSteven Fuller
2019-08-20Moved TranslatePoint into a separate file.Steven Fuller
Implemented most of the main loop in main.c. Game now seems to run OK. Need to write texture code and then add OpenGL.
2019-08-20Now in the Data loading phase.Steven Fuller
Converted many '\\' to '/'. Partially implemented win32 file routines. Got texture code to work OK for now (still needs to be reimplemented). Partially implemented the main loop.
2019-08-20Forgot to ci yesterday.Steven Fuller
Now links.
2019-08-20Fixed errors in inline.h.Steven Fuller
More compiling. 156 unique undefined references.
2019-08-20More compiling.Steven Fuller
2019-08-20More compiling. Things are starting to get hacky (adding stubs, commentingSteven Fuller
out unimplemented windows stuff, and so on).