From 218ca90543758a20ac326e444ca0643174ca7384 Mon Sep 17 00:00:00 2001 From: Rebellion Developments Date: Thu, 16 Mar 2000 11:25:00 +0100 Subject: Import Aliens vs Predator - Gold (Build 116) Source code release, imported from: https://www.gamefront.com/games/aliens-vs-predator-3/file/avp-gold-complete-source-code All text files were converted to Unix format. --- 3dc/AvP_Readme+Credits.txt | 278 +++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 278 insertions(+) create mode 100644 3dc/AvP_Readme+Credits.txt (limited to '3dc/AvP_Readme+Credits.txt') diff --git a/3dc/AvP_Readme+Credits.txt b/3dc/AvP_Readme+Credits.txt new file mode 100644 index 0000000..b5a9d64 --- /dev/null +++ b/3dc/AvP_Readme+Credits.txt @@ -0,0 +1,278 @@ +*********************************************************************** + Fox Interactive presents + A Rebellion Game +*********************************************************************** + + + Aliens Versus Predator + Predator Demo + + Version 1.0 + Readme File + 10/16/98 + + + +*********************************************************************** + + CONTENTS + +*********************************************************************** + + 1. MINIMUM REQUIREMENTS + 2. DEMO OBJECTIVES + 3. INSTALLATION + 4. GAME CONTROLS + 5. PREDATOR EQUIPMENT + 6. PREDATOR WEAPONRY + 7. CREDITS + + +*********************************************************************** + + 1. MINIMUM REQUIREMENTS + +*********************************************************************** + +P200 MMX PC +Intel or 100% compatible CPU +DirectX supported 3D Accelerator Card +DirectX v.6 (Included on Installation CD) +32Mb RAM +Windows 95 + + +The Aliens Versus Predator Demo is a work in-progress. Thus it is not +fully optimised and configured for lower spec machines. These issues +will be corrected for the full retail version, giving the end user +control over engine and special effect variables ensuring smooth +gameplay over a wide variety of CPUs, accelerator cards and RAM. + + +*********************************************************************** + + 2. DEMO OBJECTIVES + +*********************************************************************** + +As the Predator, you must descend through an Alien-infested Atmosphere +Processor to eliminate the Marines who are defending an APC at the base +of the structure. Your weapons are Wrist-blades, Speargun and shoulder +mounted Plasmacaster. You also possess an emergency medical kit. + + + +*********************************************************************** + + 3. INSTALLATION + +*********************************************************************** + +To install the Aliens Versus Predator Demo, double click on Setup.exe +Follow the onscreen instructions. + +Aliens Versus Predator dynamically streams FMV from your machine's +local hard-drive. This playback is greatly enhanced if the FMV files +are installed on a defragmented directory. We STRONGLY reccomend +de-fragging your hard drive before installing Aliens Versus Predator. + +To de-fragment your drive, either use the Windows95 accessory +'Disk Defragmenter' or any other 3rd party defragmentation utility. + + +*********************************************************************** + + 4. GAME CONTROLS + +*********************************************************************** + +Aliens Versus Predator supports all DirectX compatible controllers. You +must install and set up these controllers before entering the game. + +Other keys and mouse configurations can be defined either from the main +menu screen or from the in-game menus. + +The default keys are: + +UPARROW Forward +DOWNARROW Backward +LEFTARROW Strafe Left +RIGHTARROW Strafe Right +NUMPAD 4 Turn Reft +NUMPAD 6 Turn Right +RIGHT_ALT Strafe +A Look Up +Z Look Down +S Centre View +LEFTSHIFT Walk +RIGHTSHIFT Jump +SPACE Operate +I Toggle Cloaking +Q Next Weapon +W Previous Weapon +PAGEUP Zoom In +PAGEDOWN Zoon Out +L Cycle Vision Modes + +The default mouse settings are full mouselook. +The default mouse buttons are fire primary and fire secondary. + + + +*********************************************************************** + + 5. PREDATOR EQUIPMENT + +*********************************************************************** + +HEALTH + +Health is displayed as a vertical red bar on the left hand side of the +screen. As the Predator is wounded, these digits are removed from the +bottom up. When health is low, the Predator should use the Medicomp. +The Predator has no Health pick-ups