From 218ca90543758a20ac326e444ca0643174ca7384 Mon Sep 17 00:00:00 2001 From: Rebellion Developments Date: Thu, 16 Mar 2000 11:25:00 +0100 Subject: Import Aliens vs Predator - Gold (Build 116) Source code release, imported from: https://www.gamefront.com/games/aliens-vs-predator-3/file/avp-gold-complete-source-code All text files were converted to Unix format. --- 3dc/win95/SMSOPT.H | 40 ++++++++++++++++++++++++++++++++++++++++ 1 file changed, 40 insertions(+) create mode 100644 3dc/win95/SMSOPT.H (limited to '3dc/win95/SMSOPT.H') diff --git a/3dc/win95/SMSOPT.H b/3dc/win95/SMSOPT.H new file mode 100644 index 0000000..614b415 --- /dev/null +++ b/3dc/win95/SMSOPT.H @@ -0,0 +1,40 @@ +//------------------------------------------------------------------- +// DESCRIPTION: SMSOPT.H - Options for SMS compilation +// +// AUTHOR: Mark Tolley +// +// HISTORY: Created 19th Sept 1996 +// +//------------------------------------------------------------------- + +// Incorporated into sndmanag.h and xxxxxsnd.h + +#ifndef SMSOPT_H +#define SMSOPT_H + + +// #DEFINES +// General switches +#define SOUND_ON 0 // Compile sound commands in main game code +#define SOUND_3D 1 // Compile 3D sound functions + + // (NB switching this off makes SMS independent of 3DC) + +// Platform switches - ONLY ONE OF THESE SHOULD BE ON!! +#define SMS_SATURN 0 // Compile SMS for Saturn +#define SMS_PSX 0 // Compile SMS for PSX +#define SMS_PCDOS 0 // Compile SMS for PC-DOS +#define SMS_WIN32 1 // Compile SMS for PC-Win95 + +// Sound source switches +#define MIDI_ON 1 // Compile MIDI-specific code +#define DIGI_ON 1 // Compile WAV-specific code +#define CDDA_ON 1 // Compile CDDA-specific code + +// Any other sound-specific compiler switches +#define SMS_FORCE_PENTIUM_TO_DOS_QUALITY 0 // Forces Pentium to use + // DOS quality sound. May help to speed things + // up... NB 3D SOUND WON'T WORK PROPERLY +#define SMS_TIMER 1 // Implement timing for ONEHI. Relies on NormalFrameTime +#endif // SMSOPT_H +// END OF FILE -- cgit v1.3