From 218ca90543758a20ac326e444ca0643174ca7384 Mon Sep 17 00:00:00 2001 From: Rebellion Developments Date: Thu, 16 Mar 2000 11:25:00 +0100 Subject: Import Aliens vs Predator - Gold (Build 116) Source code release, imported from: https://www.gamefront.com/games/aliens-vs-predator-3/file/avp-gold-complete-source-code All text files were converted to Unix format. --- 3dc/win95/LTCHUNK.CPP | 489 ++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 489 insertions(+) create mode 100644 3dc/win95/LTCHUNK.CPP (limited to '3dc/win95/LTCHUNK.CPP') diff --git a/3dc/win95/LTCHUNK.CPP b/3dc/win95/LTCHUNK.CPP new file mode 100644 index 0000000..b000a9c --- /dev/null +++ b/3dc/win95/LTCHUNK.CPP @@ -0,0 +1,489 @@ +#include "chunk.hpp" + +#include "ltchunk.hpp" + + +#ifdef cencon +#define new my_new +#endif + +//macro for helping to force inclusion of chunks when using libraries +FORCE_CHUNK_INCLUDE_IMPLEMENT(ltchunk) + +//////////////////////////////////////////////////////////////////////////////////// +//Class Light_Set_Chunk + +RIF_IMPLEMENT_DYNCREATE("LIGHTSET",Light_Set_Chunk) + +CHUNK_WITH_CHILDREN_LOADER("LIGHTSET",Light_Set_Chunk) + +/* +Children for Light_Set_Chunk : + +"LTSETHDR" Light_Set_Header_Chunk +"STDLIGHT" Light_Chunk +"AMBIENCE" Lighting_Ambience_Chunk +"LITSCALE" Light_Scale_Chunk +"AVPSTRAT" AVP_Strategy_Chunk +*/ + +Light_Set_Chunk::Light_Set_Chunk (Chunk_With_Children * parent, char * light_set_name) +: Chunk_With_Children (parent, "LIGHTSET") +{ + new Light_Set_Header_Chunk (this, light_set_name); +} + + + +//////////////////////////////////////////////////////////////////////////////////// + +RIF_IMPLEMENT_DYNCREATE("LTSETHDR",Light_Set_Header_Chunk) + +Light_Set_Header_Chunk::Light_Set_Header_Chunk (Light_Set_Chunk * parent, char l_set_name[8]) +: Chunk (parent, "LTSETHDR"), pad (0) +{ + strncpy (light_set_name, l_set_name, 8); +} + +void Light_Set_Header_Chunk::fill_data_block ( char * data_start) +{ + strncpy (data_start, identifier, 8); + + data_start += 8; + + *((int *) data_start) = chunk_size; + + data_start += 4; + + strncpy (data_start, light_set_name, 8); + + data_start += 8; + + *((int *) data_start) = pad; +} + +Light_Set_Header_Chunk::Light_Set_Header_Chunk (Chunk_With_Children * parent, const char * data, size_t const /*size*/) +: Chunk (parent, "LTSETHDR") +{ + strncpy (light_set_name, data, 8); + + data += 8; + + pad = *((int *) data); +} + + +//////////////////////////////////////////////////////////////////////////////////// + +RIF_IMPLEMENT_DYNCREATE("STDLIGHT",Light_Chunk) + + +void Light_Chunk::fill_data_block ( char * data_start) +{ + + strncpy (data_start, identifier, 8); + + data_start += 8; + + *((int *) data_start) = chunk_size; + + data_start += 4; + + *((int *) data_start) = light.light_number; + data_start += 4; + + *((ChunkVectorInt *) data_start) = light.location; + data_start += sizeof(ChunkVectorInt); + + *((ChunkMatrix *) data_start) = light.orientation; + data_start += sizeof(ChunkMatrix); + + *((int *) data_start) = light.brightness; + data_start += 4; + *((int *) data_start) = light.spread; + data_start += 4; + *((int *) data_start) = light.range; + data_start += 4; + + *((int *) data_start) = light.colour; + data_start += 4; + + *((int *) data_start) = light.engine_light_flags; + data_start += 4; + *((int *) data_start) = light.local_light_flags; + data_start += 4; + + *((int *) data_start) = light.pad1; + data_start += 4; + *((int *) data_start) = light.pad2; + +} +#if UseOldChunkLoader +Light_Chunk::Light_Chunk(Light_Set_Chunk * parent, const char * data, size_t const /*size*/) +: Chunk (parent, "STDLIGHT") +{ + light.light_number = *((int *) data); + data += 4; + + light.location = *((ChunkVector *) data); + data += sizeof(ChunkVector); + + light.orientation.mat11 = (int) *((double *) data); + data += 8; + light.orientation.mat12 = (int) *((double *) data); + data += 8; + light.orientation.mat13 = (int) *((double *) data); + data += 8; + light.orientation.mat21 = (int) *((double *) data); + data += 8; + light.orientation.mat22 = (int) *((double *) data); + data += 8; + light.orientation.mat23 = (int) *((double *) data); + data += 8; + light.orientation.mat31 = (int) *((double *) data); + data += 8; + light.orientation.mat32 = (int) *((double *) data); + data += 8; + light.orientation.mat33 = (int) *((double *) data); + data += 8; + + light.brightness = *((int *) data); + data += 4; + light.spread = *((int *) data); + data += 4; + light.range = *((int *) data); + data += 4; + + light.colour = *((int *) data); + data += 4; + + light.engine_light_flags = *((int *) data); + data += 4; + light.local_light_flags = *((int *) data); + data += 4; + + light.pad1 = *((int *) data); + data += 4; + light.pad2 = *((int *) data); + + #if engine || cencon + light_added_to_module = FALSE; + #endif + +} +#else +Light_Chunk::Light_Chunk(Chunk_With_Children * parent, const char * data, size_t const /*size*/) +: Chunk (parent, "STDLIGHT") +{ + light.light_number = *((int *) data); + data += 4; + + light.location = *((ChunkVectorInt *) data); + data += sizeof(ChunkVectorInt); + + light.orientation = *((ChunkMatrix *) data); + data += sizeof(ChunkMatrix); + + light.brightness = *((int *) data); + data += 4; + light.spread = *((int *) data); + data += 4; + light.range = *((int *) data); + data += 4; + + light.colour = *((int *) data); + data += 4; + + light.engine_light_flags = *((int *) data); + data += 4; + light.local_light_flags = *((int *) data); + data += 4; + + light.pad1 = *((int *) data); + data += 4; + light.pad2 = *((int *) data); + + #if engine || cencon + light_added_to_module = FALSE; + #endif + +} +#endif + +#if InterfaceEngine +AVP_Strategy_Chunk* Light_Chunk::GetStrategyChunk() +{ + List chlist; + parent->lookup_child("AVPSTRAT",chlist); + for(LIF chlif(&chlist);!chlif.done();chlif.next()) + { + AVP_Strategy_Chunk* asc=(AVP_Strategy_Chunk*)chlif(); + if(asc->index==light.light_number) return asc; + } + return 0; +} + +AVP_Strategy_Chunk* Light_Chunk::CreateStrategyChunk() +{ + AVP_Strategy_Chunk* asc=GetStrategyChunk(); + if(asc) return asc; + + asc=new AVP_Strategy_Chunk(parent); + asc->index=light.light_number; + return asc; +} +#endif + +//////////////////////////////////////////////////////////////////////////////////// + +RIF_IMPLEMENT_DYNCREATE("SHPVTINT",Shape_Vertex_Intensities_Chunk) + + +Shape_Vertex_Intensities_Chunk::Shape_Vertex_Intensities_Chunk +(Chunk_With_Children *parent, char *lsn, int num_v, int * i_array) +: Chunk (parent, "SHPVTINT"), num_vertices(num_v), pad (0) +{ + strncpy (light_set_name, lsn, 8); + + intensity_array = new int [num_v]; + + for (int i=0; i