From 0200ee9777e3dcb9bb04bf64d933ef6f1a121d4e Mon Sep 17 00:00:00 2001 From: Steven Fuller Date: Tue, 14 Aug 2001 17:51:26 +0000 Subject: Checking in basic OpenAL support (Chuck Mason). Don't default to fullscreen for now. --- src/main.c | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'src/main.c') diff --git a/src/main.c b/src/main.c index 8659bfe..66c9747 100644 --- a/src/main.c +++ b/src/main.c @@ -90,7 +90,7 @@ int InitialiseWindowsSystem() SDL_WM_SetCaption("Aliens vs Predator", "Aliens vs Predator"); /* -w will disable to first fullscreen, -f will turn it on */ - SDL_WM_ToggleFullScreen(surface); +// SDL_WM_ToggleFullScreen(surface); SDL_WM_GrabInput(SDL_GRAB_ON); SDL_ShowCursor(0); @@ -569,14 +569,14 @@ int main(int argc, char *argv[]) AvP.CurrentEnv = AvP.StartingEnv = 0; /* are these even used? */ -// AvP.PlayerType = I_Alien; -// SetLevelToLoad(AVP_ENVIRONMENT_FERARCO); /* starting alien level */ + AvP.PlayerType = I_Alien; + SetLevelToLoad(AVP_ENVIRONMENT_FERARCO); /* starting alien level */ // AvP.PlayerType = I_Marine; // SetLevelToLoad(AVP_ENVIRONMENT_DERELICT); /* starting marine level */ - AvP.PlayerType = I_Predator; - SetLevelToLoad(AVP_ENVIRONMENT_WATERFALL); /* starting predator level */ +// AvP.PlayerType = I_Predator; +// SetLevelToLoad(AVP_ENVIRONMENT_WATERFALL); /* starting predator level */ // SetLevelToLoad(AVP_ENVIRONMENT_LEADWORKS_MP); /* multiplayer */ -- cgit v1.3