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AgeCommit message (Collapse)Author
2019-08-20Windows WIP.unknown
2019-08-20Removed a lot of tool code.Steven Fuller
2019-08-20Removed SupportWindows95 and platform_pc macros.Steven Fuller
2019-08-20Removed most references to PSX, Saturn and E3 Demo.Steven Fuller
2019-08-20Removed unused image and font code.Steven Fuller
2019-08-20Removed macros that were not being used in the game code.Steven Fuller
2019-08-20Removed UseOldChunkLoader.Steven Fuller
2019-08-20More cruft removal.Steven Fuller
2019-08-20Made sin/cos tables const.Steven Fuller
Made the sin/cos/arcsin/arccos tables const and removed the redundant externs that were scattered about.
2019-08-20disabled some more assembly.Steven Fuller
trying out passing NULL to SDL_GL_LoadLibrary by default.
2019-08-20gcc 4.1 compile fixes.Steven Fuller
2019-08-20compile fixes for gcc 4.0 / osx.Steven Fuller
2019-08-20gcc 3.4 fixes.Dan Olson
2019-08-20changed incorrect (int)char casts to (unsigned char)char casts.Steven Fuller
2019-08-20warning removal.Steven Fuller
2019-08-20fixed a compile error, I think...Steven Fuller
2019-08-20added typenameSteven Fuller
2019-08-20misc changesSteven Fuller
2019-08-20Disable Gold-only weapons for Regular edition (Tim Beckmann)Steven Fuller
fixed compiling with -DNDEBUG
2019-08-20Cleanups (Tim Beckmann)Steven Fuller
2019-08-20Cleanups. (Tim Beckmann)Steven Fuller
2019-08-20Redid the most of the file loading/saving. Now uses $HOME/.avp/ andSteven Fuller
$AVP_DIR to look for files.
2019-08-20More Warning cleanups (Tim Beckmann)Steven Fuller
2019-08-20Implemented the Progress Bar during Loading.Steven Fuller
2019-08-20Many warnings cleaned up (Tim Beckmann)Steven Fuller
Menus.
2019-08-20CD Audio Support.Steven Fuller
2019-08-20Added Screenshot code.Steven Fuller
Moved some net stuff around.
2019-08-20More work on menus.Steven Fuller
2019-08-20Now build pldnet.cSteven Fuller
2019-08-20Removed a few unused files.Steven Fuller
2019-08-20Fixed compilation with GCC 3.0.Steven Fuller
Fixed invalid cast (ushort * -> uint *) in openal.c.
2019-08-20Fixed texture filtering modes.Steven Fuller
2019-08-20Fixed particle blending.Steven Fuller
2019-08-20Threw in texture loading/drawing.Steven Fuller
Blending modes (color/texture) are problematic and texture coordinates aren't yet perfect.
2019-08-20Fixed FPU assembly. (fistp is 16bit, fistpl is 32bit)Steven Fuller
Game displays now.
2019-08-20Added simple key event processing.Steven Fuller
2019-08-20Moved inline assembly to a separate file for debugging.Steven Fuller
Implemented GetTickCount/timeGetTime. Added basic SDL/OpenGL support. Draws something with no optimizations, but draws nothing with -O2. (What is drawn looks like garbage.)
2019-08-20Removed some unused bits.Steven Fuller
2019-08-20Removed several unused files.Steven Fuller
2019-08-20More warning cleanups.Steven Fuller
Removed a few unused files.
2019-08-20Fixed AvP_GameStats_Stored struct finally.Steven Fuller
Cleaned up some warnings. (unhandled enum in switch)
2019-08-20Now in the Data loading phase.Steven Fuller
Converted many '\\' to '/'. Partially implemented win32 file routines. Got texture code to work OK for now (still needs to be reimplemented). Partially implemented the main loop.
2019-08-20Fixed errors in inline.h.Steven Fuller
More compiling. 156 unique undefined references.
2019-08-20More compiling.Steven Fuller
2019-08-20Tools for testing.Steven Fuller
2019-08-20More compiling.Steven Fuller
2019-08-20More compiling.Steven Fuller
2019-08-20More compiling. Things are starting to get hacky (adding stubs, commentingSteven Fuller
out unimplemented windows stuff, and so on).
2019-08-20Implemented (most of) the inline assembly in inline.hSteven Fuller
2019-08-20More compiling. All 'easy-to-compile' files now do.Steven Fuller
Added the Rebellion license.