| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2019-08-20 | Fix stupid mistake: accidently had volume changing commented out | Steven Fuller | |
| 2019-08-20 | Removing unneeded files. | Steven Fuller | |
| 2019-08-20 | Most of the menu code now builds. | Steven Fuller | |
| 2019-08-20 | Documentation updates. | Steven Fuller | |
| 2019-08-20 | Now build pldnet.c | Steven Fuller | |
| 2019-08-20 | Tried to get OpenAL panning to work. | Steven Fuller | |
| 2019-08-20 | Month old OpenAL changes (Pitch changing, currently disabled). | Steven Fuller | |
| 2019-08-20 | Added AvP-Style attenuation code. | Steven Fuller | |
| 2019-08-20 | Removed more unused code. | Steven Fuller | |
| 2019-08-20 | Removed a few unused files. | Steven Fuller | |
| 2019-08-20 | Fixed water drawing. | Steven Fuller | |
| Added a better hack to the Text loader (for Alien demo). Fixed water texture paths for Alien Demo. | |||
| 2019-08-20 | Removed more unused stuff. | Steven Fuller | |
| Finally finished ingame OpenGL code (I hope). Fixed another mistake in mathline.c. | |||
| 2019-08-20 | Added the rest of the hacks. | Steven Fuller | |
| 2019-08-20 | Removed some unused code. | Steven Fuller | |
| Added some of the level drawing hacks (water, rain). | |||
| 2019-08-20 | Fixed compilation with GCC 3.0. | Steven Fuller | |
| Fixed invalid cast (ushort * -> uint *) in openal.c. | |||
| 2019-08-20 | Removed more unused code. | Steven Fuller | |
| Implemented console input. | |||
| 2019-08-20 | Fixed texture filtering modes. | Steven Fuller | |
| 2019-08-20 | Removed/disabled some unused code. | Steven Fuller | |
| Readded second pass specular drawing. Fixed particle drawing (lights had mysteriously stopped showing up for a while). | |||
| 2019-08-20 | Small changes in order to get the demos to work. Alien demo runs. Marine | Steven Fuller | |
| and Predator demos used a different HUD font. Changes that need to be made for demo versions: 1. avp/langenum.h needs to be rebuilt for each demo (easy) 2. Marine and Predator demos need to use a different HUD font 3. There may be other minor differences with enums, etc. | |||
| 2019-08-20 | Basic 3D sound fixed. | Steven Fuller | |
| 2019-08-20 | Fixed crash on the Subway DM level. (something wrong with CMP_LL) | Steven Fuller | |
| 2019-08-20 | README updates. | Steven Fuller | |
| Spaced out the font widths a little more (using a program to generate the table). | |||
| 2019-08-20 | Added a README. | Steven Fuller | |
| Added the HUD font drawing code. now stubs2.cpp is no longer needed. | |||
| 2019-08-20 | Removing junk. | Steven Fuller | |
| 2019-08-20 | Fixed sound length and looping. (Setting looping on a source must be done | Steven Fuller | |
| after setting the buffer) | |||
| 2019-08-20 | Fixed common sound loading. Still debugging OpenAL code. | Steven Fuller | |
| 2019-08-20 | More OpenAL changes (Chuck Mason). | Steven Fuller | |
| 2019-08-20 | Checking in basic OpenAL support (Chuck Mason). | Steven Fuller | |
| Don't default to fullscreen for now. | |||
| 2019-08-20 | Implemented sky drawing and a few other routines (cloaked polygon, | Steven Fuller | |
| rectangle, etc). Worked around a V5 DRI issue(?) by breaking up some drawing into triangles. | |||
| 2019-08-20 | Added the on fire, damaged, and fade down overlays. | Steven Fuller | |
| Used polygon offset to help with decal zfighting. | |||
| 2019-08-20 | Adjusted the mouse grab code: When in windowed mode and mouse not grabbed, | Steven Fuller | |
| ignore mouse events and show the cursor. | |||
| 2019-08-20 | Added code to handle mouse buttons 4/5 (mousewheel). | Steven Fuller | |
| 2019-08-20 | Added ctrl+g mouse grab toggle and alt+enter fullscreen toggle. | Steven Fuller | |
| Mouse now works during game. Escape currently exits game (since there is no menu). | |||
| 2019-08-20 | Moved psndplat stubs to a separate file. | Steven Fuller | |
| 2019-08-20 | Added code for Alien's special vision mode. | Steven Fuller | |
| Marine HUD numbers are now drawn. Disabled the "Press Any Key" in the progress bar code for now. | |||
| 2019-08-20 | Added noise overlay (for marine image enhancer). | Steven Fuller | |
| 2019-08-20 | Implemented HUD (Textures) and Decal drawing. | Steven Fuller | |
| 2019-08-20 | Turned texture repeating back on. (some levels seem to need it to look | Steven Fuller | |
| 'properly'). Implemented some special vision mode drawing (for Predator). | |||
| 2019-08-20 | Fixed particle colors for real this time. | Steven Fuller | |
| Worked around a crash (DIV_FIXED by zero) that happens when the Alien level FERARCO starts. | |||
| 2019-08-20 | Fixed particle blending. | Steven Fuller | |
| 2019-08-20 | Fixed perspective texture drawing. | Steven Fuller | |
| Implemented a few simple opengl state optimizations. | |||
| 2019-08-20 | Added texture drawing for particles (drawing not yet correct due to black | Steven Fuller | |
| borders around the images). | |||
| 2019-08-20 | Threw in texture loading/drawing. | Steven Fuller | |
| Blending modes (color/texture) are problematic and texture coordinates aren't yet perfect. | |||
| 2019-08-20 | Fixed error with particle colors. | Steven Fuller | |
| 2019-08-20 | Added Particle drawing. | Steven Fuller | |
| 2019-08-20 | Added the windows gamma code. | Steven Fuller | |
| Fixed lighting problem with weapons. | |||
| 2019-08-20 | Implemented keyboard input. | Steven Fuller | |
| Copied some functions from pldnet and d3d_render (now the player image shows in the mirror). | |||
| 2019-08-20 | Improved Z precision at 16bpp. | Steven Fuller | |
| 2019-08-20 | Fixed FPU assembly. (fistp is 16bit, fistpl is 32bit) | Steven Fuller | |
| Game displays now. | |||
| 2019-08-20 | Added simple key event processing. | Steven Fuller | |
