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path: root/src/win95/inline.h
AgeCommit message (Collapse)Author
2022-06-12Replace max macro with std::max in C++ codeTimotej Lazar
Fixes compilation on Guix with gcc 12. Not sure which of those is relevant.
2019-08-20Import icculus.org release (2015-02-14)Steven Fuller
2019-08-20Removed SupportFPMathsFunctions and SupportFPSquareRoot macros.Steven Fuller
2019-08-20Removed Watcom Compiler support.Steven Fuller
2019-08-20Windows WIP.unknown
2019-08-20Fixed FPU assembly. (fistp is 16bit, fistpl is 32bit)Steven Fuller
Game displays now.
2019-08-20Moved inline assembly to a separate file for debugging.Steven Fuller
Implemented GetTickCount/timeGetTime. Added basic SDL/OpenGL support. Draws something with no optimizations, but draws nothing with -O2. (What is drawn looks like garbage.)
2019-08-20Fixed errors in inline.h.Steven Fuller
More compiling. 156 unique undefined references.
2019-08-20Implemented (most of) the inline assembly in inline.hSteven Fuller
2019-08-20Few more files compile.Steven Fuller
2019-08-20lots of small changes that didn't get checked inSteven Fuller
2019-08-20First wave of changes:Steven Fuller
Removed inclusion of Windows header files and remove some Windows-specific declarations.
2019-08-20Initial revisionSteven Fuller