From 3ec3df2e66e591d483444ebe3d2ea76a9c5fddbf Mon Sep 17 00:00:00 2001 From: Steven Fuller Date: Sun, 12 Aug 2001 19:48:15 +0000 Subject: Added noise overlay (for marine image enhancer). --- src/main.c | 22 ++++++++++++---------- 1 file changed, 12 insertions(+), 10 deletions(-) (limited to 'src/main.c') diff --git a/src/main.c b/src/main.c index c63e04e..414f75f 100644 --- a/src/main.c +++ b/src/main.c @@ -357,9 +357,12 @@ void CheckForWindowsMessages() void InGameFlipBuffers() { -#if 1 SDL_GL_SwapBuffers(); -#endif +} + +void FlipBuffers() +{ + SDL_GL_SwapBuffers(); } void ThisFramesRenderingHasBegun() @@ -383,9 +386,8 @@ void ThisFramesRenderingHasFinished() int ExitWindowsSystem() { -#if 1 SDL_Quit(); -#endif + return 0; } @@ -446,16 +448,16 @@ int main(int argc, char *argv[]) AvP.CurrentEnv = AvP.StartingEnv = 0; /* are these even used? */ - AvP.PlayerType = I_Alien; - SetLevelToLoad(AVP_ENVIRONMENT_FERARCO); /* starting alien level */ +// AvP.PlayerType = I_Alien; +// SetLevelToLoad(AVP_ENVIRONMENT_FERARCO); /* starting alien level */ -// AvP.PlayerType = I_Marine; + AvP.PlayerType = I_Marine; // SetLevelToLoad(AVP_ENVIRONMENT_DERELICT); /* starting marine level */ // AvP.PlayerType = I_Predator; // SetLevelToLoad(AVP_ENVIRONMENT_WATERFALL); /* starting predator level */ -// SetLevelToLoad(AVP_ENVIRONMENT_LEADWORKS_MP); /* multiplayer */ + SetLevelToLoad(AVP_ENVIRONMENT_LEADWORKS_MP); /* multiplayer */ // SetLevelToLoad(AVP_ENVIRONMENT_E3DEMOSP); /* demo level */ @@ -497,8 +499,8 @@ int main(int argc, char *argv[]) /* ScanImagesForFMVs(); NOT YET */ ResetFrameCounter(); - -/* Game_Has_Loaded(); NOT YET */ + + Game_Has_Loaded(); ResetFrameCounter(); -- cgit v1.3