in Aliens Versus Predator. + + +FIELD CHARGE + +All of the Predator's weapons and equipment run off the predator's +Field Charge, a general measure of power. This is displayed as a +vertical blue bar on the right hand side of the screen. The Predator +can find extremely limited amounts of Field Charge in the Demo. +Field Charge is drained by a number of the Predator's abilities, +which are listed below: + +Healing. The Medicomp (qv) is expensive to run. +Plasmacaster. This can drain however much is required. +Cloaking. Both a chunk to enter cloak and a small permanent drain. + + +CLOAKING + +The Predator has the ability to 'bend light' around itself. This can +render it almost invisible under most lighting conditions unless it +gives it's position away. Unfortunately, the Xenomorph species does +not use light to detect it's prey, so cloaking is not effective. +Whilst in cloak, the Predator sees the world differently as the +light is processed for his vision. +Entering cloak is costly for Field Charge. + + +VISION MODES + +There are two vision modes available in this demo - Thermal and +Electro-magnetic. Thermal vision shows up Humans as bright red and +yellow heat sources, while the rest of the world is cold and blue. +Electro-magnetic vision displays the Aliens clearly, whilst failing +to pick up on the human targets. Some of the Predator's abilities +depend on picking the correct vision modes. + + + +*********************************************************************** + + 6. PREDATOR WEAPONS + +*********************************************************************** + +WRISTBLADES (slot 1) + +A set of lethal razor-sharp blades mounted on the Predator's right +wrist. Use Primary Fire to perform a quick jab. Use Secondary Fire to +pull back and charge up a high-powered swipe. The Predator may use the +wristblades while cloaked. + + +SPEARGUN (slot 3) + +A high-velocity harpoon-style weapon, this fires a jagged bolt of metal +capable of ripping parts off the Predator's enemies. The extreme power +is tempered by the slow rate-of-fire and the fact that Aliens can easily +survive traumatic injuries. Ammunition is limited and the use of this +weapon de-activates the Predator's cloaking. + + +PLASMACASTER (slot 4) + +The Predator's most effective weapon is computer-controlled from the +wrist console. It has it's own charge meter (found on the Wrist Console +as a small red bar) which displays how much power is contained within +the blast. This can be charged either by Primary Fire and upon release +the bolt is fired, or can have charge stored within it via the use of +Secondary Fire. + +The Plasmacaster is fully auto-tracking, locking onto a target in +seconds as long as it remains within view. The Plasmacaster can only +target enemies if fired from the Predator's correct vision mode for +that species. + + +MEDICOMP (Slot 6) + +Not really a weapon, the Medicomp is the Predator's only hope of +regaining health while in combat. It is extremely expensive of +Field Charge and takes some time to use, during which the Predator +is effectively defenseless. It is therefore important to use it during +lulls in combat. + +Primary fire begins the healing sequence. + +Secondary fire activates the Predator's fire-damping abilities should +it unfortunately be caught by a flamethrower or incendiary. This is +far less expensive than a full heal. + + +*********************************************************************** + + 7. CREDITS + +*********************************************************************** + +REBELLION CREDITS + +Creative Director Jason Kingsley +Technical Director Chris Kingsley + +Lead Programmer Kevin Lea +AI Programmer Chris Fox +Tools Programmer Richard Rice +Additional Programming Jake Hotson + Dave Wall + +Producer Alastair Halsby + +Level Design Julian Breddy + Ed Cookson + Adam Comiskey + Joe Gelder + Alastair Halsby + Tim Jones + +Level Texturemaps Julian Breddy + Ed Cookson + Adam Comiskey + Joe Gelder + Alastair Halsby + Tim Jones + Matthew Riordan + +Character Models +& Animation Ken Turner + Adam Comiskey + +Character Texturemaps Alastair Halsby + Tim Jones + Ken Turner + Adam Comiskey + +Sound Ed Cookson + Tim Jones + Alastair Halsby + +Thanks To: +Patrick Dickinson, George Launchbury, Jake Hempson, John Bryden, +Andy Nixon, Will Davis, Shelagh Lewins, Luke Harman, Dan Mitchell, +Lee Brimmicombe-Wood, Sophie Mobbs, Bernard H. Wood and Paul Topping. + + +FOX INTERACTIVE CREDITS \ No newline at end of file -- cgit v1.3