| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2022-06-12 | Replace max macro with std::max in C++ code | Timotej Lazar | |
| Fixes compilation on Guix with gcc 12. Not sure which of those is relevant. | |||
| 2020-05-30 | Const correct (most) strings | Timotej Lazar | |
| At least those cases that are reported by gcc and/or clang. | |||
| 2020-04-23 | Use strcat instead of strncat for a constant string | Timotej Lazar | |
| GCC complains otherwise. | |||
| 2020-04-23 | Compare return value of strncmp to 0, not NULL | Timotej Lazar | |
| 2019-08-20 | merged support for playing bink cutscenes and added 1366x768 resolution | gaa-cifasis | |
| 2019-08-20 | Import icculus.org release (2017-05-05) | Steven Fuller | |
| 2019-08-20 | Import icculus.org release (2015-02-14) | Steven Fuller | |
| 2019-08-20 | Import icculus.org release (2014-12-25) | Steven Fuller | |
| 2019-08-20 | Removed SupportFPMathsFunctions and SupportFPSquareRoot macros. | Steven Fuller | |
| 2019-08-20 | Removed an unused variable. | Steven Fuller | |
| 2019-08-20 | Removed Watcom Compiler support. | Steven Fuller | |
| 2019-08-20 | Fixed prototype. | Steven Fuller | |
| 2019-08-20 | Removed redundant prototype that accidently got left in. | Steven Fuller | |
| 2019-08-20 | Windows WIP. | Steven Fuller | |
| 2019-08-20 | Windows WIP. | unknown | |
| 2019-08-20 | Removed a lot of tool code. | Steven Fuller | |
| 2019-08-20 | Removed SupportWindows95 and platform_pc macros. | Steven Fuller | |
| 2019-08-20 | Removed most references to PSX, Saturn and E3 Demo. | Steven Fuller | |
| 2019-08-20 | Removed unused image and font code. | Steven Fuller | |
| 2019-08-20 | Removed macros that were not being used in the game code. | Steven Fuller | |
| 2019-08-20 | Removed UseOldChunkLoader. | Steven Fuller | |
| 2019-08-20 | More cruft removal. | Steven Fuller | |
| 2019-08-20 | Made sin/cos tables const. | Steven Fuller | |
| Made the sin/cos/arcsin/arccos tables const and removed the redundant externs that were scattered about. | |||
| 2019-08-20 | disabled some more assembly. | Steven Fuller | |
| trying out passing NULL to SDL_GL_LoadLibrary by default. | |||
| 2019-08-20 | gcc 4.1 compile fixes. | Steven Fuller | |
| 2019-08-20 | compile fixes for gcc 4.0 / osx. | Steven Fuller | |
| 2019-08-20 | gcc 3.4 fixes. | Dan Olson | |
| 2019-08-20 | changed incorrect (int)char casts to (unsigned char)char casts. | Steven Fuller | |
| 2019-08-20 | warning removal. | Steven Fuller | |
| 2019-08-20 | fixed a compile error, I think... | Steven Fuller | |
| 2019-08-20 | added typename | Steven Fuller | |
| 2019-08-20 | misc changes | Steven Fuller | |
| 2019-08-20 | Disable Gold-only weapons for Regular edition (Tim Beckmann) | Steven Fuller | |
| fixed compiling with -DNDEBUG | |||
| 2019-08-20 | Cleanups (Tim Beckmann) | Steven Fuller | |
| 2019-08-20 | Cleanups. (Tim Beckmann) | Steven Fuller | |
| 2019-08-20 | Redid the most of the file loading/saving. Now uses $HOME/.avp/ and | Steven Fuller | |
| $AVP_DIR to look for files. | |||
| 2019-08-20 | More Warning cleanups (Tim Beckmann) | Steven Fuller | |
| 2019-08-20 | Implemented the Progress Bar during Loading. | Steven Fuller | |
| 2019-08-20 | Many warnings cleaned up (Tim Beckmann) | Steven Fuller | |
| Menus. | |||
| 2019-08-20 | CD Audio Support. | Steven Fuller | |
| 2019-08-20 | Added Screenshot code. | Steven Fuller | |
| Moved some net stuff around. | |||
| 2019-08-20 | More work on menus. | Steven Fuller | |
| 2019-08-20 | Now build pldnet.c | Steven Fuller | |
| 2019-08-20 | Removed a few unused files. | Steven Fuller | |
| 2019-08-20 | Fixed compilation with GCC 3.0. | Steven Fuller | |
| Fixed invalid cast (ushort * -> uint *) in openal.c. | |||
| 2019-08-20 | Fixed texture filtering modes. | Steven Fuller | |
| 2019-08-20 | Fixed particle blending. | Steven Fuller | |
| 2019-08-20 | Threw in texture loading/drawing. | Steven Fuller | |
| Blending modes (color/texture) are problematic and texture coordinates aren't yet perfect. | |||
| 2019-08-20 | Fixed FPU assembly. (fistp is 16bit, fistpl is 32bit) | Steven Fuller | |
| Game displays now. | |||
| 2019-08-20 | Added simple key event processing. | Steven Fuller | |
