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2019-08-20Removed unused map hud code.Steven Fuller
2019-08-20Fixed gcc 4.2.3 compile issue.Steven Fuller
2019-08-20Made sin/cos tables const.Steven Fuller
Made the sin/cos/arcsin/arccos tables const and removed the redundant externs that were scattered about.
2019-08-20Replaced the i386 inline assembly with C equivalents.Steven Fuller
2019-08-20Removed debug quit message.Steven Fuller
2019-08-20fixed a little mistake in my audio code... some parameters were in theSteven Fuller
wrong order...
2019-08-20wrote a simple wave loader to remove dependency on a private openal function.Steven Fuller
2019-08-20disabled some more assembly.Steven Fuller
trying out passing NULL to SDL_GL_LoadLibrary by default.
2019-08-20gcc 4.1 compile fixes.Steven Fuller
2019-08-20compile fixes for gcc 4.0 / osx.Steven Fuller
2019-08-20removed nasm support.Steven Fuller
2019-08-20gcc 3.4 fixes.Dan Olson
2019-08-20changed the default opengl library string to "libGL.so.1"Steven Fuller
2019-08-20added xfree86 libgl name.Steven Fuller
2019-08-20OpenGL library is now loaded dynamically.Steven Fuller
2019-08-20changed FixFilename to only lowercase the game-supplied part of a filename.Steven Fuller
added better game directory detection code. now each candidate directory is checked for validity.
2019-08-20commented out that obnoxious logging...Steven Fuller
2019-08-20GetThisMovementData() now returns "const MOVEMENT_DATA *"Steven Fuller
2019-08-20removedSteven Fuller
2019-08-20changed listener orientation to match openal handedness.Steven Fuller
2019-08-20changed incorrect (int)char casts to (unsigned char)char casts.Steven Fuller
2019-08-20updated sound code. pitch code needs recent openal cvs.Steven Fuller
2019-08-20warning removal.Steven Fuller
2019-08-20leftover sound changesSteven Fuller
2019-08-20Converted TranslatePoint to C.Steven Fuller
2019-08-20fixed a compile error, I think...Steven Fuller
2019-08-20added typenameSteven Fuller
2019-08-20change pack alignment for opengl screenshot saving.Steven Fuller
more useful error messages from ffread.cpp and language.c
2019-08-20fix pov defaultSteven Fuller
2019-08-20basic joystick supportSteven Fuller
2019-08-20misc changesSteven Fuller
2019-08-20Disable Gold-only weapons for Regular edition (Tim Beckmann)Steven Fuller
fixed compiling with -DNDEBUG
2019-08-20main.c: switched to using atexit instead of calling SDL_Quit directly.Steven Fuller
npcsetup.cpp: removed old todo msg
2019-08-20Disable unnecessary quit confirmation. (Tim Beckmann)Steven Fuller
2019-08-20Commented out secondary color stuff due to nvidia header lamenessSteven Fuller
2019-08-20Cleanups (Tim Beckmann)Steven Fuller
2019-08-20very minor SDL changesSteven Fuller
2019-08-20Fixed stupid fullscreen changing.Steven Fuller
2019-08-20Cleanups. (Tim Beckmann)Steven Fuller
2019-08-20CDDA_Play now searches for a cd audio track if the requested one is notSteven Fuller
valid.
2019-08-20Redid the most of the file loading/saving. Now uses $HOME/.avp/ andSteven Fuller
$AVP_DIR to look for files.
2019-08-20More Warning cleanups (Tim Beckmann)Steven Fuller
2019-08-20Implemented the mp_config stubs.Steven Fuller
Fixed a small error with menus (wrong font size was being used in RenderMenuElement -- was visible with custom maps with long names).
2019-08-20GL_EXT_secondary_color now spelled correctly (Tim Beckmann)Steven Fuller
Progress Bar drawing hopefully fixed.
2019-08-20Redisable intro screen.Steven Fuller
2019-08-20Doc Updates.Steven Fuller
Command line options.
2019-08-20Better error checking in winapi.c. (Tim Beckmann)Steven Fuller
Keep track of profile timestamps. (Tim Beckmann) Implemented a few other missing bits.
2019-08-20Moved LightIntensityAtPoint to a better location.Steven Fuller
Silenced more stub messages.
2019-08-20Fixed "pure virtual method called"Steven Fuller
2019-08-20Disable sound, not crash, when OpenAL init fails.Steven Fuller