From 218ca90543758a20ac326e444ca0643174ca7384 Mon Sep 17 00:00:00 2001 From: Rebellion Developments Date: Thu, 16 Mar 2000 11:25:00 +0100 Subject: Import Aliens vs Predator - Gold (Build 116) Source code release, imported from: https://www.gamefront.com/games/aliens-vs-predator-3/file/avp-gold-complete-source-code All text files were converted to Unix format. --- 3dc/win95/CD_player.h | 110 ++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 110 insertions(+) create mode 100644 3dc/win95/CD_player.h (limited to '3dc/win95/CD_player.h') diff --git a/3dc/win95/CD_player.h b/3dc/win95/CD_player.h new file mode 100644 index 0000000..70e8a2e --- /dev/null +++ b/3dc/win95/CD_player.h @@ -0,0 +1,110 @@ +/* KJL 12:40:35 07/05/98 - This is code derived from Patrick's original stuff & +moved into it's own file. */ + + +/* Patrick 10/6/97 -------------------------------------------------------------- + SUPPORT FOR CDDA SYSTEM + -----------------------------------------------------------------------------*/ + +/* Patrick 10/6/97 -------------------------------------------------------------- + Some Volume defines + -----------------------------------------------------------------------------*/ +#define CDDA_VOLUME_MAX (127) +#define CDDA_VOLUME_MIN (0) +#define CDDA_VOLUME_DEFAULT (127) +#define CDDA_VOLUME_RESTOREPREGAMEVALUE (-100) + +/* Patrick 10/6/97 -------------------------------------------------------------- + Enumeration of CD player states + -----------------------------------------------------------------------------*/ +typedef enum cdoperationstates +{ + CDOp_Idle, + CDOp_Playing, +} +CDOPERATIONSTATES; + +/* Patrick 10/6/97 -------------------------------------------------------------- + CDDA_Start/End are used to initialise and de-initialise the CDDA system. + No CDDA operations have any effect until the system has been initialised. + -----------------------------------------------------------------------------*/ +extern void CDDA_Start(void); +extern void CDDA_End(void); +/* Patrick 10/6/97 -------------------------------------------------------------- + This is provided to allow platform specific polling/management of the CD device + whilst playing. It should be called during the main game loop. + -----------------------------------------------------------------------------*/ +extern void CDDA_Management(void); +/* Patrick 10/6/97 -------------------------------------------------------------- + Play , change volume, and stop are the basic CDDA operations provided. An + enumeration of tracks should be provided in the platform header. + -----------------------------------------------------------------------------*/ +extern void CDDA_Play(int CDDATrack); +extern void CDDA_PlayLoop(int CDDATrack); +extern void CDDA_ChangeVolume(int volume); +extern void CDDA_Stop(void); +extern int CDDA_CheckNumberOfTracks(void); +/* Patrick 23/6/97 -------------------------------------------------------------- + Returns the current CDDA volume setting. NB if the cd player has not been + initialised the volume setting can still be obtained by calling this function, + though it may not be changed using CDDA_ChangeVolume(). + -----------------------------------------------------------------------------*/ +extern int CDDA_GetCurrentVolumeSetting(void); +/* Patrick 10/6/97 -------------------------------------------------------------- + Switch on and switch off may be used to stop and start the CDDA system after + initialisation. They are provided to allow the user to stop and start CDDA + during a game. + -----------------------------------------------------------------------------*/ +extern void CDDA_SwitchOn(void); +extern void CDDA_SwitchOff(void); +/* Patrick 10/6/97 -------------------------------------------------------------- + These are provided to interrogate the state of the CDDA system. + -----------------------------------------------------------------------------*/ +extern int CDDA_IsOn(void); +extern int CDDA_IsPlaying(void); + + + +enum CDCOMMANDID +{ + CDCOMMANDID_Start, + CDCOMMANDID_End, + CDCOMMANDID_Play, + CDCOMMANDID_PlayLoop, + CDCOMMANDID_ChangeVolume, + CDCOMMANDID_Stop, +}; + +/* CDDA SUPPORT */ + +#define VOLUME_CDDA_MAXPLAT (65535) +#define VOLUME_CDDA_MINPLAT (0) + +/* Patrick 10/6/97 ------------------------------------------------------------- + Start and end functions provide any platform specific initialisation for + the CD player. The start function returns SOUND_PLATFORM error if unsucessful, + or zero otherwise. + ----------------------------------------------------------------------------*/ +extern int PlatStartCDDA(void); +extern void PlatEndCDDA(void); +/* Patrick 10/6/97 ------------------------------------------------------------- + Platform specific play, stop, and change volume functions. NB the volume + is scaled to the platform limits defined above. + These functions return SOUND_PLATFORM error if unsucessful, or 0 otherwise. + ----------------------------------------------------------------------------*/ +extern int PlatPlayCDDA(int track); +extern int PlatStopCDDA(void); +extern int PlatChangeCDDAVolume(int volume); +int PlatGetNumberOfCDTracks(int* numTracks); +/* Patrick 10/6/97 ------------------------------------------------------------- + Management functions are provided for platform specific detection of changes + in the cd player state (ie finishing a track, or an error). The basic + management function is provided for consoles, who need to poll the device, + whilst the call back is provided for intercepting WIN95 MCI call backs. + ----------------------------------------------------------------------------*/ +extern void PlatCDDAManagement(void); +extern void PlatCDDAManagementCallBack(WPARAM flags, LONG deviceId); + + + +extern int CDPlayerVolume; \ No newline at end of file -- cgit v1.3