From 24847bd2840ac9391728478bbbd34350a4de153f Mon Sep 17 00:00:00 2001 From: Steven Fuller Date: Sun, 12 Aug 2001 04:42:44 +0000 Subject: Turned texture repeating back on. (some levels seem to need it to look 'properly'). Implemented some special vision mode drawing (for Predator). --- src/main.c | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) (limited to 'src/main.c') diff --git a/src/main.c b/src/main.c index adaac43..c63e04e 100644 --- a/src/main.c +++ b/src/main.c @@ -61,6 +61,10 @@ int InitialiseWindowsSystem() exit(EXIT_FAILURE); } + SDL_WM_SetCaption("Aliens vs Predator", "Aliens vs Predator"); + +// SDL_ShowCursor(0); + glViewport(0, 0, MyWidth, MyHeight); glMatrixMode(GL_PROJECTION); @@ -447,8 +451,6 @@ int main(int argc, char *argv[]) // AvP.PlayerType = I_Marine; // SetLevelToLoad(AVP_ENVIRONMENT_DERELICT); /* starting marine level */ -// SetLevelToLoad(AVP_ENVIRONMENT_INVASION); /* because the menus aren't implemented */ - // AvP.PlayerType = I_Predator; // SetLevelToLoad(AVP_ENVIRONMENT_WATERFALL); /* starting predator level */ -- cgit v1.3