summaryrefslogtreecommitdiff
path: root/src/win95
AgeCommit message (Collapse)Author
2020-05-30Const correct (most) stringsTimotej Lazar
At least those cases that are reported by gcc and/or clang.
2020-04-23Use strcat instead of strncat for a constant stringTimotej Lazar
GCC complains otherwise.
2020-04-23Compare return value of strncmp to 0, not NULLTimotej Lazar
2019-08-20merged support for playing bink cutscenes and added 1366x768 resolutiongaa-cifasis
2019-08-20Import icculus.org release (2017-05-05)Steven Fuller
2019-08-20Import icculus.org release (2015-02-14)Steven Fuller
2019-08-20Import icculus.org release (2014-12-25)Steven Fuller
2019-08-20Removed SupportFPMathsFunctions and SupportFPSquareRoot macros.Steven Fuller
2019-08-20Removed an unused variable.Steven Fuller
2019-08-20Removed Watcom Compiler support.Steven Fuller
2019-08-20Fixed prototype.Steven Fuller
2019-08-20Removed redundant prototype that accidently got left in.Steven Fuller
2019-08-20Windows WIP.Steven Fuller
2019-08-20Windows WIP.unknown
2019-08-20Removed a lot of tool code.Steven Fuller
2019-08-20Removed SupportWindows95 and platform_pc macros.Steven Fuller
2019-08-20Removed most references to PSX, Saturn and E3 Demo.Steven Fuller
2019-08-20Removed unused image and font code.Steven Fuller
2019-08-20Removed macros that were not being used in the game code.Steven Fuller
2019-08-20Removed UseOldChunkLoader.Steven Fuller
2019-08-20More cruft removal.Steven Fuller
2019-08-20Made sin/cos tables const.Steven Fuller
Made the sin/cos/arcsin/arccos tables const and removed the redundant externs that were scattered about.
2019-08-20disabled some more assembly.Steven Fuller
trying out passing NULL to SDL_GL_LoadLibrary by default.
2019-08-20gcc 4.1 compile fixes.Steven Fuller
2019-08-20compile fixes for gcc 4.0 / osx.Steven Fuller
2019-08-20gcc 3.4 fixes.Dan Olson
2019-08-20changed incorrect (int)char casts to (unsigned char)char casts.Steven Fuller
2019-08-20warning removal.Steven Fuller
2019-08-20fixed a compile error, I think...Steven Fuller
2019-08-20added typenameSteven Fuller
2019-08-20misc changesSteven Fuller
2019-08-20Disable Gold-only weapons for Regular edition (Tim Beckmann)Steven Fuller
fixed compiling with -DNDEBUG
2019-08-20Cleanups (Tim Beckmann)Steven Fuller
2019-08-20Cleanups. (Tim Beckmann)Steven Fuller
2019-08-20Redid the most of the file loading/saving. Now uses $HOME/.avp/ andSteven Fuller
$AVP_DIR to look for files.
2019-08-20More Warning cleanups (Tim Beckmann)Steven Fuller
2019-08-20Implemented the Progress Bar during Loading.Steven Fuller
2019-08-20Many warnings cleaned up (Tim Beckmann)Steven Fuller
Menus.
2019-08-20CD Audio Support.Steven Fuller
2019-08-20Added Screenshot code.Steven Fuller
Moved some net stuff around.
2019-08-20More work on menus.Steven Fuller
2019-08-20Now build pldnet.cSteven Fuller
2019-08-20Removed a few unused files.Steven Fuller
2019-08-20Fixed compilation with GCC 3.0.Steven Fuller
Fixed invalid cast (ushort * -> uint *) in openal.c.
2019-08-20Fixed texture filtering modes.Steven Fuller
2019-08-20Fixed particle blending.Steven Fuller
2019-08-20Threw in texture loading/drawing.Steven Fuller
Blending modes (color/texture) are problematic and texture coordinates aren't yet perfect.
2019-08-20Fixed FPU assembly. (fistp is 16bit, fistpl is 32bit)Steven Fuller
Game displays now.
2019-08-20Added simple key event processing.Steven Fuller
2019-08-20Moved inline assembly to a separate file for debugging.Steven Fuller
Implemented GetTickCount/timeGetTime. Added basic SDL/OpenGL support. Draws something with no optimizations, but draws nothing with -O2. (What is drawn looks like garbage.)