| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2020-04-23 | Remove extraneous parens from ifs | Timotej Lazar | |
| Reported by clang. | |||
| 2020-04-23 | Use strcat instead of strncat for a constant string | Timotej Lazar | |
| GCC complains otherwise. | |||
| 2020-04-23 | Fix format conversion specifiers for pointers | Timotej Lazar | |
| Use %p instead of %x + cast to int. Reported by GCC. | |||
| 2020-04-23 | Fix single-player menu initializer | Timotej Lazar | |
| Without a designator the first member of the union is initialized, which makes clang warn about conversion between enums. | |||
| 2020-04-23 | Don’t discard const when copying a pointer | Timotej Lazar | |
| Reported by GCC. | |||
| 2020-04-23 | Compare return value of strncmp to 0, not NULL | Timotej Lazar | |
| 2020-04-23 | Don’t return a value from void function | Timotej Lazar | |
| 2020-04-23 | Add missing field initializers to damage profile definitions | Timotej Lazar | |
| Cannot be _sure_ which values are missing, but looking at the usage it’s likely MakeExitWounds, which is only set for bullets. | |||
| 2020-04-23 | Remove accidental semicolon | Timotej Lazar | |
| Reported by clang. | |||
| 2020-04-23 | Fix an off-by-one in ScanHModelForDecals | Timotej Lazar | |
| VECTORCH has four elements. Reported by GCC. | |||
| 2020-04-23 | Fix an off-by-one error in key config menu | Timotej Lazar | |
| When checking for user input in the keyboard config menu, a read past the end of the DebouncedKeyboardInput array returned a nonzero value on some systems, which prevented setting a valid binding. | |||
| 2020-04-23 | Fix crash in DrawMainMenusBackdrop | Timotej Lazar | |
| Remove some obsolete and dysfunctional code that was triggered when binked menu background was implemented. | |||
| 2019-08-20 | merged support for playing bink cutscenes and added 1366x768 resolution | gaa-cifasis | |
| 2019-08-20 | Import icculus.org release (2017-05-05) | Steven Fuller | |
| 2019-08-20 | Import icculus.org release (2015-02-14) | Steven Fuller | |
| 2019-08-20 | Import icculus.org release (2014-12-25) | Steven Fuller | |
| 2019-08-20 | Removed obsolete SI-era OpenAL initialization. | Steven Fuller | |
| 2019-08-20 | Trying out using alpha test to emulate color keying. | Steven Fuller | |
| The original D3D code used SetColorKey to remove the transparent bits from certain textures, like the HUD alien tail. As there's no straightforward way to do this in OpenGL without using fragment programs, enable alpha test to reject fragments with zero alpha. This might break a few things that have alpha set to zero when translucency is off -- I fixed the few cases that I found. | |||
| 2019-08-20 | Added the missing support for static on the televisions. | Steven Fuller | |
| 2019-08-20 | Removed D3DOverlayColourControl. | Steven Fuller | |
| 2019-08-20 | Fixed graphics issues with the alien sense vision mode. | Steven Fuller | |
| 2019-08-20 | Adjusted the polygon offset to a more reasonable value. | Steven Fuller | |
| 2019-08-20 | Tweaked polygon offset usage. | Steven Fuller | |
| Tweaked the values used for glPolygonOffset, as the previous values caused rendering issues with the fire in temple. The new values probably reintroduce decal z-fighting with blood and bulletmarks, but the fire z-fighting was a bigger issue. | |||
| 2019-08-20 | Changed rhw into w as that was how it was used. Also fixed a few warnings. | Steven Fuller | |
| 2019-08-20 | Try not being so lame with the sound initialization. | Steven Fuller | |
| 2019-08-20 | Fixed input not working when coming out of a game. | Steven Fuller | |
| 2019-08-20 | OpenAL WIP. | Steven Fuller | |
| 2019-08-20 | OpenAL WIP. | Steven Fuller | |
| 2019-08-20 | OpenAL WIP. | Steven Fuller | |
| 2019-08-20 | OpenAL WIP. | Steven Fuller | |
| 2019-08-20 | Removed SupportFPMathsFunctions and SupportFPSquareRoot macros. | Steven Fuller | |
| 2019-08-20 | Removed an unused variable. | Steven Fuller | |
| 2019-08-20 | Fixed a few warnings. | Steven Fuller | |
| 2019-08-20 | Removed Watcom Compiler support. | Steven Fuller | |
| 2019-08-20 | Removed more unused code. | Steven Fuller | |
| 2019-08-20 | Removed unused file. | Steven Fuller | |
| 2019-08-20 | Fixed prototype. | Steven Fuller | |
| 2019-08-20 | Fixed an undefined value assert. | Steven Fuller | |
| 2019-08-20 | Switched to the C version of TranslatePoint. | Steven Fuller | |
| 2019-08-20 | Worked around a crash during level reloads. | Steven Fuller | |
| Global state in bh_marin.c isn't being deinitialized, and this was causing some code to incorrectly execute during a level restart. Said code has been commented out, as it appears to have been previously disabled. Improved the deinitialization in pheromon.c to make similar crashes more obvious. | |||
| 2019-08-20 | Removed redundant prototype that accidently got left in. | Steven Fuller | |
| 2019-08-20 | Got the Windows WIP branch to build in Linux. | Steven Fuller | |
| 2019-08-20 | Windows WIP. | Steven Fuller | |
| Added VS-style structure packing support. | |||
| 2019-08-20 | Windows WIP. | Steven Fuller | |
| Implemented the rest of winfiles.c to get user profiles working. | |||
| 2019-08-20 | Windows WIP. | Steven Fuller | |
| 2019-08-20 | Removed trailing '/' from temp starting paths. | Steven Fuller | |
| 2019-08-20 | Windows WIP. | Steven Fuller | |
| 2019-08-20 | Windows WIP. | unknown | |
| 2019-08-20 | Removed a lot of tool code. | Steven Fuller | |
| 2019-08-20 | Removed SupportWindows95 and platform_pc macros. | Steven Fuller | |
