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AgeCommit message (Collapse)Author
2019-08-20Fixed stupid fullscreen changing.Steven Fuller
2019-08-20Cleanups. (Tim Beckmann)Steven Fuller
2019-08-20CDDA_Play now searches for a cd audio track if the requested one is notSteven Fuller
valid.
2019-08-20Redid the most of the file loading/saving. Now uses $HOME/.avp/ andSteven Fuller
$AVP_DIR to look for files.
2019-08-20More Warning cleanups (Tim Beckmann)Steven Fuller
2019-08-20Implemented the mp_config stubs.Steven Fuller
Fixed a small error with menus (wrong font size was being used in RenderMenuElement -- was visible with custom maps with long names).
2019-08-20GL_EXT_secondary_color now spelled correctly (Tim Beckmann)Steven Fuller
Progress Bar drawing hopefully fixed.
2019-08-20Redisable intro screen.Steven Fuller
2019-08-20Doc Updates.Steven Fuller
Command line options.
2019-08-20Better error checking in winapi.c. (Tim Beckmann)Steven Fuller
Keep track of profile timestamps. (Tim Beckmann) Implemented a few other missing bits.
2019-08-20Moved LightIntensityAtPoint to a better location.Steven Fuller
Silenced more stub messages.
2019-08-20Fixed "pure virtual method called"Steven Fuller
2019-08-20Disable sound, not crash, when OpenAL init fails.Steven Fuller
2019-08-20work around the Regular Edition menu font size.Steven Fuller
2019-08-20Fixed the dark opengl screenshots and video mode not being initialized.Steven Fuller
2019-08-20Silenced most of the debug messages.Steven Fuller
Vidmode changing should work now.
2019-08-20Implemented the Progress Bar during Loading.Steven Fuller
2019-08-20Screenshots in software mode (menus) implemented.Steven Fuller
2019-08-20Many warnings cleaned up (Tim Beckmann)Steven Fuller
Menus.
2019-08-20CD Audio Support.Steven Fuller
2019-08-20Added Screenshot code.Steven Fuller
Moved some net stuff around.
2019-08-20Fixed stupid fullscreen toggle errorSteven Fuller
2019-08-20Implemented a part of CreateFile so save games work.Steven Fuller
2019-08-20Fixed the mistake causing new episodes to be gained for free.Steven Fuller
2019-08-20Added missing netcode from main.c -- now skirmish (including Jockey) worksSteven Fuller
correctly.
2019-08-20Re-fixed the menus and enabled another font drawing function.Steven Fuller
Fixed Profile Loading/Saving (had to disable debug mode).
2019-08-20Disable the menus for the Alien demo.Steven Fuller
2019-08-20Skirmish mode now worksSteven Fuller
2019-08-20Small menu changesSteven Fuller
2019-08-20More work on menus.Steven Fuller
2019-08-20Documented -DREGULAR_EDITIONSteven Fuller
Disabled the sound printfs for now.
2019-08-20Fix stupid mistake: accidently had volume changing commented outSteven Fuller
2019-08-20Removing unneeded files.Steven Fuller
2019-08-20Most of the menu code now builds.Steven Fuller
2019-08-20Documentation updates.Steven Fuller
2019-08-20Now build pldnet.cSteven Fuller
2019-08-20Tried to get OpenAL panning to work.Steven Fuller
2019-08-20Month old OpenAL changes (Pitch changing, currently disabled).Steven Fuller
2019-08-20Added AvP-Style attenuation code.Steven Fuller
2019-08-20Removed more unused code.Steven Fuller
2019-08-20Removed a few unused files.Steven Fuller
2019-08-20Fixed water drawing.Steven Fuller
Added a better hack to the Text loader (for Alien demo). Fixed water texture paths for Alien Demo.
2019-08-20Removed more unused stuff.Steven Fuller
Finally finished ingame OpenGL code (I hope). Fixed another mistake in mathline.c.
2019-08-20Added the rest of the hacks.Steven Fuller
2019-08-20Removed some unused code.Steven Fuller
Added some of the level drawing hacks (water, rain).
2019-08-20Fixed compilation with GCC 3.0.Steven Fuller
Fixed invalid cast (ushort * -> uint *) in openal.c.
2019-08-20Removed more unused code.Steven Fuller
Implemented console input.
2019-08-20Fixed texture filtering modes.Steven Fuller
2019-08-20Removed/disabled some unused code.Steven Fuller
Readded second pass specular drawing. Fixed particle drawing (lights had mysteriously stopped showing up for a while).
2019-08-20Small changes in order to get the demos to work. Alien demo runs. MarineSteven Fuller
and Predator demos used a different HUD font. Changes that need to be made for demo versions: 1. avp/langenum.h needs to be rebuilt for each demo (easy) 2. Marine and Predator demos need to use a different HUD font 3. There may be other minor differences with enums, etc.