From 681b48343d4d109592f8208881f6547a5ddac472 Mon Sep 17 00:00:00 2001 From: Steven Fuller Date: Wed, 15 Aug 2001 07:53:04 +0000 Subject: Added a README. Added the HUD font drawing code. now stubs2.cpp is no longer needed. --- README | 55 +++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 55 insertions(+) create mode 100644 README (limited to 'README') diff --git a/README b/README new file mode 100644 index 0000000..33a3154 --- /dev/null +++ b/README @@ -0,0 +1,55 @@ +Aliens vs Predator Linux http://icculus.org/avp/ +------------------------ + +This is an unofficial Linux port of the Fox Interactive / Rebellion +Developments game, Aliens Verses Predator. + +The port is currently under development; it is not yet "suitable for +end users." Hopefully this status will change in the not-so-distant future. + + + + + + + +Obviously this README is totally incomplete, and will probably remain so for +quite a while, so I'll just try to list a few important notes. + + +The original copyright statement for the source code: +"The source code to Aliens Vs Predator is copyright (c) 1999-2000 Rebellion + and is provided as is with no warranty for its suitability for use. You may + not use this source code in full or in part for commercial purposes. Any use + must include a clearly visible credit to Rebellion as the creators and + owners, and reiteration of this license." +Take that as you will. +You can find the original source code and other related tools at: +http://www.avpnews.com/mods/tools/ + + +The source code that was released only works with Aliens vs Predator Gold. +In the future I'd like this port to support Gold, Regular and the three +demos. Plus, I am told that the Regular edition does seem to work by +renaming a file or two. + + +At least with the Gold edition, a number of files are encoded on the CD. So +you would need to install the game in Windows (VMware works also) in order +to get this to work. Currently wine does not work because it fails the CD +Check. + + +The full motion sequences cannot be played because they are encoded with +proprietary codecs (Bink and Smacker). But I do not think they will be +greatly missed. + + +More information about the game and the series can be found at +http://www.avpnews.com. + + +Last, but surely not least: +Thanks go out to Chuck Mason for testing and the OpenAL code, Dan Olson for +trying the code out with the Regular version, and Ryan C. Gordon for hosting +this project. -- cgit v1.3